Thank you so much for your interest in Homecoming!
We're always interested in hearing comments and feedback.
Which character is your favorite? Do you have a favorite event in the game? What are you looking forward to the most?
Thank you ^^
I couldn't really find anything different with the Kounosuke sprite until I compared it to the one in the previous release. Looks better without the drab coloring.
Tora's new sprite looks great. A little skinnier, and his eyes look less dead.
Shun's sprite really threw me for a loop, though. Makes it seem like he's a completely different character altogether. The hoody is a nice touch, too.
Another scene that I have found that I like is, in the original, in Tatsuki's route only, on day 11 everyone goes to the river to shoot off fireworks.
(or you can choose to get drunk with Tatsuki)
Thanks for taking the time to write this out. I'd just like you to know we did listen to your past criticisms while making Homecoming, although we disagreed on some things, which is to be expected: we probably don't have the same goals or expectations when it comes to this project, and this is perfectly fine. However, this game is as much for the fans as it is for the newcomers to Morenatsu, and for us. With such a broad audience, as much as we'd like to please everyone, it simply is out of our reach, and part of developing the game also implies making choices that satisfy as many people as possible, including us.
I understand your concerns on the protagonist, and I do need to address that the change wasn't done because the “insert name here” was too difficult to code in", as we had coded it previously into Revisited, but simply because we felt the changes we made to the story works better with a defined protagonist: Hiroyuki isn't a player surrogate as much as a "playable protagonist" who attracts the other characters not by the sole virtue of being different, but through his support in the issues they face, which in turn also helps him grow.
I'm glad to see your opinion has somewhat changed (although, the conversation you had with our artist wasn't as pointless as you seem to believe). The Torahiko sprite currently present in the game is an old version, and a new one that addresses issues that you and other people have brought up is being made, and the same goes for Shun and Kouya (who currently have their first version of their sprites, and new ones are being remade, following both how the game has evolved in the past few months, and criticism that we have read about both).
Thanks again for your feedback and giving the project another chance!
Thank you for the reply, I have a few questions/concerns:
1) Will the darker themes of the original still be present?
(mainly speaking for the rape scene. i personally didn't agree to it, but the writer seemed to do it to add some consequence, considering Shin's route was the hardest to get a happy ending in. )
2) Will the different routes have their own varying difficulty ? Like will not answering the timed answers quickly/ correctly with Kouya automatically lock you from an ending in his route? If so, would other characters have something like that as well?
3) By "issues" with Shun and Kouya, am I correct in assuming that the artist is still ditching cell-shading?
4) Is there (or will there be) an invisible "affinity" meter/counter or something to help avoid the issue most of these games have with only being able to pick specific choices to get endings with specific characters? Meaning if you just so happen to pick a "wrong" choice, you just got locked out of a specific ending with that character.
Thank you so much for the thorough feedback, Konoi! You don't know how relieved I am to hear that the game is resonating with players new to Morenatsu.
I'll answer some of your questions:
Are the characters going to get expressions? Yes, every character is planned to have multiple expressions. The art is probably the most "work in progress" aspect of the game at the moment, so expect things to only get better as the updates roll out.
Are the backgrounds placeholders? Honestly, yes and no. I tried to make the backgrounds as nice as possible just in case we're unable to draw our own. In other words, if we have the time/find an artist who can do backgrounds, they'll be replaced. Otherwise, they're most likely going to stay in the game.
Was Hiroyuki a human before? In the original game and our previous version Revisited, Hiroyuki was indeed a human. It's a decision that's proved very controversial especially with fans of the original game, but we really wanted Homecoming to stand out from other remakes of Morenatsu. The change came along with the decision to remove humans from the setting altogether, which gives me the flexibility to expand on the Homecoming universe in ways that I'll be comfortable with after the game's finished. We addressed this topic in more detail in our FAQ (question #8): https://stormsingerstudios.itch.io/homecoming-morenatsu-revisited/devlog/64035/h...
Thank you for your answers!
I somehow missed the FAQ - it's quite interesting! I understand very well your reasons for removing humans and thus changing the MCs species - obviously you can do so much more like this. I mean, if humans were considered inferior to the beastmen, as you seem to imply with the FAQ, it would have oppened other possibilities too, like a scenario where as kids, no one from the group cared about things like that, but as adults, there would be the fear of that coming into play in any future relationship and stuff. But yeah, it wouldn't help for the part about allowing players to imagine the characters as humans or as animals of their species and stuff, obviously. All in all, it's a clever choice, though I can understand how fans of the original may be bothered by it. As a new player, obviously, I'm not attached to him being a human, and well, as said before, I really like Hiro as a MC, so I'm pretty happy with the path you choose!
Thank you for playing the game!
I can assure you that Torahiko will have his own proper endings and route. The early Torahiko ending is just that, an early ending, hehe.
As for the April's Fools version, we've done some tests on our own devices, but it's always worked for us, so we can't be exactly sure what the cause is, sorry.
As for the time of the welcoming party, they were already getting ready when Hiroyuki arrived, and Torahiko wanted to bring Hiroyuki there as soon as possible, so Hiroyuki understood that it was "already under way', so to speak.
Nice. Will be waiting to see how Tora route will be then :D
Oh,no problem. I dunno what it was,but after downloading again I was successful. And man,what a joke huh? 🤣🤣 tough it made me think how will the sex scenes be now that you're a fox.
Oh that explains haha I didn't perceived that and was just thinking strange that you know when to go to the party out of nowhere.
Thanks for the extensive feedback, I'll forward all this so it can be fixed by next release! ^^
So, an update. I have now finally played every route in revisited and Kouya's in OG(Will not do Shun, too uncomfortable). Also now know that the ending song in revisited is from Anohana XD. I've been reading some stuff about the development of the OG game(holy sh*t, 2003?!) and I cannot believe that Shin's writer was the same from Konousuke, they are both written so differently! The game development has been through so many bumps in the road, with routes being released with so much time apart, which brings it to a new light.
I've been doing some other routes in homecoming which I forgot. I can actually appreciate some of the characters now(Tatsuki's writer must've been on drugs when he did the 'bad' ends lol), but still, since I do not have nostalgia for the game, I can say for sure that I would've not played it if there wasn't the revisited version. In the OG, it seemed like the characters were so rough and the sex scenes seemed like out of nowhere, forced or awkward like they were just put there for the sake of the game being an adult VN(which is understandable). Thankfully, the only thing I care about is the characters and plot so the option to skip the adult content in the revisited version was quite nice.
I liked the OG sprite's way of not showing the genitals but at least there's an option to censor it in homecoming too. The protraits, again, look good, although some livelier colors could be used. Kouya's face seems a bit weird to me, and I dunno what it is, maybe the hair? Konousuke's shirt color and fur color blend a little actually but not by much. I actually don't mind Torahiko's sprite as much now, so there's that.
The BG for the bus stop actually looks like a bus stop, but the darker part makes the portraits blend too much, like the outline and such. The rest of the BGs look fine and more modern although I never know what's the year the game takes place so I can't really say if they fit or not.
Just a little update lol. Have a nice day!
We're looking into the issues being reported on the Android build.
Thanks for the help!
I added the same post. No need to duplicate posts
If I'm correct, Morenatsu Revisited aimed to correct the grammatical errors and fix certain scenes/story lines that were kind of wierd or just doesn't make sense while staying true to the original Morenatsu's storylines for each character whereas Homecoming: Morenatsu Revisited is a remake where the Stormsinger Studios team changed alot of things such as certain storylines, best example being Kouya as his storyline will undergo massive changes (I think?) and some other things such as completely removing humans from the game which is why Hiroyuki is now an Arctic Fox instead of a human and redoing Shun's age and art so that he doesn't look like a child anymore and so on and so forth.
This is what I remember anyways!
Hm... it kinda feels like Homecoming doesn't have any storylines. Or rather, just one main storyline, and you can pick the next scene from a small selection... but it doesn't seem like your choices actually affect the overall progression. It's kinda odd to me.
I'm guessing that's due to the fact that unlike in Morenatsu Revisited where on each day you can only pick one location or character and that'll be the entire day, Homecoming actually makes almost all the characters available in an entire day by making you choose between two locations several times in a single day.
I kinda get what you're saying, since in Revisited you'll really only get to know one character that well and the others will remain somewhat of a mystery unless you pursue them from the very start which makes Revisited have several storylines while Homecoming kinda allows you to get close with several characters whilst pursuing only one specific character and because of that, you'll know or atleast have an idea of what they're all dealing with which makes it seem like just one big storyline instead.
Honestly, I had mixed feelings when I first played through Homecoming when I realized I can talk to several characters on a single day but in a way, this kinda makes sense storywise. Since Hiroyuki wants to rekindle his old friendships with all his friends, it makes sense for him to actually hang out and get closer to several of the characters while focusing on one specific person instead of just focusing on one and rarely talking to the others. The more I played through Homecoming, the more I liked the new system or choice mechanics that Homecoming has to offer and anyways, the game isn't even halfway done yet so there's still a ton of things to be added and everything is still susceptible to change! So I guess we'll just have to wait and see what the future has in store for the game!
(Sidenote: I'm so sorry if I went off on a tanget in this big wall of text, I kinda expressed my thoughts way too much >,<)
I agree that the story actually makes more sense in Homecoming. It just kinda feels less like a game, because player choice isn't as relevant. I know it's supposed to be a visual novel, which isn't always quite a game, but usually visual novels that don't care about player choice as much just... don't ask the player to make decisions. There are decisions that the player makes, they just aren't particularly relevant in the long run. It's kind of like it's trying to be two different genres.
Oh, trust me... your choices will actually be relevant and have more impact than they originally did, but we felt it better to try and put in an overall story that shifts slightly based on your choices. It will encourage multiple playthroughs, because you will be able to truly learn more about each character through how they interact with other routes, and the game will remember, allowing your decisions to have an even greater impact.
Ah, ok, so it's just that the later Acts aren't started yet. True, even in Revisted most of the relevant choices are later on. Revisited is actually faster to get through, even though it's more complete, so it's just more clear that it remembers your initial choice.
Yeah. The later acts will ultimately show just how important your choices are.
Revisited basically was the original game, but with things arranged a little better, and the story given some slight adjustments. However, because of certain assets being missing (such as CG of the love scenes between missing characters), it became obvious that starting fresh using only our own assets was a better idea.
Regarding Revisited being quicker, that comes down to it using the original game’s formula, something which ultimately, didn’t sit well with us. With Homecoming, we’re hoping it’s a more satisfying journey.
After seeking support on the official Ren'Py forums, I learned what was causing the issue, and have since fixed the errors. Hopefully, it should work well now. I suggest checking out this devlog, and re-downloading the new file: