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Voices of the Void 0.7 feedback Sticky

A topic by mrdrnose created 15 days ago Views: 29,677 Replies: 272
Viewing posts 41 to 60 of 145 · Next page · Previous page · First page · Last page
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Really loving the new base! It's very expansive and I imagine it will be very modular to add things to it later. I'm definitely hoping for more secrets to uncover involving the vents and the basement.

My one complaint is that all of the curbs in the parking lot around the base can be a bit annoying. Kerfus can't go over them so it gets stuck around the base often when coming back, the mannequins also trip and get stuck around them, and it's awkward to move the ATV over them.

He does get stuck. Every. Single. Time.

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I have a blast playing 0.7.0a. New base is amazing. Bugs kinda annoying, but I can only blame myself for playing experimental version. Really hopes for more content! This game will be fantastic on full release
Also! Please make non-perishable food to not attract cockroaches. My chocolate bars are rotting even when I bought them 3 days ago

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Great update! Here are some of the bugs I'm experiencing. Every time I load the game it says "I don't feel too good", and then I fall over even though I ate the bad food days ago. It displays a few more times after that and I fall a few more times and then I'm fine but it still happens every time I load the game. I ate the bad food in the first week and it still is happening on day 20. Had to disable player physics damage because my character would die every time I loaded the game from falling over, disabling food spoilage did not help either. 


I may be missing the controls, but I cannot delete the wall builder objects after I place them, and it autosaved so now they are stuck there.


SPOILERS BELOW Also, the battery charger phased into the radar upon the warning falling from the sky and I cannot get it out, and it makes a very loud collision noise. There are no edges where I could grab it from so I'm not sure what I could try to get it out. 


One suggestion, would it be possible to make it so that certain items like the burgers and the tiles won't be affected by events like the anti-gravity and the warning shot until the player has interacted with them? I had some of those items get flung and lost because of this. 

I made a post about this before, but what if the player loses hunger and stamina (maybe not hunger) when they get hurt.

Maybe even lose a maximum percentage of stamina (only being able to recover up to 50 points until the player uses a health kit).

I just think it would make situations like.. getting hurt in the middle of the forest at night, and now having to get back to the base without being able to run (or passing out because of hunger) much more interesting than simply save scumming all the time because the fear of dying from something silly like a prop glitching is real.

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I've sketched out a couple of ideas. 

1) A device that does NOT allow mushrooms to grow in its radius (the radius is configured to cover the entire base)

1.1) An alternative mode of this device, which increases the growth of mushrooms in the range. (it may even change the effects of mushrooms and add new species) The device is unique and is not sold in the store.

2) Convenient trolley for transporting large objects. the reference picture is attached.


3) Folding chair (second picture) it is convenient to carry, it weighs little. You can motivate players to use the sitting function if the sleep (stamina) parameter is spent half as much while sitting.


Thanks for reading my silly ideas!

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These are excellent ideas

I am very pleased thank you!

I liked some of these ideas. The chair one i am not too sure. But it gave me an idea of your own chair being upgradable, as, you start with a crappy chair at the base that drains stamina quite fast, but you can upgrade it to drain less stamina over time.

(+2)

how to distinguish garbage bags from meat bags

I think currently the only way is to remember it yourself and place them in a Box or a certain corner, to make it easier to remember.

Yup thats how i do now thank you

incredibly beautiful game, I have never received such emotions in any game, I adore the developer of this game
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incredibly beautiful game, I have never received such emotions in any game, I adore the developer of this game

needs a ariral placing a pipe bomb into the mail box

(+5)

grrr what do you mean i cant drink gasoline

Saddening

I think this was intentional but before this version to get hash codes I would hold X to zoom and position the terminal screen onto the left of my screen and open the clipboard so as to write hash codes and see the code simultaneously, But now when I do such a thing it forces a zoom out so I can no longer do this time saving trick haha.

If it's intentionally changed to prevent this that's okay but if it's not I loved being able to do this because I have problems remembering strings of numbers/characters etc. and because of this change it has made satellite visits take soo much longer because often now i'm also messing them up and have to re-do reports haha

cant you like just look at the code from the left side of the screen instead of zooming in

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Hi there, i bring some feedback from someone whose first-time playing was in version 0.7.
I've had a fantastic time since the beginning. Most importantly, i have enjoyed that there were no spooks at the start, letting me to get used to the base and the surroundings...... either that or i'm blind and oblivious. Which is good, because i usually really dislike horror games. While VotV really got me interested. So, in no particular order, here goes:

  • Immediately i have gone to clean it a bit up, evicting all of the creepy mannequins. 
  • The base really feels like a scientific building, intended for several people except for the lack of beds. It should probably have some broken wooden ones.
  • I have ignored crafting, as i didn't seem to get the right items. It wasn't very intuitive. It would probably be better to have some kind of poster with icons above the bench. Three days in, i also accidentally overwritten one of the pages of the crafting book. I wish there was a way to recover the page.
  • From the tutorial i have learned that i need to attach a paper to the box, but i didn't learn what should be on the paper. Eventually i figured out it should be the satellite hash codes, but it took me several days of lost profits.
  • I was really annoyed by the sudden wood clashing sounds. After searching on reddit i have found out that it is from branches dropping of off trees. It would be great to get a different sound.
  • Guessing the "reception" room code to the keypad in garage was a nice moment.
  • I'd love having something extra to do at the base other than cleaning up.
  • The emails from scientist tell me my data is shitty and i should do better job with it. At first i thought there is some step i have missed in the process, but it turns out he is just complaining i don't have processing upgrade yet. The message should probably be a bit more clearer.
  • I have only encountered two bugs - missing doors at satellite stations and items falling through the picnic blanket, so i didn't see most of them.
  • Not sure if it is bug, but sometimes i can put items back into inventory with R, sometimes it just drops them instead, even if my inventory is empty. I couldn't find any pattern to this, other than that it seems to work when starting the game and gradually breaks. I have lost many items this way.
  • As a coward, id love more events that don't include ugly monsters or deadly circumstances. Just straight up weird and unusual stuff. Maybe like stalker anomalies.
  • I have no idea what to do with all of the trash piles.
  • I haven't been able to break boxes with a hammer. Wish i could. Especially after that rock prank in the basement locker.
  • It would probably make more sense to have less lockers, and having some kind of archive instead. 
  • It would make more sense to have lockers in the satellite buildings.
  • When standing at the satellite computer, i wish i could query the radar for number of entities, or their proximity to me. I'd love to avoid them.
  • The cupboards in the kitchen/bedroom are too high up. I cannot reach them without climbing up on the counter. 
  • It would probably be nice to guide new players more towards the computer, and that it has several features such as shop. Maybe give the player a goal to send an email to the HQ once they arrive to the building.
  • I like the satellite station markings. But it confused me that A is taken by the base and the trios of towers start at BCD EFG HIJ. It would make it easier to nagivate if the stations were ABC DEF GHI JKL... and the base ended up being ZULU. Can i maybe get a pocket paper map?
  • I liked finding all of those resources scattered around the base. Such as tapes or boxes.

EDIT:

  • I loved the aliens pulling harmless pranks on me. Such as the cardboard cutout or parking their ship outside of the base.
  • Kerfur is awesome, but you should explain the concept of personal space to it.
  • The hidden tiny gas can on the roof was funny.
  • I wish there was a command history in the consoles, by using up and down arrows. Just like in real terminals.
  • It should be possible to clean the blood stains. The sponge doesnt seem to work on them, which is a shame.
  • Having ESC not work as a pause button when driving has caused me so many issues. Could you please change that binding?

Thank you for making such a nice game, i wish you a lot of luck and patience with the development. You really did create something unique and enjoyable.

there is a digital map for like 150

Yes, i am aware of the digital map. But in the beginning that is too expensive.

type "scr" in the console for scrolling mode

I didn't mean scrolling. I wanted command history, where if you press the up arrow, it will automatically type the previous command for you. So that you can use it again.

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I too, usually dislike horror games, but VotV got me interested!

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Really enjoying it, but we need more radioactive capsules, I can't have Kerfus and E*** at the same time because there is only one to my knowledge. Maybe add an outlet to the vent room/panic room? The physics on the coffee pots cord doesn't follow well when being dragged, so being able to fully retract it until I'm ready to plug it in would be nice as you can already do that for a few other appliances. The Rozital hole event with the laser might be better if you put a sort of laser safety guard that protrudes down the hole for a good 10-30 feet or so that then opens up to a bare laser, because the event doesn't give you a lot of time to experiment due to the projectiles flying at you, so I found myself running straight into the beam or being skittish and falling into it for 2 days irl trying to figure it out. Had someone not told me, I would never have tried to fall down the side of the hole, so my suggestion is to change the design to give a bit more of an environmental  like guidance as to what you're supposed to do, with the laser guard protecting the player running frantically into the well until they fall in enough to see you can go down there then as they fall have the laser open up and become a threat to maneuver around.

you can retract the cord

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By retract, I meant fully where the cord stays within the object. Some appliances like Kerfus for example will have their cord fully disappear when you click retract, while others like the microwave will just cause the cord to zip close to it then fall back to the floor. I would prefer the former over the later because the physics on the cords aren't really good, they tend to get stuck in the floor so I'm constantly carrying my stuff, having to set it down, retract the cord, pick it up and do this until I get to where I need to be so the options are improve the physics, or what I think would be easier would be to just implement the toggle feature that Kerfus and the drone have already for their cords for the rest of the appliances.

Great work! Fantastic redesign of the base, it feels so much more like an actual facility now. Issues I found were scarce, besides the fact that drive racks seemed to delete stored signals.

I'm the only one who noticed in the settings/flight keys and cheat menu. And I got into the room because of the cheats, as I call "curiosity kills". Give me an answer how to get out of there without an exit?

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i wish the old base would return as an optional feature. don't get me wrong, the new base is pretty good. i just got used to the old one

Everything is very cool, but please add the ability to take screenshots.

The camera you can buy in the store creates screenshots, unless I remember wrong. Beyond that, you'd have to rely on generic prntscrn or have a dedicated screengrab tool on your PC.

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You can add the game to steam and take screenshots that way.

bro where you been i always do by a keybind and its really hard thanks my bro

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Among other things, I really liked the day extension function. I hope that in this setting it will be possible to set more than 150%, like 200-250%

I think it isn't day length, but day speed, because time goes faster if I set it to 150% and slower if I set it to 50%. I would anyways prefer it go like from 30% to 400%, because in early days, especially when restarting from the first day, no events happen and it gets really boring to just sit doing nothing, having all the tasks completed. Even on hard++ difficulty, at least for me, it takes about 8 to 15 minutes to run to the satellites without even using ATV and get all the drives, and other 20+ minutes I just wait for another day

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Where do you set it? I went through the settings multiple times and can't see it.

Edit: Oh, I see :D In the experimental settings.

The outlet does not work (plug does not go in) on the second floor of the room with a lift (0.7.0a,b)

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Suggestion: allow the user to define a custom "assets" folder for the game. Is there some reason why this is not possible? My C: drive is small, basically only to hold OS files and some specific programs. If I try dumping a bunch of video and audio files in there to use in VotV, I'll quickly chew up the remaining space.

EDIT: Related to additional "assets" functionality, is there any chance of the game recognizing more file formats? Video is specifically what I'm thinking of, since many videos I have are other common formats, like AVI or MKV. I realize I could convert them, but now I would have to have multiple copies of various things floating around on drives just to use one in VotV. To be fair, I have no idea if this is just something the dev didn't consider or some kind of limitation that can't be worked around.

If you have administrator permissions, you can replace an 'Assets' folder with symlink (not just a shortcut) named 'Assets' that links to a folder on another drive

Heard, thank you. Never really encountered use of this before, I'll look into it. Quick look at how to set it up implies I might not even have to make a symlink folder at the other end, and that I can create direct links to files. That would be better, as most of my data is organized into various folders and subfolders on a specific drive.

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