Spent a month developing a survival horror game. It takes place within a mansion where missing children might have ended up in. A lot of the design focus was on inventory management and exploration. There aren't really any puzzles , it's more about the layout of the environment and understanding the usage of items.
It's made in gamemaker, but uses free to use assets for a typical RPGMaker game. It was an experiment to make a game that would be very hard or impossible to do in RPGMaker but reap the benefits of premade assets. I had an easy time spending more effort on the story and design rather than the backgrounds (tile based) and I learned a lot from this process. Near the end it's a little rushed but it's pretty zany anyway.
https://shweep.itch.io/nemoral
Let me know how it plays, I plan to make more games similar to it or at least some kind of survival aspect. So I appreciate any feedback on how to improve the context sensitive UI and combat.