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[Feedback] Knightborn pre-alpha demo releeased

A topic by cemuka created Oct 06, 2023 Views: 160 Replies: 2
Viewing posts 1 to 2

https://cemuka.itch.io/knightborn

Hi everyone! I make an open world rpg game. Most importantly, I make a world-editor to allow users to create new maps or modify easily.

I’m a huge fan of warcraft3 map editor and single player custom maps. My ultimate goal for this project to make a gameplay like Founders of Durotar map. I reckon that players that who enjoys playing warcrft3 single-player campaigns or custom maps would enjoys my game too, hopefully :)

So please give it a chance and let me know how it goes. I’d like hear your experience.

Be aware that I use placeholder assets to test the gameplay features.

(+1)

Hi cemuka!

I tried it out, these are my findings:

Map Editor

Easy and intuitive to use. Everything works as expected, no try and error necessary. Good work!

Game

The game runs smooth and controls are intuitive. Things that could be improved (most important first):

  • Show prices on shop items (I would like to buy something, but I do not know if I have to kill 10 or 1000 critters - that is frustrating)
  • Fighting is a bit unintuitive (I clicked on the enemies to hit them, which sometimes worked, sometimes I just moved ... I think double-click does the trick, but it is not totally obvious) And what is with special abilities? Do I have to activate and then attack? Or only activate and the attack is done? Maybe make the normal attack work as an ability (also with cooldown): Press 1 (normal attack): Attack current enemy without special skill, Press 2: Attack with special skill ...
  • When I fully zoom in I feel the urge to look upwards - maybe either limit the zoom, or zoom into a "free look" mode

Bug

I found one bug in the game: Open a shop, click somewhere that your character runs away from the shop, drag an item from the shop(that is too expensive to buy), when the shop closes due to the character movement, the dragged Item stays on the screen and blocks any mouse inputs.

Hey huge thanks for checking out and good catch on finding that shop bug!

  • It’s good to hear control felt smooth for you. I spent some time on it and getting positive feedback from folks using it, well worth it.

  • I started to work on tooltips. First implementation will be in the next demo.

  • That’s right, nothing tells or indicates to how to initiate to combat with enemy npc. Currently double click or R key starts the auto attack.

  • I got mixed feedbacks on camera angle. Some loved the top down feel but some feel the urge to look around. My take on this issue is letting player to explore around. Let’s give it some time and see how it evolves.