- Moving platforms don't respect the player in any shape or form
Pickup items don't clear when you walk away from them, meaning you can pick something up from anywhere Transitioning between rooms in a dungeon doesn't respect the state of the sprint button Run speed in dungeons seems to differ from exteriors. (In houses you're purposefully slowed down) SetVelocityInLocalSpace when throwing items doesn't check if the item is pending kill.
- Pot debris have physics colliders for too long, possible to run over them with the player and do some grief.
- Probably something else on a post-it somewhere that I can't see...
Encumbered movement through dungeon doorways is TEH B0RK3D