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Garden Spell

A topic by gruebite created 69 days ago Views: 159 Replies: 1
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(1 edit)

Yo!

I'm gruebite and this year I'll be making Garden Spell. A relaxing automata garden Roguelike. This is a bit experimental, but I'm excited to try it. The gameplay will consist of watching flora grow and propagate while learning spells to influence them. I have a rough picture of how it'll look, but I can't say much more until further along the iterative process. :)

I'll be building off a lot of what I've accumulated with my previous entries (Greedy Rogue, Shadow Dream). I'm starting development tomorrow evening and will post sporadic updates here!

Good luck everyone!

(2 edits)

Well it's over, and that was a bit rough!

I was planning to update this devlog with some cool cellular automata, but with all cellular automata there's a bit of chaos, and I couldn't get it to where I wanted within the 7 days. The main issue was finding that balance between too chaotic and too stable: the B3/S23 ruleset. I do have some ideas for making it work, but they will take some experimentation. Perhaps next year!

So Friday night I made the decision to abandon the idea and scramble to make something with the last couple of days. Thankfully, I did have a pretty cool runner up idea, and so I went with that. I'm quite happy with the result! Here is my 2DRL, "Wall Crawl", an endless flow mining roguelike.

The idea is pretty simple: mine and survive. You are stuck with a bunch of crawlers that rebuild walls that can entomb you. You can seek out and expose the crawlers to collect them, or just avoid them. There's a rune field for activating spells, which can speed up mining and movement.

Play it here: https://gruebite.itch.io/wall-crawl and lemme know what you think!

Congrats everyone! Excited to see what everyone came up with.