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Blank screen when run in GM2

A topic by rygaar72 created Oct 24, 2018 Views: 1,060 Replies: 5
Viewing posts 1 to 2

I have imported the package, but when I run I just get a blank screen.

Does it come with a small sample built with the framework that I can run?  Any documentation?

Developer

All of the code is commented on what an how it works. What kind of documentation would you need? Be as specific as possible and I can see what I can do for you.

As far as the blank screen, what version are you running? This was designed with desktop platforms in mind. (Windows, Linux, Mac), so if you're targeting another platform you'll need to adjust the code for the needs of that platform. 

As for a test build, sure. I can package one up and supply it with a re-upload.

I am running GameMaker Sudio 2.2.0.342 on windows.

I have imported the package into a new project, and was expecting that I could just hit run in the editor to display a very basic game that showed the framework in action.  I think if that existed, the code comments would be enough, as I could see how it all hangs together through a working example.

cheers

Developer

That is what should happen. Can you provide screen shots so I can see what exactly is happening? 

I have worked it out.  Had the default empty room0 at the top of the list, so running the game did nothing but show that empty room.  Got rid of that, and ensured rInitialise was at the top, now works as expected.

My apologies for the dumb question.  I am just starting to have a look at GM2, so not too savvy with it yet.

cheers

Developer

No problem! Glad you got it all sorted. Feel free to contact me if you have anymore issues.