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Salvation - Feedback Wanted on Our First Collaborative Game

A topic by FreezePeachStudios created Jun 04, 2024 Views: 87
Viewing posts 1 to 1

Hi All,

After 3 weeks of learning the Godot Engine, we entered our first game jam and managed to put together a half-decent prototype of a game we are now thinking of expanding on. I wanted to reach out here and try and get a little feedback outside of the game jam community forum to ask how we can make it better. Specifically, if you have knowledge in Godot, can you direct us towards any instructional material that could help us implement some of these mechanics? I have marked a few in bold below to denote that we do not have a definitive solution worked out for implementation of these mechanics.

Here is the link to the game page.

https://freezepeachstudios.itch.io/salvation

We are aware of a few issues we want to address, as well as mechanics we did not have time to implement properly.

Mechanics cut for time:

  • Ammo - Limited ammo pool that can be replenished at supply crates
  • Health - Either
  • Particle effects for player/enemy hit
  • Proper UI
  • Proper game over scene
  • No score tracking

Known issues:

  • Player sticks to the wall
  • Player hit sound isn't punchy enough
  • Enemy pathing algorithm is basic and leads to a conga-line effect.