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Idol Manager

Idol Manager is a business sim about conquering the entertainment industry using any means you deem necessary. · By sadambober, Kuiper

Ideas and Suggestions Sticky

A topic by sadambober created Nov 20, 2018 Views: 44,752 Replies: 454
Viewing posts 232 to 251 of 311 · Next page · Previous page · First page · Last page
(+3)

I also suggest what we should get gold idols when we do local auditions because let's be real after talented trainees leave from very good companies they also end up in small shitty companies or talented idols were rejected from big companies for whatever reason for example we could get gold idol with great vocals and dancing skills but they would not be cool or pretty because for example this is why they ended up here, others didn't want them because they were ugly by idol standards. It can be very small % to get them like maybe 0.2% but it would be nice if we could get some talented gold idols in local auditions.

(+1)

A tutorial. I was kind of shocked that after the actual gameplay starts, there isn't some sort of guide to what you're supposed to do. There is one if you click the correct area, but that seems too klunky to me. A lot of games of this style I've played in the past have guided the player through the steps of the first week or so, to give them a way of knowing what to do.

(+1)

Devs are working on a complete tutorial and it will be available when the full game's released.

(+2)

So first of all, I want to say that I've been enjoying the game immensely, even though I've only been playing for a few days so far. I don't know how deep the existing content goes, so I apologize if some of these are already implemented or planned.

The first one is something that I'd consider to be a rather big QoL improvement; the other two are just things I think would be nice to have.

  1. Show the relationship meters in the Socialization screen. Unless I'm missing something, there's no way to actually check your relationship stats while you're actually in conversation. It would be great if, for instance, you could see an idol's Influence value before you try to blackmail her into doing something for you. I generally try to double-check their profiles before I enter a conversation, but every now and again I forget to, or else I need a refresher.
  2. Right now it doesn't seem like there's much point to keeping on an idol as a staffer after she graduates, as there's nothing really differentiating her from Generic Office Temp #4021 other than the unique portrait. It would be nice to have something like a unique stat bonus, or else some minor post-graduation events that pop up occasionally based on the relationship you developed with her while she was still active.
  3. Personalities that evolve as an idol ages. Not necessarily asking for something like a full-blown Crusader Kings-style trait system, but it would be fun if each idol had a small random chance of gaining a second trait on her birthday in addition to the one she starts with.
(+7)

I've been playing the game since may, and I must admit that I love it.

But as I was playing, I was thinking that I could be very amazing to not be imposed groups of ten. As I know it could disbalance the game to have smaller groups, I was thinking that the amount of smaller groups could be restrain to a certain amounts, per fame of you company maybe ? I don't know yet, but I think it would ba awesome to have the ability to create duos or trios without having like 30 idols in your main group in order to do so.

I also was thinking that saving the formation you did would really help, cuz when you start building up a big company it is easy to get lost in your idols.

And also, I know you can see idols according to your sister groups, but it would be really nice if we could (when you do a single with your main group) have an option to only see your main group (or at least have them all put together and not having to scroll your idols for them (who would be in between the members of two differents sister groups)

(1 edit) (+6)

Since the upcoming update can   influence  idols to stay with the group longer. I hope I can convince famous graduated member to join anniversary or special single.

and I also hope there is b-side or coupling song that can choose member to participate too. [ Just like main single but you can choose member for coupling song too ]

(+4)

Another one to add to the list:  It would be quite helpful if we had some sort of ledger / account book where all of the financial info is gathered into one place for easy review, broken down by month. Right now it seems as though I have to hunt around between several different screens to find it, and I don't think revenue for singles and concerts is logged anywhere beyond the individual results screens for each one.

(2 edits) (+5)

A few things I want to add.

*Since there's characters with age number in the game, how about prohibit/ not allowed girls under the age of 18 from partaking any sexy activities or business proposal as this shouldn't be happening realistically. 

If this happen, this can result in an instant scandal that could potentially ruined the company such as reduction in sale by 50% or popularity.
This can only occur a certain amount of time like scandals act as warning, after three strike the game is over (such as government official shuts the idol group down due to multiple violation of the law).

That way, the game would be more harder and we have to pay attention to the girls age before assigning them to business proposal that they shouldn't do.

*Having an option whether to be causal in the workplace in business policies, (such as the employees doesn't need to be formal such as no need to say Mr. x
and can just say the player name instead casually) This boost mental points or morale. Or a formal workplace which boost quality.

*Notification sound for completion of task or activities being assigned such and setting to customized which notification we would like to have in the game. Same with business proposal being successful and available to accept

*Add the option to release a single as a standalone CD without anything included (A single album with no photocard, no handshake event no promotion included etc but the downside is risk of lower sale due to lack of marketing).

*Add a rare business proposal where the idol group get to perform at special events such as award ceremony or sports event as special guest. This result in huge rewards but bigger risk.

*New game in sandbox mode which allow players to skip the entire storyline and play casually without the main story just like the current beta state. (But requires the main game to be completed first).

 Optional but too time consuming

*Add some dialogue for the manager to make the conversation a little more smooth, for example after the player choose this option:

Idol: Hi, you wanted to see me?
Manager: Yes, it's about what you said to x.
Idol: Oh, it's regarding the conversion I had with x.
Manager: Yep. I just wanted to let you know that this is all a big misunderstanding and I just want to clarify that we were just discussing about her future at x.

*Increase Starting funds by $2,000,000 on normal difficulty to make it a bit more easier for newer players.

(+2)

I was thinking, maybe a room, appart from the theater, that can help to rise the smart and funny of your Idol might be something quite interesting. Like classrooms with teachers in humour or smart things, I don't know at all, but since they're calculated on the percentage of success of the new promotions, it would be quite nice to do do something with it

If possible at this point, some Nogizaka references would be nice. Seems like everything I see is AKB/Keyakizaka.

(+1)

I was thinking it would be interesting to have a feature where you could buy other idol production companies and absorb them into your group. Maybe have policies set where the idols you get from "buying out" the company either become a sister group or they are managed autonomously and you get a cut of the revenue instead of all of it by taking direct control of the group.

Also, it would be nice if you could set policies for all groups or have different policies for differ sister groups.

(+3)

Hi I am a new purchaser here

Loving the game so far! Lots of good potential and fun.

I have  beta 19 feedback (directly dealing with this version's concerns) after playing for almost a solid day now:

  • The interface that notifies us that the idol stamina is a bit tiny... it'd be cool if you have some sort of key or feature that allows us to quickly see the detailed status of the idols that are important to us (especially since some of them are quite needy)
  • Better notification system would be super beneficial since it is easy to forget the tasks that are done when playing in a super productive manner (a suggestion I have is to use a notification dot system i.e. red dot for things that are done, yellow dot for things that need our reply such as when managers land deals etc)
  • It gets confusing when trying to choose the stylist in terms of which skill they are best at... can we have some sort of way to customize it for example a sexy/cool stylist can be designated <insert> color? It would also be beneficial for the other roles too so we don't confuse between production and coaching
  • Speaking of coaching, wouldn't it be good to have rooms for education? That way idols can improve their smart and funny stats similar to how they can improve their vocal and dance skills
  • To expand on the above, it could be pretty cool if they also have better chances of getting bonus stars during world tours if they have a higher stat... because so far getting 5 stars in any country is pretty darn hard or at the very least super unclear
  • Currently it is extremely difficult to get any single promotion for the employees... perhaps it is okay to make the growth rate of the employees a bit faster?
  • Some of the achievements are quite troublesome to achieve especially the 6 maxed out stats because idols lose stats as they age and the training time to get some of those back to 100 is tough
  • I think that the manager should have an option of focusing on landing certain types of deals (sexy/cute/pretty/cool) because sometimes, trying to land a specific gig takes years... it also makes sense if we are intending to focus on a specific market but to not have control of this is kind of strange
  • It can be hard to earn money in this game without the Y button haha would it be a good idea to create a merchandise section in the building (similar to how companies do it in real life) in order to have a section that is providing constant base income (I mean we are providing a salary, but there is no constant stream of cash despite making a portfolio)?
  • It would be a very attractive feature to be able to allow us to change the portrait styles of an idol in game (as in, we can change their hair color and type etc) like a simple version of sims when visiting the stylist... people love customization and it isn't going to hurt to have different new skins and styles as DLC content on steam in the future (rather than finding the save file to change stuff up)

Should I make another post on things not related to version 19 but still ideas on the game overall?

Developer

>focusing on landing certain types of deals (sexy/cute/pretty/cool)

You can select Policies -> Vibe and it should affect proposals too. Or are you already doing that and it's still to hard?

>Should I make another post on things not related to version 19 but still ideas on the game overall?

Yeah, of course!

Hi Sadambober,

  • Yea it still takes time even after selecting policies and stuff, the RNG can force me to take a long time to wait to strike the right requirement for some reason... seeing as it is 1/4 it shouldn't be so bad I thought but yea it can be...
  • Actually RNG in general is strange because on my first run through of the game, I made a sister group and encountered a situation where I just never got a gold or black card no matter how many auditions I did (also abandoned that save file due to this issue)... Is that a known problem? 

I will play the game some more and then reply back for those ideas. Thank you once again for making this game. I think that it has really good potential!

Developer(+1)

>never got a gold or black card no matter how many auditions I did

Maybe you had too many scandal points? If you hover over the number of your scandal points at the bottom, the tooltip should say if you have any "debuffs"

(+2)

It's be cool if

You could hype up digital releases (as let's be honest when was the last time you bought an actual music CD). In my opinion, hardcopy CDs should be more popular among hardcore fans as it could be considered "merch."

(2 edits)

I think hardcopy CDs are still reeeaaally big in Japan. Still, more promo options for digital releases would be cool- they wouldn't even need to be free, you would still be paying for the advertising, which keeps the balance of only having one no-cost marketing option.

(+1)

Also, the event where someone pretends to be one of your idols and you send a cease-and-desist, it'd be nice to have a follow up option to sue the imposter.

(+1)

Another awesome idea is to have the option to mock the imposter similarly to how we do this with the politicians ahahah

(+3)

Have you debated adding the ability to compile albums in any length? I feel like it could be an advantage to either wrap old singles together into an album, or spend more time and resource to create an album instead of a single.

By wrapping the previous sigles into an album, it may also create a convenient way to select a song if you wanted a specific lead for a concert!

(3 edits) (+3)

Gonna offer up that going from "reach level 2 of promotion" (ie release a first single) to "top the monthly sales chart" (ie sell over a million copies) as requirements for two sequential story beats is way too tall of an order for players since million sellers don't happen within your first year of play unless you REALLY speedrun it and play optimally (Even then it would take a dozen singles or several months and TV drama upgrades to get a million seller)

(Also I get wanting to keep the new features and systems fresh but I'd like to know what they are if I'm supposed to play the game this long to get to the next story part. I was interested in what the new features are but the chart-topper requirement was enough to put me off trying to experience it.)

Developer (1 edit)

You only need ~100,000 sales for this task, so it shouldn't be THAT bad. There are no major new gameplay features, they are more like cute little things you can discover.

(If you really don't want to do this, you can just cheat and F7 -> "Complete all tasks")

(+1)

"You only need ~100,000 sales for this task, so it shouldn't be THAT bad"

hmm well in my game the #1 has never dipped below 900k each month. Is this just a bug on my end?

Developer

Could be a bug or just bad luck. These million sellers should be rare in the early game

(+1)

more than luck, I've been playing the beta since fall of 2019 and the chart topper is consistently a million seller, or near a million over all save files.

Developer

Yeah, it was like that, but should be different now, at least in story mode

I was worried I'd get stuck there because I'd been seeing million sellers topping the list up to that point, but the next month I hit the top of the chart with 200k or so, so I think it's fixed to ensure you get it

(+2)

I don't know if this is a bug or what, but I'm well over a year into my group in story mode and I can not get more than 50k sales tops. Even doing money cheats so I could fire all of the staff and replace them with the highest ranked producer/choreographer/marketing I can't hit the tops sales position and it's a little ridiculous. I actually kind of forgot there was a story mode because it's been so long in game since I've been able to advance it.

(+1)

It took me one to two in-game years and several real life days to move from chapter 1 to chapter 2, and then I went from chapter 2 to chapter 5 in one night. It was odd.

I'm afraid the 'Continue' button in the Main Menu might cause some confusion now that we have two game modes. Maybe it could be beneficial to add some sort of indicator that would allow players to know whether they'd be loading a Story Mode save or a Free Play save upon clicking on 'Continue'.

(+1)

Honestly, it would be better to get rid of weird/nonstandard setup introduced in this update...  On the home screen should be "new game" and "load game"...  "New Game" would offer a choice of modes, and under "load game" the individual save files would show their mode, dates, etc...

(1 edit) (+1)

Some issues I am finding with the new build: 

1.) The "random photo" is still on some idols you can hire. Considering this is no longer in the game...(at least Idt it is) not sure if you need to change the bonus or not.  And one idol I did have that had this bonus, said that "negations for photographs are always successful." However, when I "negotiating" it kept failing. I am not sure if this feature was for the assistant who makes the deals or what...but that maybe confusing to new plays who think it's referring to the negotiation button. 

2.) Can we PLEASE have a way to advertise digital releases? I remember back in the old builds, we had  this ability (with the fake scandals, etc.) I don't even bother with them anymore b/c unless it's the very beginning of the game when I'm broke, it doesn't help me build the idol group. 

3.) So, for the ad campaign, when I release some singles, the spinning wheel no longer pops up. On some releases, it does pop up. I'm sure it's a bug.  

4.) I like getting idols with lower stats and building them up (it's just the way I play :P I enjoy it). However, is there a way we can train the idols first before they debut? Like, have the ability to put an idol we hired under training and then do a "debut" campaign or something? This is just an idea that I am sure is not original buttttt I wanted to suggest it XD 

5.) I am enjoying the new build so far :) Keep up the good work! I am looking forward to the release. 

quote '4.) I like getting idols with lower stats and building them up (it's just the way I play :P I enjoy it). However, is there a way we can train the idols first before they debut? Like, have the ability to put an idol we hired under training and then do a "debut" campaign or something? This is just an idea that I am sure is not original buttttt I wanted to suggest it XD'

I personally use the sister group functionality for this. I create a 'trainee' group that keeps training until each of them have certain stats at a certain standard, then i move them into another group and let them debut. To get those extra groups i basically game the system by mass-hiring from local auditions to open up extra sister group functionality and firing those mass-hired ones after i created the necessary groups.

So it can be done via workaround currently but i fully agree it would be nice to have this as a common feature like a sister group for a prize in terms of money and limited functionality (no single releases, certain contracts cant be assigned to its members etc).

(1 edit) (+1)

Shouldn't the mods be bound with the save not the whole game?

Would it be better if the mods can be activated per start (when start a new game), while keeping the mod tab in the main menu screen for master activation?



because I would like to have different game saves for different mods, for example, save A for vanilla game, and save for K-Pop mod.

(7 edits) (+1)

Could we have an option to divorce? I know this is not a decent thing to do, but y'know, gameplay wise it kinda makes sense.

Also, R18 contents seemed too generic and non-interactive right now. The idol in R18 CGs could have layered facial features, hairstyles and clothing just like the standing pictures. And we could have more choices, routes and varieties in terms of R18 scenes and gameplay. I know it's not a dating sim, but it's always nice to have everything as detailed and developed as possible if decided to be implemented in the first place. The variety of aspects, possibilities and gameplay functionalities is one of the biggest strong points of this game IMO and I rate this game above all other similar titles simply because of this. I'd love to be surprised even more.

Edit: Some new thoughts. It doesn't make sense that the songs can't be produced simultaneously by the producer, manager, coach, etc. This is not realistic. Also, the collection of idols can be further expanded. After a while it gets pretty repetitive at current state.

Love the new stories and dating system tho. Keep up the great work.

(+1)

(WARNING: spoilers for the ending of the rival's route. I don't think itch has spoiler tags, unfortunately. Beware, those who have not finished the rival's route of the main story.)

1. Out of sheer morbid curiosity, I romanced an idol and then went on to pick the sex tape option for the rival route. I'm surprised that the idol I romanced didn't acknowledge it, and in the case of marrying her (which I assume means the relationship goes public), surprised that it wasn't more of a scandal or outright career-ender. Was that overlooked, or will it be added later, or was it not included for simplicity's sake?

2. This is more of a self-indulgent suggestion that might be out of the game's scope, but would it be possible to romance the rival? Maybe as a post-1.0 DLC or update? I find the rival's chemistry with the player incredibly compelling and I'd love to have something a bit more permanent than the apparent one-off at the end of the rival's route. Unless more rival events happen in chapter VII, in which case I'm a dunce.

3. Some of the idols' dialogue when you fail to influence them to delay graduation feel unnecessarily harsh. I had one accuse me of never caring about her, and that felt a bit over the top considering I had level 4 friendship with her. Just say you owe me nothing more lmao. Maybe the possible dialogue could be based on friendship and/or romance level? "You never cared about me anyway" feels a lot more appropriate if you only have level 0-1 relationship with the idol.

Lastly: I love this game so much. Even if you ignore all the above, I still think this is a damn good game with a damn good story.

Developer

>Some of the idols' dialogue when you fail to influence them to delay graduation feel unnecessarily harsh

This actually sounds like a bug, I'll check

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