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Voices of the Void 0.7 feedback Sticky

A topic by mrdrnose created 31 days ago Views: 43,211 Replies: 368
Viewing posts 145 to 164 of 212 · Next page · Previous page · First page · Last page
(2 edits)

i have a idea about game how about do you want exit? button from game to menu because i some time forget save my game.

I’m really enjoying the game but I have a disability and find the server fixing mechanic a blocker for the gameplay loop. I saw in older versions that the server puzzle wasn’t timed and I was wondering if there could be option to go back to that as an accessibility/difficulty feature. Also an option for UI scaling of the HUD and terminals would be nice :)

(+1)

Timer when fixing servers doesn't do anything except gives you additional 10 points when solving the math puzzle faster than your previous time, it doesn't limit your time to fix it

and that means you get more rewards for actually getting better if you really struggle with it at first :)

Your character refusing to eat something they've eaten a lot of previously is neat, but becomes extremely un-fun when you're away from your base and starving to death, I've basically soft-locked myself like this.

(+1)

You can disable food tolerance in settings in 'E' tab

not sure if this is a bug or something i'm not getting, but every time i play the new release, i'll eventually reach a point where things get set into "event mode" (can't sleep or pause), but nothing seems to happen. i don't see anything on the radar, i don't hear anything out of the ordinary, i don't spot anything going on outside; i just can't sleep or pause anymore, and it doesn't go away until i quit the game.
is there something particular i'm not seeing, or that i'm supposed to do or look for? or is the game not causing an event to happen when it should?

Deleted 15 days ago

That is because you play on Easy++ difficulty, set it to Normal and you will get 3 satellites and more drives in daily task

Very unique view of horror games. Really love the concept of slowly changing routine, when player slowly adapt to some things and events and environment constantly changing, keeping to freak the player out. Somehow reminds me PT: feels almost the same game concept. I'm pretty indifferent to horrors, but this piece got a goosebumps on me!

However, should confess that I dropped it on almost half of the storyline. As a player I have problems managing time for a game sessions. Usually I give 1 hour a day for gaming, which is I guess normal for everyone, who doesn't have a tones of time. But this one requires at least 2-3 and even more to dive deeper in experience. Within one hour there might happen almost nothing and I lost my interest quite fast. That's not what I would except from a horror game, it mostly feels like sandbox? Actually the first 10+ game hours felt like that... I don't know. Maybe there's a point for major changes of some concepts, at least to review and refine the beginning gameplay and, if it's possible yet, to fit experience for a bit shorter game sessions as described.

And a minor thing. I actually love a trick when you cannot hit the pause during the events. I lost my sht when saw something suddenly approaching me on radar and couldn't stop the game. But... It was really bruh during the "Bad Sun" event. Had to wait the whole day just to stop game. This is quite unfair and cruel in my view...

But these are just very few things and it's still playable and enjoyable, considering the current raw state of the game. Would be glad to participate in development tho.

~ Спасибо за творение <3

(-1)

I thought of something it could be added: a screaming entity, an entity that would apear at random in the forest at night and would make a loud scream ( a scary one) that you could hear even from the base, the entity would walk around at night and if see the player would chase him very fast and scream on hes face very loud causing him to ragdool and not be able to get up for 5 ingame minutes making the player vulnerable to whatever is nearby, then the entity would dissapear and apear any other night. (Screaming lady) it would be a kinda disfigured old lady with very long hair that when she screams the hair spikes up like a monster, and she would move very fast when she sees the player, she would move as fast as the ATV, and even sometimes if you are unlucky she would spawn inside the base, the only way to escape her attack would be to stay still without any noise or light with you on, coz she only see movement, light and hear your footsteps. then once you see that she is far away you crouch away slowly to get away from her. I think that would make the game at least 50X scarier. Also you would have a low chanse of finding a signal with a image distorded of her face and that would make her spawn.

(2 edits) (-1)

mrdrnose, I have some ideas for your game. I really enjoy it btw.

My ideas is: 

1 ) portable radar and portable camera monitor (You can do it so that if the tower goes offline then radar/camera monitor don't work, and back to normal as you repair the tower.  ) Can be bought in store 

2) some sort of jetpack for story mode, it consumes gas, but has height limit, and slow speed (like walking) can be craftable more strong, long-working and fast version (like omega kerfur) and "stock" one, can be bought in store 

Its all for now, maybe i update my ideas later 


(Update of ideas):

3) Pet ariral (After the event and the egg under the door, the player could have the opportunity to grow it into pet ariral using a new item - an incubator)

4) an incubator (can be bought through the store, needs power from socket to work)

5) trash - gas converter (can be crafted with kerfus parts and other materials, converts trash (full trash bags) to gas cans for generator/ATW. Needs power from socket to work)

A handheld radar is an already existing item in the game, just not in story mode yet.

Please.

Add to the radar the ability to represent the position of objects in polar coordinates (data center, take as the intersection of axes), arguments: tired of finding the direction to objects using a protractor. You can add a compass with azimuth calibration in the store. Please add a grid to the existing map view (including on the radar) to divide it into sectors for better positioning.

(+1)

I'd say that the game is coming along quite well, I adore the new events added with the update and was thoroughly spooked or startled by a good number of them! As for ideas I have... I sort of caught myself thinking about something seen in the tutorial; There's the bottles on the table, perhaps we could have dr. kel have themselves a 'harder' drink considering how stressful it is to be left alone out in the mountains?

Outside of that; I don't find the damage system too annoying, makes me more careful maneuvering around as I'm quite prone to violently impacting the dirt in most games I play. The new base is quite a lovely change as well! Everything included. Everything. The personality of it is quite fantastic! The murals, the little scrawlings, the kitchen, the breakroom- everything! It feels more 'homely' than the previous four-room base, but also more dreadful at the same time considering some choices made in it's design. I cannot wait to see what you have planned for future updates!

(2 edits)

I read all 150 posts and it inspired these ideas:

Possibility to move the refrigerator and bed using Omega Kerfus. You tie it with a rope, the omega runs back and the bed comes off.

Radar on a portable map.

Somewhere to the side of the gate I saw a wooden tower, I tried to climb on it, but the map didn’t allow it. it would be cool if you could climb on it.

Consequences of constant coffee consumption.

Allow kerfus to enter their own passwords.

A special control panel of your drone with a camera and the ability to control it at least with arrows.

Mushroom hydroponics.

Add "Run Home" to Kerfus' capabilities. This can be used in conjunction with a chair - give her a chair, sit on it and tell her to run home. OmegaTaxi)

Let some letters or something else arrive in your mailbox sometimes.

The "Disable disabling pause during events" setting.

Change the computer to turn on. It turns off too often. Let the monitor only be used and the computer will need to be turned on using the system unit.

Add an mp3 player so that you can turn on music while you are running somewhere, headphones for them that will drown out background sounds (And you will be afraid that you will not hear something important).

I hope the translator didn't make any mistakes :(

(+2)

some of these exist!
You can see beacons you've placed on the portable map, (and radar, and the atv compass bar)l I do agree there should be an (expensive!) module to see the radar pings on the digital map though, or maybe make the map use a battery and more of it the farther from base you are

Eating lots of caffeine makes you get hungry and tired very quickly

You can grow mushrooms by crafting them into fish bait, and using their pieces on farm pots (not normal plant pots)

The mailbox actually serves a purpose; It's how you get items between saves and save resets, It has a continuous inventory!

And finally, you can give omega kerfus a radio, and it will play while they hold it :)

I drink a lot of coffee and don’t notice a strong effect, I meant some kind of (spoiler) monsters like if the stamina is low? or the same monster that takes you into a nightmare if you haven't slept for too long.

By the way, I knew about the radio that I could give it to her, but I forgot xd. I didn’t know the rest, thanks! By the way, I noticed one consequence from coffee - camera shaking.

This is my favorite game at the moment!

It would be great if it was possible to combine a digital card and an quad bike. Due to the inconvenience of using the map on an quad bike, I travel only on foot.

you can my friend, you just have to get crafty :)
also you can place and activate beacons at places you want to come back to, and they'll show up on the little black bar at bottom of your screen on the quad bike, the radar, and the digital map!

Kerfus version with ariral plush 

Очень крутая игра, интересное совмещение хоррора и симулятора. По поводу багов и улучшений:
1. Хотелось бы улучшить ИИ и проходимость омега керфура. Он далеко не всегда может пройти в комнату трансформатора и тупо крутится у входа не понимая что ему делать. Так же было бы круто увидеть у него возможность открыть двери с паролями и закрывать их за собой.
2. Было бы круто если бы керфурО можно было отправить чинить все трансформаторы не только когда они ломаются в 0, то есть просто отправить его перезагрузить все трансформаторы, чтобы свет не выключался в самый ответственный момент.

В остальном всё отлично, больше багов и недочётов я не заметил.

(-1)

А в будущем можно будет варить метамфетамин? Просто симулятор УБОРЩИКА, РЫБАКА И МАЙНЕРА - это мало

failed to open descriptor file uproject

что делать?

(4 edits)

Bugs:

  • Camera tilt does not update while using terminal (stays stuck tilted instead of returning to center)
  • Transformer building blocks the noise from the transformer almost completely unless the player has a line of sight to the transformer's button, causing the noise to cut in and out abruptly when moving past the doorway.
  • Disabling 'Props impact physics' makes prop impacts have no sound

Suggestions:

  • UI scaling (inventory especially is too small on my screen)
  • Show item name when looking at it
  • Show item durability when looking at it
  • Add 'item name' column to inventory
  • Drag to reorder inventory
  • Make crates easier to break (large crate takes 34 hits with a hammer (!))
  • Stomach rumbling sound when hungry
  • Yawning sound when tired

yes super yes to the last 2, I want to be able to play with UI off for recording, and in the same vein I would like a cheapo compass item (just points north, nothing else) and add points balance + balance after purchase to the store checkout 

The crowbar is for breaking stuff, the hammer is there for a cheap solution.

the moon

(+1)

Add outlet extension cord.

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