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Space Transport Explorer

Craft, trade, unravel the galaxy in this crafting and trading story-driven universe space game! · By One Art Please, Rosebolt

General feedback thread Sticky

A topic by One Art Please created Aug 15, 2016 Views: 402 Replies: 8
Viewing posts 1 to 7

Have any thoughts to share about the game, good or bad, you're welcome to share them in this thread.

I very much like the concept of this game, I hope you will focus on things like immersion. Don't care about how big the universe is.. just want to feel 'like being there'! :) Good luck!


Thank you for your feedback, it means a lot!

I would love to work and focus on things like immersion, we're also working on a story that would guide the player through the galaxy.

Having a story sounds cool :) gl

Having played it I must say that I like the concept of a big sandbox universe but I too think immersion and story is key.

With that being said, I really enjoyed playing it. :)

On another note: when installing and running I had to acquire the 'MSVCR100.dll' for the Windows XP platform.

I don't know if this is required due to Visual C licensing but it was a minor. Though, some might complain due to it not being a complete package after downloading.

I also must say it ran impeccable on VMware(Oracle's). 60 FPS being passed through my nvidia driver's through Puppy Linux Precise 5.7 on a mini ITX setup. So, I can't see any complaint's running on a faster setup.


Hey mrpete!

I love your thorough review as well as your kind words.
We're currently working on version v1.1.0 of the pre-alpha right now with randomly generated planets as well as a basic dialogue system, so those should add to the immersion (and story later on).

I also want to thank you for trying out the game on multiple platforms, as running into issues like the "MSVCR100.dll" is important for us to know. The issue might be caused by the underlying NekoVM platform that we're using to compile our game to Windows.

I want to, again, thank you for your time and hope that you stick with us throughout the project.

Stay tuned for the next update!

Hi i really like the look of your game though im not sure i understand the game itself. starting out it wasnt very intuitve( am i going to a planet, am i going to a space station, am i going to buy one of thousand items and sell it elsewhere or am i just flying around "exploring". i did the things your tutorial said but im not sure whether theres more to this game than that. Also, is "spacebar" the jetpack cus you can keep pressing it and fly around.

It looks gourgues but feels a little limited.

Developer (1 edit)

Hey s0f4k,

Thank you for your feedback, it helps us better shape out the game and make it more enjoyable for everyone.

Your feedback touches on a subject not a lot of people have thus far, and that is not understanding the game.
I want to remind you we're in pre-alpha, so the game is in a playable state, just not in a state that is to be considered a completed game or something that should be finished in any sense. If anything, it should be considered an early-access tech-demo.

With that being said, your feedback is still really valuable, since you gave us a look at what a player expects from our game and what they found. I agree the goal of the game seems unclear at this point and it is something we're working on.

The spacebar bug you mentioned isn't supposed to be there, but those mechanics aren't fully polished at this state.

The game does feel limited at this point I can agree with you on that, however we're currently working on incorporating more fun mechanics and a clearer purpose inside the game thanks to your feedback.

Thanks again for your feedback, stick with us and stay tuned for the next update (feel free to share this game with your friends!).

i can't seem to dock right, it ends up going under the docking bay and then flying off.

I can't dock with a station at all. Every time I get close it swirls quickly away. When you get within the radius of the planet there should be auto piloting/tracktor beaming of our ship. Anyway, seems like this might be dead though I hope not. But 2yrs is a long long time.