Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Promote your game

A topic by edulcorgames created Sep 20, 2023 Views: 6,211 Replies: 244
Viewing posts 134 to 153 of 176 · Next page · Previous page · First page · Last page

My game is called Big Big Trouble in Little Tokyo. It’s an RPG and has been in development for about half a year. I am always looking for ways to improve it and need some input on what to add to the game. 

(+1)

This game is called airplane. In this game, you fly through obstacles like planes and missiles, collect coins to get better planes, and get the highest score on the hardest difficulty.

Hello everybody! Don't Puke! is a new online, physics-based VR game with unique control mechanics. You basically explore the world around you in this cart glider vehicle and, together with your friends, push your skills to the maximum.

We are currently testing a new level, so if you are interested, just hop into our Discord, let us know and we will give you access to the game! See you in the sky!

 Steam Page / App LabDiscord 
Trailer: https://www.youtube.com/watch?v=foE8LRYjFkc&t=2s

(1 edit)

Hey Can Anyone give any recommendation or review for my game 

PingPong


(+1)

I think it's got a lot of potential if it is a mobile game. And its difficulty seems medium. 

Yeah i think u think so just because the video i shared is the game on android device but it is now also available for pc and also works very well for pc , morever if for you difficulty seems medium then u should must try the free version of game available at playstore you will find that its not medium . And i will continue adding events and other thinks in it and i think it will work for both pc and mobile too

(+1)

Yeah, I saw the page and didn't know that it would work on a PC. Keep up the good work.

Hey, I made a game called Geocharge, it's an action platformer/speedrunner game with charming graphics and a lot of nostalgia. If you want you can go check it out here's the link: Geocharge.

(1 edit)


We just released the demo for our upcoming horror-romance visual novel: Eldritch Estate (itch.io)

(1 edit)

https://fowlborg.itch.io/elise

My first game a demo is available ;)


The One - Itch.io

The One Youtube

1st game I've ever made ... feels like this site is where games come to die ... cuz no one is really playing it ... spent 3 mths obsessively making this and im not sure it was worth it https://ogkgaming.itch.io/dons-decree-legacy-of-the-families

(+1)

Me too man, me too. 

(+1)

Me three

This is my first game I have to say, I think I did a decent job.


I love the 1990 game boy james bond music, adds a whole new level of stress

Hi, I'm the Wandering Wizard Simon Kalimanus. I've been making games for 35 years, and I've never really promoted any of them. This is a link to the past five years of my work, which is about 15 games, so you can choose one that appeals to you instead of me promoting one to you. Among them are a game where you play a boy possessed by a killer clown trying to distract the class so the clown can kill everyone; a game where seagulls ate your lunch so you go berzerk and decide to eat them, where your health bar is how many poops you have on you and your score is how fat and slow you've become, and a TTRPG where you can play anyone you can dream up, tell any story you want, and do anything you can think of using very simple rules based on my study of the occult. Speaking of that, there are also a number of games in different styles in my The Occultist series, where you play as paranormal investigators in stories based on my own real-life experiences. I recently released a modernized combination of Pong and Tank Combat for the Atari. Not all my games are very finished, because I've never really gotten any feedback or community, because promoting myself is not something I'm terribly fond of. Also, because I'm a solo developer with a busy personal life who really should have looked in to building a team a while ago. 

...I'd like to remedy that. I'm an experienced teacher, so I'm looking to work with people of any skill level, even if you think you suck.

There. That's enough self-promotion for one day.

Hey hows it going, I have wanted to get into game development for a couple years now and I was wondering if you could help Me. If you are willing to help me I am using the unity engine.

Absolutely, I'd be happy to help. Please let me know what you need. I can help you out with anything you want to know about any aspect of game design. 

The problem is that I know diddly squat about coding as a whole

If it's something you really are excited about being able to learn to do, I can help you figure it out. Email me at thewanderingwizard@thewizardstales.com

Hello! I have made a game a year ago  kind of Fruit Ninja and it didn't go well and I thought maybe players didn't notice it or didn't search nowadays such games like fruit ninja. The game made throughout a course and I thought it would be a good idea to develop it and make a bit more enjoyable it was for learning purposes basically to note. The game is:

Crate Ninja by TheLegendKnightGames (itch.io)

Thanks!

https://mydogstolemyliver.itch.io/malleable-entropy-at-task

Meat.

Please consume.

Yummy

This is my first game. I managed to make it in two days after watching tutorials for a week.

Storyline. In this mini game you are trapped in a house where glowing balls patrols in the house and if they caught you then you are dead. You only have 10 minutes to survive.

https://nxts-studio.itch.io/new-house

(1 edit)

I have a pixel art game made in pygame reminicent of duck hunt where bugs fly up into the air and you must shoot them. It comes with 3 different modes. Currently looking to update graphics, add sound effects, etc. 

https://bouncing-dragon-games.itch.io/kilbug

GET IT HERE: https://xx696.itch.io/killwill
(1 edit)

I would like to introduce you to our VR game Don't Puke! Tomorrow, Friday 01/03 at 15:00 CET we are doing a group flight across the new levels with our testers. We will stream it live on Steam page.

Anyone who wants to join can download a temporary demo on applab and fly with us: https://www.meta.com/experiences/24646803021631197/

Or join via steam playtest request: https://store.steampowered.com/app/2789400/Dont_Puke/

Alright, how about this one then: I just finished a game that took over three years of my free time called Human Upgrade Labs

I am a professional artist in my daily life so this was a big passion project that helped me by being an outlet for a lot of stranger and sometimes experimental artwork ideas I have.

In this game you will be playing a role of a fool, I'm sorry, a volunteer who signed up to participate in the tests going on in the Human Upgrade Labs in the far future Earth. You heard rumors that anyone who manages to pass the various tests designed to improve you in every conceivable way will have new and amazing possibilities unlocked in life. That, or be completely broken mentally. The tests you take will essentially be various mini games, over 30 of them, placed into several different categories, using multiple, sometimes experimental visual styles and combined into a single story.

Multiple new levels become available at a time, so you can choose the order in which you want to progress through the game while discovering more about this strange future world. Some levels are meant to be played once like this one where you will be teaching a robot to feel:


Or this one where you have to tell apart old tech from cutting edge tech:

Or this one where you have to haggle for funds with accountant from your nightmares:


Other levels track your best score and test how far you can push a specific skill. Like this one where you need to prevent as many wooden enemies from escaping as possible:

Or this one where you have to guide observation( spy ) drones past a sentinel creature:

Or this one where you have to gather funds by planting solar power generating trees:

All levels get you closer to a final epilogue level offered only to the ones who can complete the majority of the tests, or get high enough scores in certain levels and receive the invitation earlier this way.

Also each level unlocks new character customization options:

Many levels also give a deeper glimpse into the strange world this takes place on:

And why is the world cube shaped anyway?


I made this game for a Jam:


Awake in a pixelated room, surrounded by the distinct abundance of the same four shades of green. It nostalgically harkens back to those '90s games.

Could this be another cliché where everything turns out to be a dream? Or is there something more behind the mysterious creatures seemingly lurking in the forest?

Don't give up even when all seems lost. Starting the game anew might hold the key to rescuing more than one lost soul. 

The Last One is a brief and simple adventure paying homage to the classic GameBoy aesthetic. Designed for one of the AGS MAGS, and recently completed.

DOWNLOAD IT HERE:

https://entropiagames.itch.io/the-last-one


Game version update:

https://kilopixel.itch.io/nautilon-submarine-quest


Viewing posts 134 to 153 of 176 · Next page · Previous page · First page · Last page