This is from my weird little minigame filled puzzle game Human Upgrade Labs
I actually added 4.5 new levels:
Shooting down an interdimentional jellyfish. Here you are tasked with shooting down as many interdimentional jellyfish resembling invaders as possible and stopping them from infesting the planet. This minigame comes in two difficulties, so I count it as 1.5 levels. Also I wood carved the enemies for this game, because it sounded like a good way to show that these things are from a different world entirely and also because I lack self control.
Guiding a swarm ob observation ( spy ) drones past a sentinel creature. You have to mark paths for the drones by drawing lines and by avoiding being noticed in the process. Lines cannot touch each other or the numerous eyes of the sentinel so it gets challenging quickly.
You can choose how many drones you want to guide at once, but larger number will be more challenging due to requiring wider paths and more eyes try to find you after each successful attempt.
You will be tasked with solving an ancient code a certain robot discovered in abandoned archives.I'm not explaining what sort of code this is exactly, or it would ruin the fun, but if you know, you know it's pretty trippy.
And lastly A new addition into the Pattern Recognition Lessons category:
The game overall contains around 30 levels now, but these new ones are available quickly after starting, since the level selection isn't linear.