here will be important information about changes in game updates. Don't expect order and details, because I don't take notes and forget things fast.
- shop UI now shows compared buff values of shop and equipped items
- little icon indicates inventory slot
- changed how item prices are calculated
- added new ranged enemy
- added new surprise enemy
- messed up all other enemy AIs, so they will act differently compared to previous update
- increased enemy damage and made their attacks uninterruptible, so keep blocking!
- changed some of the graphics a little bit
- increased floor limit from 10 to 15 to see how imbalanced game gets later on
- fixed a bug where charger enemies would idle after player blocks their initial attack
- fixed a bug where some of the stats wouldn't count towards item unlocks
- started collecting BEST stats, but don't get attached to those while game is under active development
- added temporary display of item buffs in the shop
- added temporary display of statistics after game ends
- added temporary display of item unlocks and their requirements (might not be in the final game)
- shops can be controlled with the button player uses, mouse is not needed anymore
- shops should spawn with ~same distance between each other (this will be changed in the future)
- minor balance tweaks
- small bug fixes
Have fun and let me know what you think!