https://slugglove.itch.io/pep-pel
Momentum Based Platformer: Pep-Pel is a momentum based platformer, where the player runs through large scale levels. Levels are designs to incentives fast paced movement and reward players with unique collectables if they finish levels quickly. Along with this Pep-Pel has a unique coding system in place that allows the player to run up any curved surface or climb on anything, allowing for players to find the best way the movement feels for them.
High Replayability Value: The game is made to encourage the player to replay each level to improve how fast they can finish a level, along with having collectables in each level. levels can be quickly restarted for players to compete for the best times, and collectables are hidden in tricky or difficult spots in levels to give players a challenge to find them all.
Unique Level Mechanics: Each of the games main levels have there own unique mechanic, including; candy projectiles, rope, lazers, chase mechanics, wind, water, and space physics. These fit with the theme of each level (for example the Dessert Desert level has candy themed mechanics) to give each level its own unique playstyle while still fitting with the core design and movement of the game.
Robust Customization Options: Unlock many different costumes as you progress through the game. Costumes can be unlocked by beating levels or by collecting collectables. Each level has roughly 20 gems hidden and 3 medals that can be earned by fast completion times
Movement Mechanics: Pep-Pel has a large variety of different movement mechanic. All of which can help the player move fluidly through levels. The movement mechanics are modelled after 3D platformers with a wide range of options to let the player complete stages in there own way. These include; sliding, backflips, unique inflation mechanic, dashing, throwing exploding potions, bounce recoils, to name a few.