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Chroma Cubes - Need Your Feedback!

A topic by TALHANTE created Feb 28, 2024 Views: 79
Viewing posts 1 to 1


Hey everyone,

I've released "Chroma Cubes," a small puzzle game made with Unity, available for free during its testing phase. I'm looking for players to test it out and provide feedback on gameplay, visuals, audio, and any other aspect you find relevant. This is my first game, and your feedback is crucial for refining it further.

I've tweaked the cube movement to sync with the level's timestep to keep animations smooth (meaning movement isn’t immediate with input). I thought this could add a unique touch. Did this approach work for you, or did it feel limiting/off?

Once players get the hang of it, the game tends to become a bit too easy. I'm currently juggling the level size, timestep duration, and the number of colors to find the right balance that keeps the game challenging yet enjoyable. Yet, I'm aware that, for now, the mechanics are not clear. So, do you think the game is easy, hard, or confusing?

I'm aiming for a gameplay experience that's easy to learn but hard to master, ensuring it remains engaging over time. If you have any insights or suggestions on balancing these elements, I'd really appreciate hearing your thoughts.

I have no experience with audio before, so I'm trying to figure out how to actually do it in a way that works with the rhythm of the game.

Check out the game here: CHROMA CUBES

Appreciate your insights. Thanks!