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Hi I'm new here

A topic by Medhansh69 created Jun 23, 2024 Views: 330 Replies: 3
Viewing posts 1 to 7

Hi Everyone, I am Medhansh a high schooler. I've been into programming since i was 10 years old and now, I wanna get into the game dev industry but don't know how I've been following this: The Unity Tutorial For Complete Beginners - YouTube                                                                              and a course on udemy but it was hella boring so I did't complete it. 

Can someone help me 

Why was it boring to you? Seeing that you are interested in programming by itself, I assume you mean either the engine or the tutorial video? If so, the best course would be to change your approach. Check someone else for tutorials (there should be more than enough for Unity), or try out the engine for a bit trial-and-error. If you do not like the engine, maybe check out some other options? The alternative reality would be that maybe you are more into how it would be to make a game - but not actually making a game. So maybe you do like programming, but not the steps to create a game with it? In that regard, you could think about using engines already providing the necessary foundation to more easily 'just' make games.

Some of the above will also lead you into questions about what you would actually want to make and how, where you want to go with it specifically (and how far), etc.

You can also check out this topic, where I recently wrote a bit about how you could approach all this: https://itch.io/t/3839640/brand-new-any-tips#post-10154528

Hi,

Though I don't really know what you found boring about the course (granted, I've found a course here and there boring myself), one suggestion might be if you end up finding Unity courses boring in general, to maybe look at another engine and the tutorials or courses to it, and see if you have more interest in that.

With Unity, there's a bit of learning involved in getting started as a beginner, I feel. If you find it too hard, you may want to start with a slightly simpler engine like GDevelop, Construct 3, etc.

Though, as it stands, I'll keep my suggestions general as I don't really know what specific advice to give without more info on what you're looking to achieve, or what parts of game dev you might be struggling with.

In my opinion though, each engine tends to have its strengths and weaknesses.

Admin moved this topic to General Development

hey Medhansh. I was also new in game development. I learnt it by unity in actions book and some youtube videos. But it takes very long for me to think of logics. Can we work in collaboration for a game?