Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Physical games classification project Sticky

A topic by leafo created Feb 02, 2019 Views: 10,342 Replies: 110
Viewing posts 13 to 32 of 37 · Next page · Previous page · First page · Last page

I'm really encouraged to see this discussion, and while most of my potential suggestions have already been covered above, I just wanted to voice my support for this direction.

(+6)

Howdy! I started Emotional Mecha Jam.
People above have given reasonable, standard answers. I'd like to offer two other possibilities:

1) Make the tags freeform. This is one of the beauties of bandcamp.com: You can make tags for whatever. This means that you can find the big things everyone looks for (metal, rock, r&b, etc) but also that you can find intriguing and evolving microgenres as they evolve (vaporwave, pzacore, apocalyptic folk, aleatoric). I don't know if this is possible given your software, but imo would be optimal.


2) Sidestep the media-bound classification and make tags for emotional, mood, sexual, etc content in the style that Archive of Our Own (A03) and other fanfiction communities do it. When I'm looking for a game I don't care if it's a board game or a video game, I am trying to fill an emotional need. Do I need a game to make me happy? sad? jealous? Freeform tags solves this, but if your software doesn't allow for that, please expand all tagging options, across media to include this.

Admin(+3)
1) Make the tags freeform

Tags are already freeform! We have a list of suggested tags that we encourage people to use though, it's easier to find certain things when people agree on tagging conventions. This topic is about finding the right tags to suggest to people creating tabletop games and the like.

2) Sidestep the media-bound classification

Tags can be anything, but at the moment it's impossible to browse all content by a tag, you have to select a primary content type (game, book, etc.). I'll think about this for a future update.

(+3)

Something to consider for the starter tags leafo is looking for is that you don't necessarily want or need pin-point accuracy. You want your categories to be very broad and you want the tags that leafo adds to the suggestions to be just a smidgen more accurate than that. It's advantageous to creators to use terms that are common language and it can hurt you to use terms that are known in hyper specific circles or to game designing communities. If we want to work with Itch.io to bring a wider tabletop audience to the store for tabletop stuffs then we should be concerned about choosing tag terms that are known to that wider audience and easily recognizable.

And also keep in mind that tags are not set in stone; there would be the suggested ones and you can enter your own as well.

(+13)

Everything said here has been fantastic so far. I can't echo the comments enough.

The one thing I'd add is, a player count classification would be tremendously valuable, as a way to sort physical games across the entire category. It's something that isn't always readily apparent by description or tags, and can be a key selling feature for games designed towards certain group sizes. If I'm looking for single-player or two-player games, being able to quickly enter in that information would save me a ton of time.

Yeah, I'm super late to the party, but I came here to suggest this! I'd love to be able to look for one-player games, two-player games/duets, etc. It might also be good to have tags for "GM-less" and "GM-full" games!

(+9)

One minor thing perhaps, but it would be great if the representative image for the title could be the shape of a book instead of the shape of a computer monitor. As an option, I mean.

(+1)

True, I always wind up having to create another cover just to fit the itch format!

Yeah that simple graphical thing would be awesome to let people know which were physical and which were not.
Or another easy solution is to put a colour border around the item.
Red Border = Digital
Blue Border = Physical/Tabletop
Purple Border = Both Versions Available

(1 edit) (+4)

I sell a "physical game" RPG solely on itch, and think the platform works great for hosting and selling it, and I have no interest in using the certain monopoly RPG site. I'm glad to read all of this! Obv itch was designed as a digital gaming platform and tabletop people just kind of showed up and started using it, but there are a lot of benefits to us here over our other options.

My main concern about selling tabletop games on itch is discovery. Better classification in the "Physical games" category would be helpful, but looking at the itch front page, it seems to me that "Physical games" are treated as a completely separate entity from just "Games." Since itch is oriented around "Games" defined as digital games, that means all of that real estate on the front page for "Latest Featured Games" or "Fresh Games" only features digital games. (I do see physical games on the front page in the "Recommended for you" section, since I've browsed and purchased and sold them).

Maybe the Featured Games section could also include physical games, or maybe the front page could just have a separate section for a physical games spotlight. I think that would do a lot to make the site more inclusive of physical games and a better place to browse, buy, and sell them.

Moderator(+18)

Hey Leaf, it's DC. We recently spoke in a brief email exchange. 


Everything posted here has been on point, so I want to cover a different need. 

Having our own forum is wildly important due to the departure of Google+ in the coming months. Most established designers have used it as a tool to connect to the community at large, and we've had many failed attempts at replicating a similar space sense.

The two sides of the coin are that we have a place to begin transitioning tabletop RPG community communication to, while you receive a direct line to the creator base, much like this post. 

(+3)

I would love to see Itch grow as a broad tabletop/analog games community space. We would benefit from itch's established moderation practices and opportunities for intersection with digital games creators.

Thinking about not only the fact that we need a space, but what that space sense was in concrete terms, it strikes me that rich and vibrant online RPG communities like the one that formed on G+ (or historically, places like The Forge) have two qualities:

1. A shared and common space where a diversity of voices can be heard. That is, a shared timeline or a forum for people to speak into, where what you can see and who can see what you say is not silo-ed by who you follow and who or how many follow you.

2. Are driven primarily by conversation between and with designers, focused on facilitating the creative excitement, cross-pollination, and sense of possibility (see point 1) which motivates people in the community to become designers themselves and make new games.

I believe that these two are some of the major contributing factors to creating a rich creative environment for new forms of play to develop, and it is new forms of play which expand and enrich the community.

So I'm really excited about this forum!

(+2)

Hey Itch Peeps,

I got here through Cecil (CONE/SwordPeddler) and Olivia Hill.

The sort of stuff I'd want from this kind of thing would be...

  • A general Tabletop Game category
  • Tags for Roleplay Games, Card Games, and maybe for individuals RPG systems or suites of systems (if they will function like a cloud of searchable tags, rather than a categorical box)

The other big wishlist would be to have a way to do PoD type stuff. I know that you don't do physical material printing, but if there were ways to either do a bulk-order-and-ship (explained a bit more below) or a per-transaction-order-and-send that would be great.

Bulk Order & Ship

For printed stuff, there are usually economies of scale to be had in sending a large enough job to a printer. The pie-in-the-sky idea would be to have a kind of 'preorder' list that could be set up. When someone wants a physical thing, they go on a list and are not yet charged (like Kickstarter... pledge to buy but not yet pay) so that when the orders for that hit a certain volume the Creator can then hit "Charge and send to Printer" and then the usual PoD stuff would kick into gear.

If that idea is way outside what you'd want to do, then just garden variety PoD like you find at Lulu, or DTRPG, or similar would be fantastic.


Andrew C

(+6)

Hi

it seems to me that for board games, being able to sort by language is important. I can play games in English, but reading rules is too difficult...

(+1)

I'm not super sure about classifications for like search and stuff but it sure would be nice to have a "printable" file tag or something of the sort to differentiate printable materials from other files (like digital companion apps).

I wish I knew more about physical gaming as a whole, but I can put in my two cents and say that having a cooperative tag is important to me, as a person. I enjoy Sentinels of the Multiverse, Pandemic: The Cure, and other co-op games myself, and being able to find games like that is far more up my alley.

(+7)

Something I pointed out on Twitter and elsewhere in the last few days: A lot of creators don't have much or any experience with setting prices for a product, and would greatly benefit from some guidance there when putting their product up for sale. When you see that empty price box and you have to decide what you're going to charge for your game that you worked hard on, it can cause a lot of anxiety for people who maybe have never had to think about their game as being more than a labor of love, and that's hard to put a price on--but there are prices that customers are expecting to see for certain products, and creators should have the benefit of that insight.

Something to the tune of a Recommended Price selector with a few choices, as well as the option to set your own different price, might be helpful. Here's the break-down that I presented on Twitter and elsewhere:

  • Free - The Freebie: A sampling of something larger, intended to give players a taste of what the creator is capable of
  • $5 - The Quickie: A short or quick game that can be played repeatedly and with little time commitment
  • $10 - The One Shot: a longer, evening-length game that can be played with little or no preparation, with no requirement to play multiple sessions
  • $20 - The Campaign: a longer, multi-evening game that may require commitment from players to invest in an experience that does not end with the first session

Give the creators the option to set their own price (like they do now), but start with those four options as a way to give them a consistent starting point. (If a creator wants to set an alternative Minimum Price that is below their selected Recommended Price, continue to let them do that as well. Creators seem to have a better intuition about setting their minimum prices.)

This is an excellent suggestion and, honestly, I'd love to see this across all submissions on itch.

(+1)

I’d also like to have the ability to set prices like this for sub-products on the same page, rather than setting price levels.

(+1)

Evil Hat has a specific rubric for PDFs of our RPG books, in that we price them at 1/2 of the cover price of the physical product. Not applicable to all publishers, of course!

(+4)

I just transitioned all of my titles over here, and I love everything I've seen so far. The comments above are excellent, and I want to see them implemented.

One thing that stands out to me is the formatting and aspect ratios of the cover images. TTRPG covers are usually 6x9" or 8.5x11". That means to get my stuff here on itch.io, I had to go and reformat 12 cover images (which sometimes produces really unflattering results) to have a page image for every game. I was able to upload the full cover as a "screenshot," sure, but being able to display the full cover on my main page would be even better.

What do you mean by "main page"? You may can already do what you want if you put the larger image in the "description" box on your project's page.

Admin(+2)

We had a similar issue with comics and we ended up coming with something that would scale your image to fit the cover while preserving the aspect ratio, and adding a blurred background behind it. You can see some examples here: https://itch.io/comics

If you think that's a good solution I can enable it for the physical games section.

(+1)

It looks like the bulk of the comics on the first few pages opted to resize to fit itch's formatting, but for those physical game creators who don't want to do that, the blurred background is a good solution. 

(+3)

An advantage that itch.io would have over some of the other online stores that offer online selling of pdf supplement game content is that itch has an awesome client that you can install and it makes it easy to keep your downloads up to date. This could actually be a really cool thing for pdf supplement material because if a creator made updates or added content BOOM the owners of the product that have the itch client can see there is an update and download without any hassle.

(1 edit) (+2)

Oh and to add to my own thought. Itch also has already integrated support with Patreon. A lot of supplement  game content creators are on Patreon, so that's a win-win for them using itch to distribute.

(+1)

Excited about this, and to jump on the bandwagon, Cone pretty much nailed it as far as I'm concerned back there on the first page.

(+11)

Hey, so I was trying to set up a page for an RPG supplement earlier this week and one thing that stood out is that there's no (obvious?) way for me to do revenue sharing.

Aside from my tabletop development work I also write technical stuff and publish through Leanpub - one of the best features available there is the ability to add contributors to my books/projects and share revenue directly with those folks. Below is an example of the sort of UI I mean.

For a lot of us collaborating on projects it'd be super helpful to be able to do a transparent revenue split at the project level - this way we could say allocate 40% to the artist, 20% to the person who did layout, etc.

Another feature LeanPub has which I would love to see Itch adopt is the ability to earmark a percentage of royalties for non-profits. I am a contributing author/editor to a book series the royalties of which go straight to the non-profit instead of the authors - I would love to have a way to do this here for TTRPG projects.

Otherwise, pretty much echo everything else said in this thread and thanks for making an incredible platform!

(+3)

This feature would help out a lot with a few groups I've been chatting with who are looking to get Coop-Style publishing together.

If I could mash like and get that to +100 I would.

(+3)

This is a feature I know that's been requested before on itch. At one point, one of the itch developers previewed what it might look like on the site. Still hoping this becomes a real feature some day.

(+3)

It would be super useful to get an update on this or know if it was deprioritized.

(+3)

That's a really interesting idea. It also allows smaller businesses (like me!) to avoid having to deal with independent contractor/royalty payments to other artists, which means less tax paperwork. I'd be more willing to collaborate if this was a feature. Great idea!

(+3)

Yeah, I gotta fully get behind this as my highest priority. I realize that doesn't mean a lot since I haven't published yet, but that's exactly why I haven't: if I can split royalties with my cousin (who I collaborate on pretty much every project with), that would be a huge hurdle. Running the finances otherwise is a pain.

(+3)

There's a dedicated thread for revenue splitting you may want to chime in on then! I think if we can get some more of the attention as seen here, it might help them see it as something we need tackled.

https://itch.io/t/391522/split-revenue

(+1)

Thank you muchly!

(+1)

of course!

(+2)

One thing I'd really appreciate is better ways of filtering/searching game jams to find ones that are explicitly open to physical games/tabletop RPGs/LARPs.

First-class support for specifying a range for "number of players" and "length of game", and searching for such things, would be great.

Being able to easily sell physical books or physical versions of other materials and ship them myself would also be great and allow a lot of flexibility for things like board games.

(+2)

New member here, just landing because the movement about ttrpg here.

First thing I saw seems pretty covered: "physical games" seems counter-intuitive if we talk about digital downloads (pdf/epub), maybe it's a term broadly used in the computer games subworld? If I see "physical games" I expect to find books (physical) and boardgames that are delivered in a box. Probably TTRPG (+ others) feels more intuitive, even if LARP product are somehow tangencial tthe category (are there LARP products people can buy?).

I'd go with some "TTRPG+" and once you click, some text explains you what to expect there.

Another thing I didn't see covered: Languages. Being non-English-native (Spanish/Catalan as main languages), it feels important to have some language filter alongside the "Genre" or whatever other filters are added. Although it's probable that English remains the unique language for years :S

There are currently LARPs for sale on itch.io (and not just ones by me). And there are tons of LARPs for sale on other websites.

There are also board and card games on itch.io, so I feel like TTRPG is not a great umbrella category.

Admin

Are you okay with the name "Physical games" as top level? We need something relatively short and easy to understand, so something descriptive or something with a lot of acronyms might not be best.

(2 edits)

Analog games would sound cool. Also it's the opposite of digital.

(+2)

I would push for Analog as the top category. I think it fits nicely and you can easily have two forums next to each other and people know what you're on about (i.e. Digital Game Dev and Analog Game Dev, etc)

On a customer level though, are most going to know what analog means? I'm mid 30's now, so it's a no brainer for me. But that's not necessarily a term that's thrown around in regular chat anymore. I'd worry that we're losing some of the customer base by calling it something people won't know and therefore won't click on. I think physical games would be ok if it was fleshed out and it had more of a prominent role on the front page with the rest of the digital content.

(+3)

I'm not sure physical games is any clearer than analog games. Physical games may seem misleading when most of these games are likely distributed as PDFs (and they may be played e.g. in an online chat), and I've seen analog games used elsewhere whereas I haven't seen physical games anywhere else.

(+1)

yep, that was my thought process to push for TTRPG (the tabletop part identifies as "something you play at the table" ), maybe "Tabletop + LARP" or use the "+" to identify as "there is more stuff related but we didn't knew how to categorize it".

It seems that there is no a super-easy answer (in certain light, this is good, this is a very diverse hobby even in outputs produced)

My vote would go toward Tabletop  because it has the broadest use -- there's even a Television show about "tabletop" games. Analog sounds cool, but it would be confusing to some. And Physical games sounds really weird to me.

(+1)

I don't mind a TableTop + category, I think that could be a good way of saying "here's the main category, but it also has other misc games that don't fit" (LARP, etc).

(6 edits) (+1)

High level filters for physical games

Here's a list I made by going through the list at https://boardgamegeek.com/browse/boardgamecategory and distilling it down to 5.

Everything fits into:

Strategy
Dexterity
Trivia
Puzzle
Card/dice game
Luck

(+2)

I don't think these terms are very useful for a lot of stuff, and as far as tabletop adventuring and role playing games go most would fit into all these categories or none. I like where you are at with aggregation though!

(6 edits)

At the core I think adventure games are strategy. But I did almost gave it it's own category myself when I made the list.

Strategy would be by far fullest and could use more subdivision.

Luck category would be needed for a few games.

Card/dice category could be removed (strategy/luck)

(+2)

That would be something pretty dependent on play style which is unique from table to table. As far common language game terms are defined 'strategy' has a pretty clear meaning at the table and in computer games. Likewise, I can see some utility in calling D&D a dice game, but it is nothing like another dice game I love which is cee-lo.

I know this is not the right place to ask this questions but I'm unable to to find the correct way of contacting the creator. I have having difficulties getting a tile set to align properly and no videos of the content have solved the issue. If you are seeing this and are able to help please contact me s.vonrader@gmail.com

(+1)

I agree with CONE in that the list tends to be non-exclusive, and in a sense, a bit too abstract for customers. I think more precise terms are ok, even if that means we have more categories.

Viewing posts 13 to 32 of 37 · Next page · Previous page · First page · Last page