Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Nowhere Prophet

A roguelike tactical card game set after a technological apocalypse. · By Sharkbomb Studios

The final boss is unfair

A topic by kikivikikiwi created Oct 17, 2018 Views: 454 Replies: 6
Viewing posts 1 to 3
(1 edit) (+1)

Hello there,

First, let me tell you that you're making a wonderful game.

The art, the lore, the gameplay, everything is brilliant.

However, I think the final boss is not balanced AT ALL. Right now, for the 4th time in a row, the whole playthrought was a real walk in the park and yet I got totally DESTROYED by the second boss.

I already beat him in normal difficulty but to be honest I was quiet new to the game and do not remember what I did, I'm pretty sure I got lucky seeing how it is impossible for me to beat him right now (by the way that is a shame that now I am more experienced the rest of the game is easy while this specific fight became impossible)

That's not normal. If the game was well balanced I should have been stopped before to fight him or at least have some issues to go to him but right now I'm just flying during the whole game and then BAM I got owned.

Let me tell you that despite the fact I love your game, that is really infuriating and to be honest, I won't even bother to fight this piece of crap anymore.

Last playthrought was the worst, as it deliberately hurt himself to proc it's ability (which could be considered as a great idea of ability if you just have to be smart and make it proc when you want it to do, but is stupidly strong if you can't prevent it)

This kind of thing (being crushed by the boss while the rest of the playthrought is a walk in the park) happened to me maybe twice in hundreds of hours of FTL, 'cause the boss and the whole game are really well balanced which tends to prove your game isn't, as I only play maybe 50 hours or so and meet this situation 4 times already.

And even if someone come here to tell me "git gud I won 90% of my games" that's great for him, but it doesn't change the fact that this kind of thing should not happened to anyone.

I repeat, If I got not necessarily owned but at least challenged by one fight before being crushed by him it would be all right, I could say my deck is bad, my choices were wrong, but that's not the case, even the first boss is easy as hell.

I don't want to be mean, I really love your game and just want to enjoy it fully, right now, that is not the case at all.

Maybe it should have a limit, maybe you should change the way it proc to prevent the AI to make it proc at will, to be honest I don't know but you have to do something, really.

Best regards,

(1 edit)

He Kilikiki! Thanks for you feedback and taking the time to write up your thoughts. I'm happy to hear you've been having enough fun to play for 50h or so, and sad to hear that you're being so frustrated by the boss. Let's see if we can fix this.

Do you have a recording of the fight or can you describe in more detail what makes it so tough for? Is it the bosses ability that escalates? Or is it just the fact that the boss can proc it himself? If so, how specifically did they proc it? I'm trying to get a better feel for the issue before I make any changes. Also, if you're in the Discord, do come by and we can chat about this, maybe see if I can get a better handle on the issue. Overbalancing and nerfing the boss isn't something I want to do either, so the more info you have, the better!

(2 edits) (+1)

Hello Martin!

Thanks a lot for the quick answer (especially considering how salty was my mrssage, sorry about that by the way)

Unfortunately, I don't have any record and I don't remember how it proc it himself but the fact is in this specific battle the thing escalate too fast, the boss damaging himself (and I almost won it, the bast4rd was 3hp left).

The infuriating part was the fact that I didn't even take a scratch against the first boss and came here with full HP, only 2 wounded followers and a bunch of blessed ones :/

I played a game today and I beat it again (at least he surrender, but I'm pretty sure I would have beat it anyway).

I'll try to fraps my next games and send it to you if it do it again, I really don't understand what happened during the last game.

When it doesn't proc it by himself, it's skill is ok (but it can screw you nontheless, depends on your draw, I still think there is a real difference between the final boss and the rest of the game (except a bunch  of decks which are really annoying too but they can be tied to special events). However, maybe it can be hard as it is, considering the fact that you don't even need to start the fight against him to win the game)

I'll try to catch you on discord :)

And I want to stress and say it one more time: your game is amazing and is totally my new FTL.

Thank you,

(A side question: what do you plan to do for the release: a wipe of the saved profile or will we keep our  current progress ?)

Yeah, there are a few ways they could proc it themselves. I might put a condition in that it can only be fired by the player, not by the enemy themselves.

And yeah, I'm not planning on killing your progress. If something changes in the data structure you maybe lose an unlock or something, but generally I want to respect your invested time.

Yeah, just put in a condition on the buff that it needs to be triggered by the enemy.


I saw it in your last patch note, thanks a lot for that :) nice intro cutscene by the way ;)

Thank you! I hope it prepares people for the world, gives them an idea of what awaits them.