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Idol Manager

Idol Manager is a business sim about conquering the entertainment industry using any means you deem necessary. · By sadambober, Kuiper

Ideas and Suggestions Sticky

A topic by sadambober created Nov 20, 2018 Views: 44,752 Replies: 454
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(+1)(-1)

maybe there could be a random pregnancy event where you can choose to hide or reveal it and raise them (possibility for a twin) to become a staff member or an idol... also maybe you could add a host male staff member in the theater or an actual media recording room since all I see are female staff members it kind of makes the producer look like a womanizer tbh... well these idea's are just based on an idol manga that I've read so no worries

(+3)

Just so you know, the staffer who works in the recording studio is a guy. Took me almost three whole years to notice that.

I've thought about it a lot and I've come to only one conclusion

add virtual idols... or atleast virtual programs Xd

(+2)

I would like to make a few suggestions!

First of all, i think its a must to put albums in the game

second, i think you should be able to choose what to call your fans

i think it would also be cool to be able to schedule events for the idols, like a meet and greet or autograph signing, performing in festivals and small stuff like that

It would also be nice to have some more outfit choices lol

and the last suggestion i have is the ability to assign the idols roles like leader, main vocalist, main rapper, etc

(14 edits) (+17)

Hi there. 

I'm a Kickstarter backer that only started playing the game over the weekend and after putting ~20 hours into the game, I have a lot of thoughts. Overall, I'm impressed and think you guys have a potentially great game on your hand. That said, I do have many suggestions to flesh the game out and I do know that some features are missing due to time constraints. I read through some of the above suggestions by other members and ended up with a list of other people's suggestions I agree with (with my own spin on them) as well as my own suggestions. Note that this ended up being so much longer than I anticipated that I split this into several sections, including minor QoL changes first and more general suggested gameplay features later.

General minor QoL changes I'd like to suggest

  • Biggest QoL complaint/potential bug: when an idol is doing an automated task (let's say automated dancing lessons) and then you cancel the task (say, your idol is losing mental health and she needs to see a doctor asap), this cancels the automated task for the staff as a whole so you'll have to manually find the staff and then set him on automated again.
  • There needs to be better QoL for looking at stamina per week, since it's a top 3 most important number to keep track of. That way, you can quickly know which members are underworked and which ones are overworked, since any idol that is overworked will almost inevitably spiral to depression + hiatus within a couple weeks and you need to know about it asap. On the other hand, I end up with many idols who aren't working at all that I need to know about so I can find them work.
    • I'd go as far as suggest making "stamina per week" on the same level as "physical stamina" and "mental stamina" honestly. Just make it appear next to them as a third number and make it easily viewable. As an example, when evaluating whether for a girl to take on an advertisement or a drama role, current stamina per week is critical and you have to hover and then right click and then manually add up how much commitment she currently has.
    • The "details" tab that gives you an overview of your group currently has something that says "Idols low on physical stamina: 19" should have the same for idols that are overworked (eg committing to 120+ stamina/week through contracts and shows and possibly the cafe combined). On a related note, it'll be nice if instead of just listing the number, it also lists the names.
    • When an idol is hosting a show and graduates, there should be a setting you can toggle for how to deal with it. I definitely had idols suddenly taking on a ton of extra work through shows and whatnot when another idol graduated and then went on mental hiatus before I even realized what was happening.
  • Forgive me if I missed it, but is the information of when an idol joined the group displayed anywhere? This is definitely one of my biggest QoL requests and I think it should be fairly simple to implement. Also, I wish there's a way of viewing past election rankings to see how the group evolved over time.
  • It's weird to me that any platonic, strictly business meeting is called a date and doubly so if the girl is underage. I'd prefer if you call it a "meeting" if flirtation level is below 2 and a "date" if its 2 or above.
  • Staff training (you pay $$$ and they don't do work for a period of time but would come back ranked up in something) would be super useful, since I'm not sure how to max out both stats otherwise. Most staff are encouraged to specialize.
  • The math for average recent earnings per week is wrong. I think you are dividing total career earnings by 4 or something? Average recent earnings ends up being sort of a nonsensical number now and instead you need to calculate "recent earnings" (presumably meaning how much earned last month). See below: 


Now onto the gameplay and feature suggestions. For me, the three biggest core issue right now are

  1. Idols and especially songs don't hold much emotional weight. My long time center of 4 years graduated and it felt like a non-event. One day she was there and the next she's not. Even worse with songs. I've recorded maybe 200 singles and I can barely tell them apart, which dampens the immersion of the game. As an example, AKB48 has its signature members like Atsuko Maeda, etc that the public knows as well as general hits like Heavy Rotation and Koisuru Fortune Cookie as well as a "theme song" in Aitakatta, etc.  It would be nice after a playthrough to replicate this experience and come out remembering the key members and key songs that define the group.
  2. The core gameplay loop of releasing singles and holding concerts as the main events you do over and over gets stale fast. I was releasing around 8-9 singles per year per group and around 5-6 concerts per year because the game encourages you to do that to play optimally (the cooldown is 1 month + there's the most prolific group reward). It's pretty nuts imagining a casual audience ever supporting a group with 8-9 singles per year and even a hardcore audience would be burnt out. Instead, the game should introduce albums, have a longer cooldown for singles (2 months) and an album-based promotional cycle that mixes up the gameplay loop.
  3. In my opinion, trying to balance the game between being a more realistic economic sim and a dating sim ends up detracting from both. As a dating sim, it's totally arbitrary which girls are datable and I don't really get how flirting works since it's total luck. To maintain balance for a female protagonist, a ton of girls are like lesbian/bisexual or something and it ends up feeling like half the girls in my group are in a giant lesbian orgy, which just seems fetishy and unrealistic when played as a realistic, economic sim. I'd suggest splitting them into two separate modes to keep both sides happy. 

My suggested features for how to deal with these core gameplay issues (especially 1 and 2):

  • Promotional cycle.  Right now, the game's optimally designed to be played by spamming singles and concerts (there's a cooldown of a month), which is unrealistic and devalues the worth of each single. Then after a single is released, it's immediately forgotten, since it seemingly only sells copies on launch date and there's no incentive to promote it. My suggestions for an alternative system:
    • Introduce the concept of albums, which at its simplest can be a collection of singles (maybe 4+ singles) and could also include non-singles songs. It's important to strategically choose each song that makes up an album and they can get specific themes that tie the whole album together.
    • Revamp the system by increasing the cooldown between singles to at least 2 months.
      • One possibility is releasing double sided singles with an A-side and B-side, which is how most singles are traditionally released.
    • It's 2021, so I think it's worth making streaming revenue a more integral part of sales.
    • How well a single sells and streams depend on how much promotion it receives and how well an album sells depends on how much promotion the  main singles collectively get.
  • You can promote a single/album through the following means:
    • Hosting fan events
      • Promoting them at concerts. You should be encouraged to play your latest single at concerts.
      • Promoting them at cafe/shows/theatre. If there's an option to set what songs gets played, you should be promoting there at any of your venues.
      • Handshake events. Each single/album contains tickets to a later handshake event. Already in the game, but could be fleshed out as a separate event where you can choose which members participate (popular members will be more in demand, but you might want to conserve their stamina).
      • Meet-and-greet. Similar to handshake events. Event where you buy a single/album directly from the band.
    • Promoting them at invited events and gigs. Like a mini-concert, except you are invited to perform 2 songs at someone else's venue for a fixed fee, with each venue would differ by genre and demographic preference and some are in foreign countries. You'd be encouraged to think strategically on what you want to play and you don't have to play new singles. Some examples:
      • Variety shows. Bread and butter of song promotion in Japan. Each would have a different target demographic (teen, young-adult, adult).
      • Music shows. Similar to variety shows. Each would have a different target demographic (teen, young-adult, adult).
      • Music festivals. Each music festival has a different genre (metal, pop, R&B, rock, etc).
      • Nerd conventions. Hardcore song appeal. 
      • Natural disaster relief concerts. Doesn't pay, but you can gain higher opinion among the public along with lots of fans and erase scandal points.
      • Idol Award Show. If you win or are nominated at the end of the year idol award show, it only makes sense that they would invite your group to perform.
      • Kohaku Uta Gassen. Annual NHK event that is the most prestigious concert show in Japan and draws the highest rating across all TV for the entire year. Being invited to perform there is a sign that an artist has "made it". The show pits the biggest male acts against the biggest female acts and there's a "winner" at the very end, which makes it perfect for Idol Manager. 
    • Theme songs. This is sort of like your office manager finding work in the wider industry for your idols, but instead of idols, you look to promote your singles. For example, a new TV drama or an anime is looking for an opening theme and might use your single if it matches the demographics they targeting. If a drama or anime blows up, your single could potentially blow up with it. Eg look at Gurenge by LiSA, which is one of the biggest songs in Japan right now thanks to Demon Slayer becoming the biggest thing ever.
      • A moe anime would want a more hardcore-oriented song.
      • A prime time TV drama would want a more casual-oriented appeal.
    • PVs. I think a PV should be its own thing, since it's so critical to a single's success. Heavy Rotation's PV was infamous and drew a ton of controversy and media attention, which led the songs making headlines. 
      • Film studios. A suggestion for a new building with an acting coach that can be used to do 2 things:
        • Teaching acting, like how singing and dancing coaches teaches those skills respectively
        • Used to film PVs for your singles. The PVs will have a bunch of styles like lewd, horror, etc that are currently tied to marketing and it's reception can depend on how good the acting abilities of the girls are. If it's too cheesy and weird, it could harm reception.
      • Acting would be its own skill for shooting PVs and also affects the following:
        • How much they are paid and gain fans on variety shows and TV dramas
        • How well they do in theatre or TV shows you launch
        • How much hype they build during talk breaks during concerts.
  • Cultural, lasting impact of your songs/albums. The opposite of a promotional period of playing new singles is playing the old fan favorites that your fanbase and the general public wishes to hear you perform over and over. These are the songs considered "iconic" like AKB48's Heavy Rotation for example. Sales (especially initial sales) are a bad metric of popularity thanks to handshake events and other gimmicks. Heavy Rotation is outsold by Teacher Teacher, but it's obvious which one is AKB48's more iconic and popular song. Some suggestions:
    • Streaming charts (or alternatively, radio/karaoke charts). A chart of your most streamed songs would be super useful and give you a sense of what your group's signature songs are. I notice that streaming's apparently already in the game in the form of royalty revenue, so it would be nice to see how much each song contributes to streaming. 
      • The long term streaming appeal depends a lot on how much it was originally promoted, the long term popularity of the original center, as well as the current trends in taste.
      • In the same way that songs with hardcore appeal are more likely to sell handshake tickets, songs with casual appeal are more likely to do better in streaming/radio/karaoke.
    • Song/album of the year. Just like the idol awards, it'll be cool to have your songs and albums win awards, which can give it a boost in sales, streaming and lasting value.
    • Signature songs. 
      • Any song that became wildly popular when it was new. Eg Heavy Rotation by AKB48.
      • Any songs attached to a popular TV drama/anime. Eg Too many examples. Gurenge by LiSA (Demon Slayer) as I mentioned earlier.
      • Any songs attached to a specific idol that's gotten popular. Eg Koisuru Fortune Cookie for Rino Sashihara.
      • Your idol group's "theme" song that you play for the group's TV shows. Eg Aitakatta is a very good AKB48 example.
      • Graduation song. A song tied to graduation concerts like Sakura no Hanabiratachi by AKB48.
    • Songs with deeper and more meaningful lyrics. Generally songs that have deeper and more meaningful lyrics have a better chance of remembered long-term than some party songs. These songs might not sell as well as party songs initially, but they can pick up awards and have longer memorability. Eg 365 Nichi no Kamihikouki by AKB48.
  • Specializing concerts. Right now, each concert is fairly similar and you can get away with programming almost every concert with the same music and still make a lot of money. I think by specializing concerts, you can make them more unique with more effort to design each concert.
    • Graduation concerts. When a key member (like voted top 5 in the election) and especially a center graduates, it should be a major event and the game should give you the option of holding a graduation concert. Gameplay-wise, the graduation concert should be more expensive to produce but have increased ticket sales determined by the members popularity. You should be encouraged to select songs that were centered by the graduated member as well as those that hold emotional value (her first song with the group, her first center, etc) and the concert ends with her and/or her closest friends giving a short speech of their time in the group as well as a montage of her evolution/history/stat changes with the group.
    • Anniversary concerts. Every 5 years or so, you can stage an anniversary concert. It'll be a like a normal concert but with an emphasis on older, classic songs and the option of inviting graduated members back.
    • Charity concerts. Concert for charity, where you don't make much money. Instead, gain good public PR and reduce your scandal points, gain fans and increase public opinion towards your group and the idols.
    • Seasonal concerts. For example, a Christmas concert or a summer beach concert, with music to capture the theme.
    • Request hour. Elections for songs. Fans can submit what songs they want to hear.
    • Encore. It'll be cool to designate a song as the "encore" that provides 2x hype.  Usually some sort of classic recognizable theme.
  • Better QoL with idol's history and graduated idols. I feel like this is more an extended QoL update I mentioned but could add so more life to these girls. I wish:
    • Like I said earlier, would greatly appreciate if we can see the date when a girl joins the group and maybe their initial stats (to see how far she's come). 
    • Each girl having a "favorite song" that they like to perform (most likely one where they are a center or holds an important position).
    • "Snapshots" of what the group looks like at the start of every year to see how the members evolve.  Sometimes I get nostalgic and want to remember what the group looked like when they started off.
    • Graduated idols retain their profile and their picture (I don't get why these are removed). I have trouble with the names and I often forget just who these girls are. 
    • It'll also be really cool if we can invite graduated girls back for special anniversary related events (Lots of idol groups do this). 
  • Solo and sub-units. Similar to sister groups, but solo debuts and sub-units within an idol group.
  • Other ideas for big events
    • "Battle of the bands". Some kind of competition between various idol groups could be cool, where you have to do specific tasks or release specific songs or give specific performances to win. 
    • Audition competition shows. This is like auditions combined with the spectacle of TV.  This would cost money and effort to stage, but it will also draw in fans and the winners will be a guaranteed "gold idols" that starts of with multiple stars of fame and a built in fanbase.
    • Janken tournament. Similar to AKB48's famous rock-paper-scissors tournament.
  • Assistant producer/dedicated lyricist. I know you are trying to channel Akimoto, but it's kind of weird for the producer to be spending most of his time writing lyrics. Either having an assistant producer that can do everything the producer can do outside of socializing with the girls or having a dedicated lyricist that's hired entirely to write lyrics.
  • Merchandise. You should be able to launch specific merchandise related to your idol group for an additional revenue stream
    • Dating sims. AKB48 actually launched several of these for hardcore fans and the girls had to go to the studio to film specific scenes so they were fairly serious projects.
    • Manga/anime. I think AKB48 had a couple mangas like AKB49 that were serialized in popular magazines as well as the AKB0048 anime that featured the full cast.
    • Mobile games and apps. Again, for hardcore fans.
    • Clothing (t-shirts, caps, etc). Pretty general appeal overall.

Ok, this list went on way too long, but those are some ideas I can think of to flesh out the game. Keep up the good work!

(+2)

i really like your suggestions, especially since the game does get stale if you play it long enough.

(+5)

I think the issue is the core gameplay loop, which boils song to single --> single --> single --> single, with the odd concert here and there, which is made worse with sister groups (across all my groups, I was pumping like a single a week). This can make gameplay feel stale after a while so I'd hope the dev can think of something to mix the gameplay loop with other elements.

If there's any one feature to prevent staleness that I really wish the devs add, it's graduation concerts. I think it shouldn't be too difficult and would spice up mid to late game a lot, when your key idols are graduating, Plus you'll get a great, memorable and custom send-off for each of the important girls.

Loving the game so far but there is some difficulty that I am having with the game. 

One of my more basic problems is pausing and playing. I would like it if the game remembers the speed I have when I pause. So when I unpause it would put me back to 2x speed again. 

On top of that, I think the game should pause every time I enter the sidebar menu. 

I would also like a button on the detail page that just queue up a do-nothing day. It for when I don't want to spend money on a spa day but also don't want to work my idol. So I think a rest day queue would be great. It really awkward to have to stop your queue and remember to queue again just to take a 1-day break. 

I also think that having color icons would be more beneficial or just a larger icon, in general, would be better. Not only is the icon small but they all share the same color that blends in too much. 

Singles, shows, and events that are still in production that still needs to be work on should up in the empty space of detail for easy dragging. I think that the empty should be utilized for making the gameplay experience less tedious. While it is very simple to click on singles and drag it in, having all the information available on the detail screen makes for faster gameplay. 

(+2)

It'd be pretty awesome if we got to have male idols along with the female idols since we have the option to choose between a male and female manager (unless someone already made or is currently making a mod for this already?).

(1 edit) (+1)

I'm not sure if anyone has talked about this before, so apologies if I'm repeating any ideas.

But I think the awards show is a little hard to follow which groups got which awards. I think a TV screen or something that displays each category and slowly reveals the winners would be really exciting and also easier to understand the winners for each category! 

EDIT: I think it would be nice if the rarity of the girls (silver,gold,etc) was listed somewhere in their profiles for future reference.

(+3)

Please let us flirt with our rival I know they're supposed to be annoying or rude but I just want to cherish them  (´͈  ᵕ `͈ )

(also this game is easily the best 25 bucks I've ever spent you're amazing ily ahahaha)

(+1)

I think it would be cool to have more options for social media and more ways to manage it. It would be a way to engage the fans and maybe for them to get to know the idols better. Kind of like a youtube channel.

(+2)

I really agree with merch! As a long time wota, I owe my being broke to idol merch. and on that note, and I just started the game so if this is already a thing, I'm sorry, but member colors!! or the option of having member colors! with bonuses where girls desire a certain color as a wish, or get a small bonus from having their favorite colors... colors giving small stat buffs (pink being cute, yellow energetic, blue being cool etc) 
and if there is a generation system implemented, new members looking up to their senpai or wanting to inherit their color!

loving the game so far!!

A randomize function for creating main character & company names  at the start of a new game would be appreciated.

YES THIS I was really upset there wasn't a random button and that I had to think of a name

(+2)(-8)

I want to flirt with my loli idols T_T

(+2)

I don't think Steam would let that slide xD

Do you have plans for mod support?

(+1)

It'd be great if you could start planning a date with an idol without interrupting their current activity. Balance-wise this changes nothing since you can just pause the game, cancel the activity, start planning, and reassign the idol, but it'd be a big QoL improvement.

The character's talent is more fun to keep secret for a few months.

If check immediately at the time of audition, use Research Points.


It's a good idea, but I think it should be decided by options or difficulty settings.

I don't want to hire people with negative traits, even in the platinum class.

I think that a good producer can detect the characteristics from a little word and action without any special investigation. (Actually, the idol's comment at the time of joining is determined by the characteristics)

SPOILERS:



After nation of idols my idol that I had max relationship with was not happy and just insta left it feels kind of of out of context, being that she did not say anything about our relationship. There should be a way to at least make her stay with influence since you can do that with regular graduating idols.

Other then that so far I enjoy the game.

(+1)

i think it would be pretty cool if we had an option to add makeup to our idols, just like how we can choose their outfits.

Deleted 2 years ago

Gonna throw my hat in as opposing this one. I think it's relevant to the current day. That said, it's something that almost certainly needs to go for German sales to be a thing (sigh), and I'm sure an option somewhere to turn these sorts of things off may be appreciated by some.

(2 edits) (+1)

I think child fans can be added to the demographics in the game since there are some idols that are 12 (or under if you make your own) and here’s how you can get them!

1. Performing at kid’s concerts( casual or hardcore)

2. Promoting products for kids such as toys( can either be male or female and casual)

3. Modeling for children’s clothes(casual but mostly female)

4. Children’s music can be a new song genre(not talking about nursery rhymes!) But you can make song covers from anime for kids such as Yume wo kanaete  Doraemon, theme songs from the Pretty Cure franchise and more

5. Have them be featured in anime or manga for the kiddos

6. In the cafe, you can serve food for kids or a kids menu

And that is all have!


Fun fact: IRL some idols have kids for fans, for example, During Prizmmy’s final concert one of their pictures feature them with there fans (with most being children and teens)

Prizmmy has a younger demographic

Is there a way to make an event unlock a body/face/accessory ? I've seen a post speak about a ignore.json but I see no reference to it in the Idol Manager Editor and I've seen no example of it in the workshop mods; so I was wondering if we maybe make it ignore say 0.png from a given folder if variable != x or y ( then modify say variable in the event Effect.

Developer(+1)

Not possible right now, but I'll try to think of a way to implement this

Thanks, that would be amazing. ^_^

1. i think it's a good QoL improvement to add a full screen view mode to the idol tab.

2. there should be an option in auto practice and styling to not continue train/style idol on their maxed potential stat, or make it so we can set minimum/maximum practice/style requirement for each idol. (on a sidenote, i can't tick which visual parameter for each idol to focus on, is this a bug or there's something im missing?)

3. each tab should be able to keybinded for ease of use.

4. the spinning wheel in the concert should be skippable or fast forwarded,  it gets really repetitive after a while.

5. idols stats as a staff if you recruit them after graduating should be based off their stats(semi randomized) or each idol should have a hidden staff skill parameter.

6. maybe not necessary, but i think in the late game there should be more of a challenge even in normal mode, especially in the leaderboard, there's certainly a point where the game feels finished and its kinda pointless to keep going because no one can challenge you anymore, ofc this disrupts the "power fantasy" so this might not be a 100% good change for all players.

great game, definitely have potential to be awesome! do you guys intend to add full mod support in the future?

Item #2 is already a thing. There are three policies you can apply to your group to limit auto-training based on minimum attribute value, maximum attribute value and idol stamina.

(1 edit)

Unfortunately no, #2 isn't yet a thing; the policies allow you to set arbitrary global cap at 20, 50 or 80 points, but there's no option to stop training given idol once she hits her specific potential in given skill. Which would be useful to have, as training beyond the potential takes 10x longer.

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