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A top-down Zelda-a-like for PC and Console · By Triple Eh?

v0.CHIM Issues Sticky

A topic by Triple Eh? created 93 days ago Views: 102 Replies: 15
Viewing posts 1 to 12
(6 edits)

Known Issues:

  • Moving platforms don't respect the player in any shape or form
  • Pickup items don't clear when you walk away from them, meaning you can pick something up from anywhere
  • Transitioning between rooms in a dungeon doesn't respect the state of the sprint button
  • Run speed in dungeons seems to differ from exteriors. (In houses you're purposefully slowed down)
  • SetVelocityInLocalSpace when throwing items doesn't check if the item is pending kill. 
  • Pot debris have physics colliders for too long, possible to run over them with the player and do some grief. 
  • Probably something else on a post-it somewhere that I can't see...
  • Encumbered movement through dungeon doorways is TEH B0RK3D
(1 edit) (+1)

If you try to read the FAQ sign and pick up a plant at the same time, game prompts the text box but player movement cancels the text prompt and camera is stuck in it's position

GN: Fixed

(2 edits)
  • Dialogs need to tell PlayerState to clear PickupCarryActor
  • PlayerState shouldn't accept these when UI is active
  • PlayerCharacter can stop casting when RespondsToInput is false
(2 edits) (+1)

IF you choose shovel and double tab "A" from gamepad to start digging, game is stuck in digging animation.

GN: Fixed

(1 edit) (+1)

If you use another know bug "Pickup items don't clear when you walk away from them, meaning you can pick something up from anywhere" and try to pick up a vase in middle of transition animation from one room to another in the dungeon, camera will start tweening to right infinitely and game is stucked in black screen.

GN: Should be fixed in next build

(1 edit) (+1)

IF you stand next to item that you can pick up and you open inventory, if you press "pickup" button while in inventory, game is stuck.

GN: Fixed

(1 edit) (+1)

Dungeon: If you are holding pickaple item like vase and you switch room holding the item, item cannot be thrown away anymore

GN: Fixed, you can't leave a room while carrying an item.

Doesn't work on my Mac. !;)

Won't fix. By design :P

(1 edit)

Throwing a bush into the dungeon entrance makes you enter the dungeon. (Guess your final dungeon entrances won't be squares on the ground, just showing off my mad QA skills)

GN: Fixed

Bashing the sprint button gives you full sprint speed but only spends a quarter of your normal stamina consumption.

  • Stamina recharge is immediate, need to have a cool-off period from button release before it recharges.
  • Pressing the button should take 4x a normal frame's usage
(2 edits)

Transitioning between rooms with a rod or a shovel in hand makes the camera offset in a funky way.

GN: Fixed

(2 edits)

Press A to read the sign outside - Press B and your character picks up a bush next to him - Camera gets stuck and can only be released by reading the sign by pressing A again.

GN: Duplicate

Standing still in a doorway (after transition) will eventually cause the camera to pop away from the player

CAM_PLAYER_IDLE_CAM_RESET doesn't bounds check to the dungeon room dimensions, which causes the pop when it reverts back to CAM_PLAYER_IDLE