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Arcane Archer - A 2d Top Down Rougelite

A topic by roey132 created Aug 04, 2023 Views: 199 Replies: 1
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(3 edits) (+1)

Hi everyone!

In my last post, I introduced myself and my game and some basic ideas on it.

In this post I will keep updating every once in a while about my progress in my game.

So in the past month, I worked on making different items and a spells.

In my game i plan to have a few categories for items:

Stats items - mainly gives stats to the player (attack damage, critical rate, arrow fire rate, etc..)

Effect items - does something in the game, for example deal damage around you after a dash, make your dash longer, make your arrows penetrate more than 1 enemy etc...

Spell items - items that adds a spell to the player (spells are passive effects that happens in combat, some examples later)

Arrow items - items that gives the player special arrows to use (as i explained in my last devlog, arrows can be enhanced with items to deal more damage and activate special abilities)

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So far I made about 20 Stats items and 3 Spell items.

Here are some examples to the new spells i made! (and some examples of the basic gameplay)

Fire Waves spell:

Fire Cyclones spell:

Fire Orbs spell:

All spells together:


My focus now would be to make more spells, make special arrows and more items!

(for now, Im not focusing on graphics and UI, I want everything to work first and then ill focus on aesthetics and so on, that means that everything you see now will have new sprites, animations and effects!)


Thanks for reading!

Update on the current state: 

As I've kept developing the game I reached a point where I realized all my old code is pretty bad and hard to work with (since I just started learning unity with this project)

So I took the decision to remake the game from scratch to make it more generic and easier to work with going forward, 

I will be using existing assets and scripts to speed up the remake of the current state, so it shouldn't take much time. but until then there won't be any new updates on the progress.

Thanks for reading!