Unfortunately my character artist does not have the time to work on Steam Marines 2 until closer to the end of the year. This is bad timing for the project since at the moment there are only four enemy types, one suit of marine class armor per marine class, and two weapons per marine class.
As a result I've pivoted the development somewhat in this direction:
So basically an emphasis on ships, space, and more of a strategy layer since I'm unable to really flesh out the tactical layer with more eye candy and armor/weapons at the moment. On the plus side this should serve to demonstrate what kind of game Steam Marines 2 wants to be when it's fully complete.
Fortunately my portrait artist and environment artist are still busy beavers - you all like illustrated portraits and space stations, right?
Thanks for reading,