Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

HTML5 build not working

A topic by ChronoDK created Oct 31, 2018 Views: 479 Replies: 5
This topic is unlisted and is not visible on the topic list.
Viewing posts 1 to 4


This is likely a problem with the Godot master branch, and not your build - but HTML5 builds doesn't seem to work. I'm getting this in the browser console: "Uncaught RuntimeError: memory access out of bounds".


I'm not currently building android, ios, mono or HTML5. 

May look into more platforms in the future.

I was just thinking HTML5 would be nice for the Jam, as that lets people play the game easily. I can keep using the 3.1 alpha though -  I was only looking at this bleeding edge build because the extra testing would help Godot.


Contacting TMM for help with the HTML5 builds. He's able to answer my  questions. I may be able to get HTML5 at some point, but this weekend is busy.

How's it looking?


Web builds are now on the itchio site.

Developer unlisted this topic