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Voices of the Void 0.7 feedback Sticky

A topic by mrdrnose created 31 days ago Views: 43,271 Replies: 369
Viewing posts 181 to 200 of 213 · Next page · Previous page · First page · Last page
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I think... uhhh... alien??



but seriously, the base looks REALLY good. Major improvement. The only issue I have is that it's a little too big for comfort, and I don't like the idea of having locked doors in my own house...
Besides that the textures look SUPER nice and it adds a ton more lore just by looking at it. :D

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I think a nice addition would be that when wearing the night vision goggles, the number of visible stars in the night sky would increase by an order of magnitude. Not only is this realistic, but would encourage the goggles use at night.

My game is overheating my PC (Not laptop) and when I'm tries to save progress, it's literally shutdowns my PC due to overheating.

Ventilators can't handle the game's overheat.

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if turning down settings doesn't help there is unfortunately not much you can do, the game is still very unoptimized being a pre-alpha with one actual engine dev stretched very thin already.

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Your pc is shit and does not work correctly. Clean it from dust
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You may need to replace your PSU.

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was the gravity ariral event removed?

I believe it's tied to the reputation now. If you raise it too fast like I did you'll have almost no events until [REDACTED] arrive, since most of the past ariral events are tied to negative rep now, at least judging from my and my friends' experience.  For example I didn't even get the blue lights. 

will the event occur if I lower my rep or will it just not happen since I'm already past the day its supposed to happen?

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SPOILERS ahead

Something seems to be wrong with the frequency of the unique signals in the latest patch. In 6.0 I managed to filll the entire gallery in about 35 days, in 7.0  I only got about ten unique signals in 45 days.  It was all asteroids and planetoids filler signals. My friends had the same issue. Not a single one of them got the Evil, even though I was sure it's scripted to apper during day 30, which is a massive shame since collecting the bits of its story is one of the best experiences I had in this game.

Great work with the new base though, I love it! I hope there will be some events with the creepy coldroom in the future. 

Watched the progression of the game via some Youtube folks, and playing the current version was a thrilling experience. It's not often a game thoroughly hooks me like this, which makes the way my game ended feel rather anticlimactic. I ended up getting something that would lead to an ending, the one that has a strict time limit to defuse? But I wasn't aware of what this was and had saved after that time limit had started. This has led to the save effectively being bricked, and whilst I know I can reset all events and objects on the file screen, it seems like an odd outlier compared to most events where pausing and saving is disabled. Which I guess would lend to the effect this event's meant to give, but it's rather unsatisfying having a Day 43 save lose a bunch of progress because an actually-dangerous event ended up locked-in.

One particularly annoying incident isn't going to totally dampen my interests, however, and I'm looking forward to where development will go from here.

if it is the bad signal, simply delete all evidence of it; you can an email that hints at this but its the only hint
there is no true game-overs yet, but minor softlocking is possible; this one should be fine, however
other softlocks can be resolved with the different reset options for the save

Yeahhh that's the thing - I may have dawdled prior to saving after seeing the signal because it caught me by surprise, and only after I had three separate friends go "the consequences!!!" did I try to wipe it. And I did try, but I think I dawdled too long, because I tried speed-running the process (wipe signal on PC, remove signal from tape, smash tape to pieces, turn off all the power, put PC into 43-foot hole in ground, bury under rocks and boulders etc etc) but I never got the follow-up saying "gj bud". My main suggestion I guess would be to give that an event flag so you can't pause or save after processing the signal, same as with the other spooky moments.

Обнова топовая. Но немного непонятна добавлення механика репутации с арералами. Сижу 24\7 на этом сайте, но я всё ещё не до конца понял, что и как

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I just want you to know I've been ranting nonstop to my friends about how perfect this game is.

I'm a weirdo who mods Skyrim until it turns into "camping in the woods freezing to death" simulator - who grew up playing 'House' in videogames that absolutely were not designed to play 'House' (hoarding bananas like food in the og Mario Kart 64) - who craves an immersive sim that really scratches that itch. And boy, does this do that.

The mechanics to clean up and decorate the base make me giddy, dragging a bucket of water and a sponge only to spill the water halfway down the hall. I lost my shit when I realized I could not only microwave my food (in a working microwave with a rotating platter!), but I could accidentally over-microwave my food and burn myself trying to eat it. I saw an entity on the radar and turned to sprint towards the door to go chase it down, and tripped over a drive box I'd thoughtlessly left on the floor.

There's magic in this game, and I hope you know we see it. Not just the cool alien shit, but every detail you've no doubt spent countless hours implementing and perfecting. Thank you for all your hard work, and I look forward to whatever you've got planned for the future.

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I dare call this game an immersive sim.  I adore everything you've all done with it so far, there's so much I have to rave about.

>> Lots of spoilers though for anyone reading. <<

You have a real skill for making things so grand and awesome, Pyramid was an amazing sight and the Golden Wisps felt like such a threat that I coddled myself and all my most important belongings up in the bedroom, just listening to the radio and watching the stars until things blew over, and all of that culminating in Pyramid's appearance made it feel like the valley forest was rid of an evil, especially from the max reputation gift. Your worldbuilding is top-notch, it's so subtle yet so vast, it makes you think, "What else could be out there?" "Are these two planning a resistance?" "How did these frankly very marketable plushie collectables get where they are?" It's amazing. The silliness of the game is also wonderful, I can imagine Dr. Kellen being the protagonist in a chronological animated comedy horror series, tripping over things while running for his life from nothing one moment, then sitting at his desk wide eyed while listening to horrifying processed signals, holding onto his Ariral plushies the next.

This is in pre-alpha 0.7.0 and is Name Your Price. I so badly regret not having a credit card yet, I'd gladly pay for this wonderful experience of a game. You've gone above and beyond with this so far and I cannot wait one bit to see how the forest shapes up through development. Now onto actual ideas, the reputation system is wonderful and I hope it'll be expanded upon in the future. 

Maybe some sort of event where, at max reputation, an Ariral directly uncloaks near and hugs the player while at their desk or doing something specific, catching them off guard with a delightful scare while they're busy. If you plan on giving the Rozitals the Rep system, maybe they could send the little guard bots to your base to scout for you, and you have to hide inside and put things like curtains over your windows so you can keep working. - By the way, Esraniki's gift made me feel so warm, and now I just love the Arirals even more. 

Small side bits, I played this with day length increased to 128%, I think it'd be a wonderful idea to finish that. I also experienced a large decrease in frames when in the new base, then again this build is highly experimental to my knowledge. That being said the new base is something you warm up to, which I think is the best way it could be handled for this game.

What if you leaned into the coziness of the game a bit, adding a blanket for the player to wrap up in, maybe a hot cocoa bag for the coffee maker. And this is a huge reaching idea - I can't believe this game is still in pre-alpha - but maybe a seasonal system, I take this game takes place in a northern forested area, so I think it'd make sense for winter snow. Maybe upgrades to the ATV to add a snow plough, a rake reskin for the broom to rake up leaves into piles like the trash balls so you can dive into them and break a fall.

I do hope development carries on well for everyone, and be careful with your scope on things. Demotivation is the worst.

WORRY NO
GAME GOOD, MAKE A ADDICT
DO BREAKS
LUCK

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Lots of forum posts with people struggling to free items and garbage and such stuck in weird places... perhaps there is an opportunity to add a new item to help that doesn't feel cheaty? Perhaps an object/small item that you can steal from the arirals that will warp everything (furniture, objects, even entities like kerfus) in a small radius around it back to their treehouse a few meters off the ground? And it would also give a better way handle the stolen objects from arirals instantly teleporting back to their base- after kicking your teeth in, they would use the warp item to teleport their stolen stuff and anything of yours unfortunate enough to be around it back to their treehouse?

Definitely technically complicated but I feel it would help a lot with the FAQs about this stuff and save object resetting (yikes)/fetching items to stuff in the mailbox killing the vibe

(6 edits) (+1)

CONTAINS SPOILERS

This is my first time playing, and I've only experienced the game prior through watching twitch streams on day ~30ish prior to this update. I played until day 50. I mention a few times about looking up secrets. The secrets I looked up were how to enter the dark hole in the cave, how to enter the bunker, and places to dig up items like the EMF detector. I do feel like I cheated with the EMF reader, since it's right next to a POI, which I could have found without a guide had I more patience, and I probably would have found the keycard had I put more effort into investigating the bunker.

I enjoyed the game a lot.  Discovering secrets was really fun and satisfying when there was some indication that a spot HAD a secret. It felt like putting a puzzle together.  You have really good game design intuition and it shows through how addicted I was to the game. There was a few moments where I just stared at my screen in disbelief because of how well some events just flowed into the game.

Observations and feedback and incoherent brain dump about the game:

  • The rep system is very powerful when you're at "Loyal", and I'd do my best to max it out asap if I was using the food decay and tolerance system. Would like to see some advantages and events that aren't just getting free food. Maybe make the rep scale non-linearly so it's easier to increase at low rep and harder to increase at high rep, since if you know what you're doing, you can max it out in a day.
  • I bought the wall fixer thinking that I could use it to remove the cracks on the walls and floors of the base, which wasn't actually the case. Hopefully I can remove them in the future. There's also some non-removable grime on the base that I hope to be able to remove too.
  • I built a gpu miner with 3 fans and many GPUs and it eventually overheated. I heard the explosions but didn't think anything of them since I've never heard it explode before and the puffballs make the same sound. Definitely my own fault for letting 8+ consecutive explosions go uninvestigated. I don't really understand why the fans exploded too though, it seems a bit punishing to lose everything but the rack when you overheat, since they both have large costs to obtain.
  • It seems like the secrets and hidden items of the game are 30% discoverable naturally through regular play and hints, and the rest are completely hidden and only findable through spending a ton of time testing obscure things. Is that intended to be how the game will eventually release? Or will more secrets have some sort of hint/indication for how to find them? I'm not saying to make all the giga obscure super secrets have hints, I'd  just rather not have to use a wiki to find half of what the game has to offer.
  • Omega Kerfur trivializes half the gameplay prior to obtaining it, absolutely massive and vital upgrade that really enables the player to explore more.  Maybe there should be some amount of maintenance or upkeep cost to having it? It's easy to get once you know the steps to do so, but I dont know if you're wanting to balance the game towards players having prior knowledge of stuff.  Also the petting animation being so slow and drawn out feels weird and not as fun as stock kerfur. I look forward to replaying on a later update and trying to get like 10 of them.
  • Kerfer pathfinding will get stuck on stuff I place in the hallways. If go to sleep and kerfur is set to patrol or return to me, it will smash into them and knock them over, which sucked when I had a hallway shelf holding all my tools.
  • It's hard to tell how damaged I am. 100%-50% HP have the same look to me, but maybe this isn't how health works and I misunderstand. HP in general is hard to gauge, but I never really had a problem with dying unless it was explicitly my fault.
  • I put like 10 cameras around my base, I finally caught an entity on one of them and was ecstatic. Would love to see more features involving cameras or other surveillance systems. Maybe an upgrade for a monitor dedicated to showing a cam-feed?
  • I played without the funny setting nearly the entire time. Having watched streamers, I knew about maxwell and argemwell, so I'd type it in the console and look for them. I didn't realize that it was a funny setting only thing, so because it didn't respond with an error message, I just assumed that the 'go find maxwell' text had been removed. I dont really understand the purpose of the funny setting, since even with it off, a lot of the events I got were pretty goofy in their own right. Maybe you should indicate what the funny setting does so people who come in expecting the streamer's experience arent missing events and features they want to see. The only reason I didnt turn on the funny setting was that I thought it'd ruin/replace the scary events, which isn't the case.
  • Going to the cave entrance and getting "I dont want to go in there" when I have my flashlight on, is sort of obtuse when the solution is just to be holding a light source. The only difference is that the flashlight is glued to Kel's head or whatever. I could just be unimaginative though, maybe add a baby idiot mode for people like me without a twitch chat to tell me everything.
  • The day length setting got me confused and I played a bit on 50% thinking that it'd be 50% the normal day's length, but it was actually double.
  • There is an entity on the southeast corner of the radar that moves in and out of radar range. If you have the noise alert and upgrade the radar speed too much, it will beep constantly when this entity is active because it's constantly detecting them go in and out of range rapidly. It still beeps constantly from this on slower radar speeds, but it's more tolerable.
  • I lost the night vision goggles in the middle of the forest and never found them. A feature that helped you find or replace lost items, especially the one-per-file items would be nice.
  • The metal detector is really weird to use, feels super inconsistent in a way that I dont know how to describe. I point it in a direction, get a white/green beep, go to that exact point on the ground, and it will be red and nothing buried.

Posting here instead of bugs as it's not really a bug, more a feature request.

Bloodstains can currently happen underwater, and don't seem to go away when it rains. Would be nice if rain/water affected stains outdoors, especially after the [REDACTED] event. I have so much cleaning to do...

maybe an option for a cleaner base on start would be nice. my OCD brain didnt play the actual game for the first few hours i just spent the whole time cleaning

After sinking an ungodly amount of hours into 0.7 I want to say that this version is amazing. The new base is at the peak of being comfy and unnerving at the same time for me. Has to do with those monotone concrete walls and murals all over the place. 

I do not know if the ATV is made to be so jumpy and prone to 180 degree turns at high speeds, but it seems to do so more than in 0.6.3 and before. The pressure washer is slower than the ultimate bucket+sponge, which is disappointing since I had to steal in from the space catgirls to test out (but maybe that is the point). Other than that, I think that a cheat or a tool in sandbox mode that cleans up all the trash at least inside the base is a must. I am somewhat tired of cleaning up this dump over three different save files just in this version alone. 

Otherwise, great stuff, devs! Can't wait for what you have stored for us next, both in gameplay and storywise. Been a while since I was this invested in a game.

P.S.: Looking out for an ariral ending in the finished game because of a certain reputation event ( ͡° ͜ʖ ͡° )

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День добрый. Дай больше места холодильнику. Иногда с ним что-то происходит и он перестает нормально открываться. Как ни пытаюсь открыть дверь - она о что-то стучится(судя по звукам) и захлопывается обратно, из-за чего очень трудно что-то взять или положить. Предполагаю, что дело в нехватке места, из-за чего дверь стучится в стену справа от холодильника. 

Так же добавлю проблему чисто от себя: Играю на относительно слабом ноуте, поэтому все настройки выкручены на 0, а разрешение ставлю на 50-60 для хотя бы стабильных 20-25. Текст на экранах с таким разрешением, естественно, не видно. Но во время событий возможность паузы, а соответственно, и настроек заблокирована. И бывает такое, что не могу нормально разобрать текст письма/хэш-кода и прочее. Или наоборот - снизить разрешение для повышения ФПС. Такая вот личная проблема. 

Насчёт холодоса. Ты когда его часто закрываешь, он задвигается назад. А из за того, что он открывается в сторону стены, то пространства для двери там нет. Поэтому просто пододвинь холодильник на себя и всё пройдёт

when i download  the game and press launch it opens my files instead of running the game

Я не совсем понял твою проблему, но попробуй запустить её от имени администратора

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Love this game. Start playing in this patch, Ariral's rly cute, feeding when i sleep. Kerfur is also сute, but also very useful. I can't say what was in the previous patches, and give a better feedback, but I will continue to follow the game, as I really liked it.

Heya! 

Currently playing the pre-alpha build , it appears i have completely lost my ATV. It does not show up on radar or reset.

Everytime i launch my save it says "No ATV detected. Respawn..." Yet it does nothing.

Anything i can do about this?

I was kind of frustrated to learn that the Backpack doesn't increase your inventory capacity, but just is a carry-able container. It would be nice if it just expanded your carry weight while equipped. Mainly because I keep forgetting that i'm wearing it.

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