as Pribambase stays connected it seems to be creating a lot of duplicate information. I'm not sure what I can provide to get you useful troubleshooting information though. I first noticed the issue as I was having frame drops, and duplicating an object I was making texture modifications appended it as "Object.8392" in the scene inspector.
I've updated blender and pribambase to the latest release versions of writing.
I haven't been able to figure out exactly what's causing this, but I have reproduced it, and I do believe it's related to pribambase somehow.
Maybe operating on a non-uniform scale object is somehow doing it?




