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Idol Manager

Idol Manager is a business sim about conquering the entertainment industry using any means you deem necessary. · By sadambober, Kuiper

Ideas and Suggestions Sticky

A topic by sadambober created Nov 20, 2018 Views: 44,573 Replies: 454
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(1 edit) (+2)

For Idol Manager I think it would be cool if we could have a survival show for rookies (and also for the ones that are not rookies). So it would boost their popularity and they would get some new skills.

Maybe if they are good enough they could also be promoting in a temporary group and with their own group (temporary groups like I.O.I and IZ*ONE)

For every episode they last we could also get a little bit of money? For example when your idol is against some other idol and you win you move to the next round, get new fans, gain a little bit of skill and you get paid some money.


Edit: also it would be cool if we could have contracts with idols like 7 years or something I don't like that idols are telling me when they want to graduate. Because then I can be prepared to train new idols better. When they say they're leaving in like idk 3 months I feel like I don't have enough time to train idols who are below average.


That's why it would also be cool if we had a category "rookies" who only train and wait for the debut.


Well these are just my ideas. I hope some of them are good enough to be added in the game one day.

Hello

Thanks for the updates. Especially for adding the potential of idols, it improves something I produce the idols.

But I think the problem is still existing.

I don't have enough stamina to do the training. I know training has been changed to cost 3 stamina points per day. It's great. But the point is my idols can't even get enough stamina to work. Let's say, in the early game, all my idols work hard for the money. I need lots of bussiness proposals until  I release 5 singles to unlocking the concert. That's why I can't get enough stamina to do the training because lots of bussiness proposals costs lots of stamina. Well, I won't complain about the stamina cost anyway, and here is a simple way to improve my problem: add the "disabled list" to protect some idols from random bussiness proposals.

You may refer to this post:https://itch.io/t/338778/ideas-and-suggestions?after=140#post-1181128

:P

Hey this is what I did I bought just my office, and office for bussiness. Don't buy dance or music studio. Also buy the doctor's office. Do modeling jobs, then when you have like 300 fans make a radio show. Maybe 1st episode you won't have any profit. But the next episode you will have the profit. That's what I did, and I had 3 radio shows + modeling jobs. Then the idol with less stamina was in the doctor's office.


Buy music and dance studio after you save enough money and not before because you can't make a single right away 1st girls have to model ot get more money, and like I said a radio show and if you buy the dance room and the studio even if you have no workers you have to pay rent which is bad at the start for you. I hope some of this maybe helped. I'm a new player as well.

Hello

Thanks for your advice, but I think you misundertood what I meant :P

I got no problem with earning. I just need enough stamina to do the training in my early game.  Yes, I can make lots of money in one year, then train the idols without worries. But it doesn't make sense. It should be training the idols, they get better, they make their debut,  finally they succeed. It's the principle of sequence.

Ah I see I misunderstood it then. Good luck with training idols ^-^

(1 edit) (+1)

Hi, this is my suggestion and ideas for Idol manager

So, I really like group with large numbers of people.My main group is over 30 members, I hope I can hold an audition for specific group I'm really lazy to scroll down to the bottom every time to send them to sister group. I also hope that there will be more than 10 places in the general election and more than 15 places in single.

I hope that idol can have concurrent position in two groups. [I don't know why I want it lol]

Double center ? Or triple, quadruple center  xD

[Sorry for bad English and grammar]

(+3)

So I've played the game a 100h since I bought it and I adore it! Really a great game keep going! But the only things that bothers me is a lack of diversification in the gameplay. I've started  with 3 different group. One with 5 girls, the other one with 10 and the third with 20. 

The group with 5 girls did so bad. It was hard to keep floating financially without tiring them to death and eventually it failed.

10 girls: Was easier to maintain but the physical Stam. of the idols never went higher than 30. and all the money I made by releasing singles was already gone by the time I release the next one. So I was playing but didn't feel like I was progressing so I essentially give up...(maybe I play wrong and there's a way to manage it really well, tell me if there's smth that could help me )

20 girls: It was the most easy play because while some members where working the other were resting so it was an endless cycle making progression very easily. I wasnt struggling with the group at all. I created asister group with even more idols.  And frankly it became a piece of cake because none of the idol were tired and I could keep this cycle and gaining fame and money quickly . 

So my point is maybe tweak the game to make the possibility  for player to enjoy  smaller group . ( and again maybe I'm missing something crucial and the game let you produce something else than a nuclear-AKB48-like group)

(+3)

I've been loving this game so far, and I've seen pretty much everything I want to see implemented suggested already, so I just wanted to point out something I noticed that may or may not have been intentional!  On one of my save files, two of my idols started dating, only problem is one was 21 while the other was 14, which seems......... questionable, at best. Not sure if the ages of idols/age gaps are programmed to be considered when it comes to them dating one another, so I figured I'd at least make note of it!

Am pretty bad at coming up with names so it would be great with a randomize button.

(+4)(-1)

I just have one main, one medium, and one small idea. 

1) More in-depth audition process. 

Instead of clicking on our character to start an audition and then only having three options, I'd personally like a more interactive menu/choice. Maybe in the same menu where there's the option to do tours and elections, there can be a tab for auditions as well. Then, we can select what kind of audition (Local, Regional, National) and also how many girls we get to choose from (5, 10, 15). The more girls and the larger the scale of the audition, the more expensive. 

The only problem I'd see, is how the game determines when we can hold each type of audition. My idea for that is to have us gain "audition points" or some other generic name. We could gain the points every week or every day; Similar to how we have to wait a certain amount of time to hold another regional or national audition, it could take that long (and that many audition points) to do a 5 member audition of that scale. So, if you don't do auditions that often, you can save up your points and do one big audition once a year (which is what I prefer to do). For the beginning of the game, maybe the player will have infinite points, so they can freely get their beginning group going. Another thought would be maybe we'd have to research the larger auditions. 

2) Medium idea - Seeing the election results before they're announced

I can't tell if the election results are completely based on total fan count for each girl or if it matters what type of fans (hardcore vs casual), but I just think it'd be nice to see who's going to be announced before hand so when I put in a girl I'm trying to push up, I'll know if I even have to. 

3) Small idea - skippable concerts

I just want to have the option of skipping the whole random chance bottom right circle thing. 

(5 edits) (+2)

Hello,

 I recently played the game and I realy enjoyed! (Sorry my english is not that good).

Here the suggestions :

- For the Theater, when suscribtion is enabled, I tried to put the minimal cost, few days after that I had 30 000 suscriptions. After I tried to put the amount at  1 000 000 or 100 000 Y. The problem is : I didn't lose all my suscribers at once and after a week I had more than 13 billions w (in normal mode) ! Even satisfaction didn't decrease a lot (from ~85-80 to ~65-60.) So maybe you can place or limit the cost of the suscription and make the fans a little bit more dissapointed.


- The same goes for the concert, with hardcore fan you won more (~x2~x3) money if you put ticket at max (it's 100k Y I think) with 5% attendance than 100% attendance, satisfaction don't decrease that much in normal mode. What prevent players for doing that ? Then maybe "nerf" a little bit the cost of the tickets and "the declining satisfaction" or perhaps it's just me and I should play in difficult mode...


- Recruitment : It's realy hard to get platinium Idol (each 90 days it's realy long). That's why I think maybe you can "up" a little bit the drop rates for the Idols depend of level(Production/influence) of your producer. There are no differences between Producer lv 0 and producer lv 4.  For exemple : Producer LV 0, nationwide recruitement Platinium Idol rates = 1% / Producer lv 4 (2 influence, 2 production) : Platinium rates 1,25/1,5 % and it's stop at 5% when your producer is Lv 20.  The same goes for regional with gold and local with silver. In my opinion, it's more realistic, if you start to be famous as producer more idols want to join you.


- Add Rival groupe event, once a year one/two/three idol groups can challenge you in "concert contender". Refuse : fans will be disapointed (in hard/normal mode) but if you win you will win more fans. They are like, five songs, each song will demand a certain stat (cute, sexy, smart etc.), You choose your idol and you have an accident rate like concert or something else. Maybe you can implement older cards and new cards. For instance : Accident rates for other group idol + 5% etc.

That's all, thanks for your hard work patience and care!

(+3)

2 ideas :

Being able to disable all pop-ups

Being able to release full albums instead of just a single

(1 edit) (+3)

After playing for a while I also thought it would be cool if once game is finished we could see updated sales, for example fans can also buy album later, not just on the month when it's released. Like we can see popular groups can still sell their debut albums years after the debut.

And this makes me think if we for example don't release just a digital single but an album and we print like 40k albums, after a while fans could demand us to print more albums because albums are out of stock. I think it would make the game interesting, we could also lose fans if we decide that we won't print the album again because maybe we are broke.


Also it would be cool if we didn't get accused about singing about political songs when we actually didn't even release such song. For example it happened to me - I only did photoshoots, I didn't even release any singles yet and I got accused that my group was singing political lyrics, it would make sense that this only happens when we actually release such song.


And for example when we release a physical single we could create album cover or pick an album cover. Maybe if album was cheaply made fans could be mad at us.

And maybe it would be cool idea if we could somehow give news to the fans that we need help (like makestar project where fans donate money for a comeback) otherwise the group will disband because we are broke.

Maybe we could even decide how many seconds of lines some girl gets and fans could praise us when the most popular girl gets the most lines but others could be mad because we treat some unfairly. And because of that I also got another idea, we could also just have the rapper of the group, a vocalist a sub vocalist (so we'd give girls positions) and if fans complained we could tell them "this member got less lines because they are the visual/rapper." 


I'd also like if we wouldn't have to bring the girls to our office every time when we want to interact but sometimes they could also visit us by themselves when they are bullied for example or when a snitch wants to tell us something. 


Also maybe we could have fan meetings and girls mess up and they tell something they shouldn't and we must make situation better with our reply to the public. And for paying the girls idk about Japanese idols much but some Korean ones for example don't get paid from the start because they must pay off the debt, this would be really helpful at the start for us as a ceo.

And also 5 to 7 year old contract and idol can not leave, if they do we can sue them (I sound like an evil ceo) but I really hate it when someone says I will graduate before I turn 23 because that doesn't tell me much, they can graduate when they turn 20 because that's before 23rd b.day. I'd really like to control how many time the girls will stay in the group so I can prepare new idols to join. That's why I think it would be cool if we had a "rookie" category and for example they can be rookies for 2 years before they join a group so we can train them well... because some idols that want to join are so untalented lol)

Anyway I hope that some ideas are good enough to end up in the finished game. 

(+3)

Two of my idols began dating so I decided I'd have them do a duet, though stats were crippled with no defined center and the song flopped. I would like to see them able to do a duet together without a defined center and perhaps a shared stamina drop for concerts almost like the talk breaks.

(+2)

Hello guys! 

The game is hugely imbalanced in the revenue (income VS expenditure) part. The expenses are automatic, but the revenue are action based and often requires a lot of time and action before being just available, i'm not even talking about the lucrative part yet lol...and really it's not lucrative at all compared to the expenses that you quickly pile up lol

I would suggest at least a way to set up your secretaries to automatically chose and negociate or not negociate the contracts and doing so based on the higher/ lower revenue and/or by fame level of each idol. Sometimes I want to promote the ones that don't have lots of requests or fame, and sometimes I just want more money haha!

also a way to repay the loan as we see fit, not in a lump some once. for exemple I want to give back more this week but not completely pay back the loan. And maybee a good backlash if I fail to give back money lol might be funny...game over, death by yakuza haha

also a way to negociate loans through a dialogue with a banker or the investor. if you fail the dialogue, you get the normal loans, if you win, you get more money or no interests. something like that. So we can at least start the game with enough to stay afloat.

Also, at first I thought that the investor was ultra sleazy and would ask me stuff like using my idols for human traffic so i never agreed to his loans especially as they have no interest....then i tried once and realize there were just nice interest free loans haha! 

The part where you can reclaim the idols after they graduate and make them work for you as staff is genius. But I feel it lacks something...like either a more substensial bonus or a more fulfilling status for the idols. They are supposed to go for a better deal and you get them back for a worse one lol...either they need to really help boost your overall business, because so far, everything is trying to put you down to the ground lol (great perks as staff or really fast level up or income stream) or they need to come with a hefty price (have to match the other deal they had or surpass it in order to get them with their super perks). 

take your time if you like these ideas. i'm okay having to wait a V2 or a second game. please, just give me a lower price though haha!

I have a simple suggestion. For some reason, music in games ruin my immersion, so I usually play with the music off and the general sounds with the Max volume possible. 

I noticed that the current build has the staff's typing sounds together with the background music. It would be nice if you guys could separate the sounds!

(2 edits) (+6)

I have played this game for quite a long time now. Overall, i quite happy with it, but i have one suggestion, can we have a graduation concert?
Cause i feel this game have inspiration from AKB48 concept, so whenever a famous member graduate, can we have a option to thrown a graduation concert for her?

And also, a contract for at least 5 year sound like a good idea, cause there’s time when my idol graduate so soon, before i can do anything with her. 

(+3)

throwing a graduation concert would be so great. I do it “unofficially” but sometimes it messes up my plans, because you only know a member’s graduation date 3months in advance.

Ideally the graduation concert wouldn’t affect the 1 month cooldown period for a normal concert. 

I second this!

(10 edits) (+5)

Sooo, I already did a post like this, just moved it here. I don't know  if these ideas are floating around already, but I couldn't get myself to read all of the suggestions, which I think are awesome as far as I read them. Here are my two cents.

1. Stats for staff - former idol

    I would love to still be able to see the stats they graduated with, their earned money, accomplishments etc. 

    I think it adds a lot of depth to the staff. 

2. Dating staff - former idol

    Still being able to interact with the former idols, like going on a date would be great too, so you don't disconnect from your favourite idols.

    Having additional lines as staff maybe?


3.  Coaching / Styling skills - former idol

    Having their coaching skills depend on the associated skill they had as an idol, so they can pass their knowledge on instead of starting from scratch, because they feel kinda useless in the long run.

    I haven't encountered a former idol as a stylist so I don't know if that's even a thing, but if not, I would love to see it implemented.

    I think separating the styles would be nice. Regular staff you can hire could simply have two of them at the same level, so it wouldn't change that aspect.


4. Motivation score

    Maybe idols could start with high motivation, as new idols and lower it over time until 50% or something, because they become accustomed to their new lifestyle.

    This could be accompanied with new traits, which impact motivation gain and loss.

   Could actually impact if a graduating idol wants to stay with the group.


5. Punishment for minimum wage

    I guess that's a beta thing, because I haven't seen any impact for them being unsatisfied.

    Let idols provoke scandals, because they're underpaid.

    Or even quit for good if the payment is far too low or over an extended period.

    Maybe combine with my previous point and lower their motivation, or increase it to a certain degree with high payment.


6. Filter Songs in Concert Setup

    Having the option to filter for fan satisfaction, stars etc. would be nice, because the song list becomes quite extensive after a while.


7.  Sister Groups as opening acts

    Maybe add the option of having a sister group as the opening act with a seperate setup to promote them.


8. Calendar

    A calendar would be great to properly schedule tasks, concerts etc ahead of time.


9. Special event preparations

    I think being able to prepare multiple special events in advance should be a feature, so they can launch after cooldown has reset.


This game is already great and has so much potential to grow.  I look forward to the next update and will keep playing until then^^ 


* Structured and added some points.

(+3)

You can add "Push a unit" as a function, just like pushing single idols.

When some idols are pushed as a duo or trio, if they stand close in a single, or if they host a show together, they can attract more fans.  Also, their relationship can grow or worsen depending on their fame gap.

(+3)

I really hope we will be able to disband a group in the full game or a future update.

(+6)

my 24 year old member was dating a 13 year old... I kinda wish such old members weren't dating kids or I wish instead of "break up" we could tell them  to stop dating kids or something. Or maybe we could get both of them in the office somehow and make the older girl apologize so we'd tell the young girl to be more careful next time. Sorry if I'm thinking into this too much but yeah. 

(+2)

Since the player is not allowed to date underage idols, I can only assume this is a bug.  I think underage idols should either not be able to be in relationship, only be able to have some sort of 'special friendship' with another idol (kinda like a relationship, but less blatant), or just be able to date other underage idols.

(+4)

Personally I think a slight element of randomness would be nice when it comes to singles, rather than everything being very formulaic all the time. It feels like there's some kind of strict numerical formula determining how many singles we sell, aside from the "trending" genres/lyrics. Maybe there's a 1/100 chance your debut single will go viral and rocket your group to fame, or maybe a single will "flop" once in a while and actually make fans leave the group - it certainly happens with real groups. 

(+1)

Would it be possible to have an assistant once you reach a certain fame level? Someone who can do the concept/lyrics and pre-production and all that stuff, so my player can focus on the idols or getting xp and such.

(+1)

Once the office manager has max proficiency in both of her skills she can do concept, lyrics, and pre-production  instead of the player.

haven't gotten that far,thanks!

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