Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

HTML5 build not working

A topic by ChronoDK created 48 days ago Views: 78 Replies: 3
Viewing posts 1 to 3

Hi,

This is likely a problem with the Godot master branch, and not your build - but HTML5 builds doesn't seem to work. I'm getting this in the browser console: "Uncaught RuntimeError: memory access out of bounds".

Developer

I'm not currently building android, ios, mono or HTML5. 

May look into more platforms in the future.

I was just thinking HTML5 would be nice for the Jam, as that lets people play the game easily. I can keep using the 3.1 alpha though -  I was only looking at this bleeding edge build because the extra testing would help Godot.

Developer

Contacting TMM for help with the HTML5 builds. He's able to answer my  questions. I may be able to get HTML5 at some point, but this weekend is busy.