Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Voices of the Void 0.7 feedback Sticky

A topic by mrdrnose created 31 days ago Views: 43,210 Replies: 368
Viewing posts 171 to 190 of 212 · Next page · Previous page · First page · Last page
(-2)

love the update, very interested in the watchtower outside the map, gives firewatch vibes. may be interesting to introduce another character that lives in the watchtower, that you have to deliver supplies to once a week. maybe you never meet them as they're out whenever you deliver, but you talk via email. they could introduce a new event line with eerie vibes. maybe they go missing and you can take over their duties, earning income for reporting observations. then you can find out what happened to them

a cool addition to the game would be different colored string. maybe green, yellow, and blue?

Make shrimp foods in general valid for rep and theft (pizza and soda, not sure what else there is)

I found a bug

One of my cameras near the cave turned off by itself (i know thats intentional), but when i went to enable it again i was unable to interact with it in any way. It didnt have collisions either and basically the camera is not usable anymore.

(1 edit)

There seems to be some issues with the lighting? In the bedroom/kitchen you can see some light coming through the wall from a first floor room coming in, this happens with other rooms as well, like the break room. The problem seems to go away when you turn up the shadows quality in the settings, but it also makes the game drop a good 30 to 20 frames while in the base, but that's only when in the base, leaving the base it works fine, maybe only losing like a few frames,  its the worse in the main hallways and the bedroom, idk if it's cause my set up isn't good enough or if its a weird problem  (I play on a MSI laptop with a 2070 super graphics card, I think that's at least decent? but i'm not really smart when it comes to computers so idk.)

Картинка замораживается и только сворачивания на фон помогает обратно разморозить, но как только захожу в игру она опять замерзает 

hi, im a chinese fan of your game! how can i contact you devs, i want to do chinese translate for your wonderful game!

There are many objects that have the Hold option but cannot be held.

I assume there's something about the game that makes removing it really annoying or maybe even impossible, so instead Dr. Kel should be able to lift weights and take illegal supplements until he is swole enough to Hold these objects.

(+1)

This game is very special and I like it. I can see a very good part of sandbox, work simulator and Ariral dating sim, so I look forward to development of this aspects of the game. But I also understand that most of the people like the spooky part, which I am not a big fan of.  To solve this interest conflicts I would like to see more difficulty settings instead of story/infinite/peaceful game modes. There are a lot of good story mode events connected to Arirals which i don't want to skip. I also don't like to hurry, so I made my ingame day length 2x and very happy about it. current difficulty settings does not let you to manage your work amount, survival feature difficulty and frequency of different types of events separately which is not very good for me. Maybe I want to play hardcore survival(in the way of food consumption) work simulator, or change my game experience to the endless barricading against huge amounts of entities. Or I completely don't want their existence next to me and just want to endlessly feed my Ariral friends(or wives) with shrimps. (Also it would be a big loss if they will leave us alone on this base).

I very appreciate your work at balancing all of this aspects in this complex simulator. To not make it insignificant there are need to be basic presets for the best experience but it is always awesome when you can play a sandbox game in the way you personally want to.

In current state this game nearly ideal for me, but some future additions can completely ruin it for me(like if there will be some really dangerous creatures which you cant resist e.t.c), so I'm very interested in fine tuning my game experience in the way I want.

I had to eat a rotten deer to get rid of the ghost XD

(+1)

I think... uhhh... alien??



but seriously, the base looks REALLY good. Major improvement. The only issue I have is that it's a little too big for comfort, and I don't like the idea of having locked doors in my own house...
Besides that the textures look SUPER nice and it adds a ton more lore just by looking at it. :D

(+1)

I think a nice addition would be that when wearing the night vision goggles, the number of visible stars in the night sky would increase by an order of magnitude. Not only is this realistic, but would encourage the goggles use at night.

My game is overheating my PC (Not laptop) and when I'm tries to save progress, it's literally shutdowns my PC due to overheating.

Ventilators can't handle the game's overheat.

(+1)

if turning down settings doesn't help there is unfortunately not much you can do, the game is still very unoptimized being a pre-alpha with one actual engine dev stretched very thin already.

(+1)
Your pc is shit and does not work correctly. Clean it from dust
(+1)

You may need to replace your PSU.

(+1)

was the gravity ariral event removed?

I believe it's tied to the reputation now. If you raise it too fast like I did you'll have almost no events until [REDACTED] arrive, since most of the past ariral events are tied to negative rep now, at least judging from my and my friends' experience.  For example I didn't even get the blue lights. 

will the event occur if I lower my rep or will it just not happen since I'm already past the day its supposed to happen?

(+1)

SPOILERS ahead

Something seems to be wrong with the frequency of the unique signals in the latest patch. In 6.0 I managed to filll the entire gallery in about 35 days, in 7.0  I only got about ten unique signals in 45 days.  It was all asteroids and planetoids filler signals. My friends had the same issue. Not a single one of them got the Evil, even though I was sure it's scripted to apper during day 30, which is a massive shame since collecting the bits of its story is one of the best experiences I had in this game.

Great work with the new base though, I love it! I hope there will be some events with the creepy coldroom in the future. 

Watched the progression of the game via some Youtube folks, and playing the current version was a thrilling experience. It's not often a game thoroughly hooks me like this, which makes the way my game ended feel rather anticlimactic. I ended up getting something that would lead to an ending, the one that has a strict time limit to defuse? But I wasn't aware of what this was and had saved after that time limit had started. This has led to the save effectively being bricked, and whilst I know I can reset all events and objects on the file screen, it seems like an odd outlier compared to most events where pausing and saving is disabled. Which I guess would lend to the effect this event's meant to give, but it's rather unsatisfying having a Day 43 save lose a bunch of progress because an actually-dangerous event ended up locked-in.

One particularly annoying incident isn't going to totally dampen my interests, however, and I'm looking forward to where development will go from here.

if it is the bad signal, simply delete all evidence of it; you can an email that hints at this but its the only hint
there is no true game-overs yet, but minor softlocking is possible; this one should be fine, however
other softlocks can be resolved with the different reset options for the save

Yeahhh that's the thing - I may have dawdled prior to saving after seeing the signal because it caught me by surprise, and only after I had three separate friends go "the consequences!!!" did I try to wipe it. And I did try, but I think I dawdled too long, because I tried speed-running the process (wipe signal on PC, remove signal from tape, smash tape to pieces, turn off all the power, put PC into 43-foot hole in ground, bury under rocks and boulders etc etc) but I never got the follow-up saying "gj bud". My main suggestion I guess would be to give that an event flag so you can't pause or save after processing the signal, same as with the other spooky moments.

Обнова топовая. Но немного непонятна добавлення механика репутации с арералами. Сижу 24\7 на этом сайте, но я всё ещё не до конца понял, что и как

(+1)

I just want you to know I've been ranting nonstop to my friends about how perfect this game is.

I'm a weirdo who mods Skyrim until it turns into "camping in the woods freezing to death" simulator - who grew up playing 'House' in videogames that absolutely were not designed to play 'House' (hoarding bananas like food in the og Mario Kart 64) - who craves an immersive sim that really scratches that itch. And boy, does this do that.

The mechanics to clean up and decorate the base make me giddy, dragging a bucket of water and a sponge only to spill the water halfway down the hall. I lost my shit when I realized I could not only microwave my food (in a working microwave with a rotating platter!), but I could accidentally over-microwave my food and burn myself trying to eat it. I saw an entity on the radar and turned to sprint towards the door to go chase it down, and tripped over a drive box I'd thoughtlessly left on the floor.

There's magic in this game, and I hope you know we see it. Not just the cool alien shit, but every detail you've no doubt spent countless hours implementing and perfecting. Thank you for all your hard work, and I look forward to whatever you've got planned for the future.

(5 edits) (+1)

I dare call this game an immersive sim.  I adore everything you've all done with it so far, there's so much I have to rave about.

>> Lots of spoilers though for anyone reading. <<

You have a real skill for making things so grand and awesome, Pyramid was an amazing sight and the Golden Wisps felt like such a threat that I coddled myself and all my most important belongings up in the bedroom, just listening to the radio and watching the stars until things blew over, and all of that culminating in Pyramid's appearance made it feel like the valley forest was rid of an evil, especially from the max reputation gift. Your worldbuilding is top-notch, it's so subtle yet so vast, it makes you think, "What else could be out there?" "Are these two planning a resistance?" "How did these frankly very marketable plushie collectables get where they are?" It's amazing. The silliness of the game is also wonderful, I can imagine Dr. Kellen being the protagonist in a chronological animated comedy horror series, tripping over things while running for his life from nothing one moment, then sitting at his desk wide eyed while listening to horrifying processed signals, holding onto his Ariral plushies the next.

This is in pre-alpha 0.7.0 and is Name Your Price. I so badly regret not having a credit card yet, I'd gladly pay for this wonderful experience of a game. You've gone above and beyond with this so far and I cannot wait one bit to see how the forest shapes up through development. Now onto actual ideas, the reputation system is wonderful and I hope it'll be expanded upon in the future. 

Maybe some sort of event where, at max reputation, an Ariral directly uncloaks near and hugs the player while at their desk or doing something specific, catching them off guard with a delightful scare while they're busy. If you plan on giving the Rozitals the Rep system, maybe they could send the little guard bots to your base to scout for you, and you have to hide inside and put things like curtains over your windows so you can keep working. - By the way, Esraniki's gift made me feel so warm, and now I just love the Arirals even more. 

Small side bits, I played this with day length increased to 128%, I think it'd be a wonderful idea to finish that. I also experienced a large decrease in frames when in the new base, then again this build is highly experimental to my knowledge. That being said the new base is something you warm up to, which I think is the best way it could be handled for this game.

What if you leaned into the coziness of the game a bit, adding a blanket for the player to wrap up in, maybe a hot cocoa bag for the coffee maker. And this is a huge reaching idea - I can't believe this game is still in pre-alpha - but maybe a seasonal system, I take this game takes place in a northern forested area, so I think it'd make sense for winter snow. Maybe upgrades to the ATV to add a snow plough, a rake reskin for the broom to rake up leaves into piles like the trash balls so you can dive into them and break a fall.

I do hope development carries on well for everyone, and be careful with your scope on things. Demotivation is the worst.

WORRY NO
GAME GOOD, MAKE A ADDICT
DO BREAKS
LUCK

Viewing posts 171 to 190 of 212 · Next page · Previous page · First page · Last page