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Voices of the Void 0.7 feedback Sticky

A topic by mrdrnose created 31 days ago Views: 43,289 Replies: 369
Viewing posts 107 to 126 of 213 · Next page · Previous page · First page · Last page
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Я кайфую от новой базы, но, думаю, стоит исправить баланс. Например, злое солнце слишком имбовое. Это буквально бесконечная еда. Надо либо уменьшить питательные свойства, либо увеличить урон по игроку, чтобы не фармил

it will not let me download. its listed as a virus. i tried multiple browsers. they dont even give me the option to "download anyway" it must me rly bad

its a new stupid update to antivirus, there's a forum page on how to get around the issue. 7zip compression algorithm has unfortunately generated false positives for years now and big companies are covering their ass about viruses and such by simply taking your direct control away

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I can't play it, It says "pa07_0011.7z"

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Have you tried unzipping it? With 7zip or other? .7z is a container. Like rar.

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You need to extract it from the archive first with 7.Zip. We're in 2024 and people still don't know about extracting archives... 

Download 7.Zip > Install and setup > Go to the VotV archive you downloaded > Right click > Hover over '7-Zip' > 'Extract to "/"

Since it's possible to stay awake for days with caffeine,  the player could maybe go a bit nutty.

... you think you're sane?

Everything is fine, just FINE.  Nothing weird going on here. Nope, just a cozy job.

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Please add a tablet to view the cameras, it will be very convenient to use drones, also about cameras with motion sensors, you can just add motion detectors and a camera trap. You can also add an observatory to take a picture of an object in the sky, you can add another way to earn points, compiling spectrograms of an image from the observatory, you can add a Hertzsprung-Russell diagram to determine the size of the object. With the fuel cell, it was very pleasant to see the glow of Vavilov-Cherenkov, but it is still a pity that the activity does not increase with close contact of fuel cells.

In the observatory, you can put a generator with RTG as fuel, you can use a fuel cell in it, as a minus of RTG, you can add an increasing radiation background as a result of long operation and overheating.

ADD A TROLLEY for an ATV, tired of riding with a box on balloons.

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Относительно недавно наткнулся на эту игру, наиграв пока что 47 дней, и выглядит очень годно. Да, без багов не обошлось, например на версии 0.7.0 (эксперементальная) застрял на 25 дне, видимо скрипт ивента забаговался при входе в гараж. Сейчас на 0.7.0b3 застрял на 46-47 дне из-за события с фиолетовыми лучами и роботами, где стоял железный павлин.  А так в игре не хватает пугающих элементов, не скримеров, а каких-нибудь мистических, как с манекенами. Для примера что-то из паранормального: ходишь, делами своими занимаешься, а потом в комнате, например, стол перевернут или стул в воздухе летает, ну что-то типо того. Еще бы переделать включение ПК и его использование (например включение на системном блоке, а использование на мониторе), а то я часто выключаю комп, вместо просмотра почты. Даже не смотря на все это игра супер.

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guys, maybe im doing something wrong, but some of the setting  doesn't work. i try to change the resolution of the screen, but it doesn't change. or maybe im so stupid that i can't figure it out.

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I might've missed it if it exists but I would KILL for spray paints, or even better, crayons, something to make custom graffiti and wall art to really let the schizo juices flow, the ball of yarn was a great addition but causes performance issues when you use it as much as I do lol

You can create a custom poster with transparency for that, it looks exactly like a graffiti, doesn't affect the performance and can be placed on any surface

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sure, but I want to actually draw in-game, posters aren't super immersive and are only really good for set piecing/making videos

guh, my kerfusO can't find broken servers, all doors unlocked and not buggy, he runs away fora  bit and comes back after a few meters

mrdrnose, you can add a collector to accommodate the "SCP" with an endless descent, in the collector you can place both a pipe decoration and a fiber optic, and a small boiler room.

Please add a vacuum cleaner, broomba collects another broomba, collecting small debris becomes more unbearable, especially starting the game over.

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I love this game!

I relate to science and research. You managed to create an interior that can be seen often in research bases, labs and so on. Of course I'm talking about such isolated places where the bosses don't come and it takes 2-3 people to maintain the infrastructure and conduct research. Since scientists are people with endless motivation for research, they pay all their attention to research. For example, my partner once did project 15+ hours without a lunch break, eating the usual chocolate bars and coffee, lots of coffee. Her workplace was full of garbage. One might conclude that scientists don't clean up or like to mess up their workplaces, but they don't. We do regular cleanings and if it needs to be perfectly clean and sterile, we do that too. Some of us are perfectionists so you will find their workplace perfectly tidy and free of foreign objects.

There really aren't many games about scientists and exploration. There are many games that use the topic of scientists or the topic of research but that's where it ends. The game gives you a chance to feel like a scientist, to feel the excitement of research and being in an isolated area alone.

This game is the perfect horror game. Man is more afraid when the danger is unknown. Fear of the unknown is more frightening than anything else. You have managed to create the perfect system that forces the player to constantly leave their comfort zone for various reasons. It could be collecting data, fixing servers, or transfomers. It doesn't seem annoying. The player wants to explore but in order to explore he/she needs to keep all the infrastructure in good condition.

The game in its current state can already give a good experience.

I especially want to talk about the atmosphere of the game. Starting from the tutorial the player can notice that there is something wrong here. When you start the story mode you will notice more details and you will have suspicions. An observant player will realize this when he/she first explores the lab. There will be a feeling that something is wrong, but the player will always miss something, as if there is some important thing here but not enough to make a final conclusion.

You've already done a lot of work and you've done it wonderfully. I want to see what the game will be like on release and what will be added to it in the future. Thank you for your project!

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Add a grid to the wall map, the digital map can be replaced with a tablet, it is also worth adding a grid to the digital map, so it is easier to determine the sector where movement was noticed on the radar, and in general it is easier to navigate. I also want to have a zoom function on the radar

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В новой версии будет разрешение 21:9  3440х1440 ?

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So far i love the new map, the basement and stairway is causing more anxiety than id like to admit.

Also that locker scare almost gave me a heart attack, god damn.

There are quite a few posts here, so I can repeat someone's idea, sorry. 

How about putting some cameras on the base from the start of the game? Install a pair on both floors and one on the street just so the player understands how they work. It would be fair to make them non-detachable from the walls (well, if possible) and give them different picture quality

There is one disabled camera from the start of the game near the main entrance with bad quality that you can enable, just noone notices that it is there until they will want to put a new camera in the same place. You can even see this camera on the radar

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Yes, I found it just yesterday! It's just a pity that it has such a bad quality, I can't see anything. The video quality, as for me, should be better and we need some more cameras inside the base. 

By the way, cameras work a little inconveniently in the sense that they do not appear in the camera list if they are disabled. I wish this could be fixed as soon as possible...

Нашёл дырку в полу, слева от двери, на втором скриншоте наглядно показано место. В принципе ничего такого страшного но выбраться от сюда невозможно.
I found a hole in the floor, to the left of the door, the second screenshot clearly shows the place. In principle, it's nothing so terrible, but it's impossible to get out of here. 
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Вылезть можно просто встав в то же место где дырка в полу и нажав два раза на пробел

спасибо 

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Oh, I have an idea about a tool that can repair cracks and damage on the wall and floors in the base in the base. unless of course this already exists.

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I saved after processing the ''the end is near'' signal to lvl 3, do I really have to start from 0 because of that?

just delete everything related to the signal

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I did, erased the signal from the drive, destroyed the drive, checked the saved signals on the pc to make sure isnt there either but still got the ending. I saw someone on reddit saying that once you process the signal to lvl 3 there is no going back no matter what you do so wanted to double check by asking here.
Edit: I actually tried doing it again and this time I did get the message saying ''G O O D'' wich means I avoided the ending. I dont really know what I missed the first time but yeah, procress lvl doesnt matter, saying in case anyone with the same problem/doubt ends here.

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I love the concept though I think that the amount of information to be dumped on the player all at once can be a bit overwhelming to some people, me included.  I left a suggestion in the last few minutes of the video that I think would make the process of learning all the mechanics flow a bit better for when the game is completed. Loads of potential here though, that's for sure, I'm a huge fan of anything space related, so I love the idea of scanning for mysterious messages and decoding them.  I'll leave my video here in case you wish to either watch me fumble with the mechanics for an embarrassing amount of time or simply to hear my thoughts and suggestions at the end of the video.

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