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Nowhere Prophet

A roguelike deck-building game set after a technological apocalypse. · By Sharkbomb Studios

Some things

A topic by keadlash created 25 days ago Views: 61 Replies: 3
Viewing posts 1 to 3
(1 edit) (+1)

The hermit deck only have 1 card? :S 

The card Reinforced Pattern, some times don't work properly.

At the end of the game there is not a single place to heal, is that normal? 

There are some skills a bit OP, first strike for example... And some items are usless... 

Some times the terrain can make the game very annoying, specially when you have only 1 slot to attack, and the other followers can only "look" the combat. 

The challenge mode seems won't working, always put 0 points. 

I played a lot of card games and this is a really good game by the way, I am enjoying it a lot.  :- ) 

(+1)

Wow! Thanks for the feedback.

Yeah, the idea of the hermit is that it has only one card. It's not super functional. I still plan to add a single custom card and add some other changes to make it more viable but it's not high-priority right now.

At the end there sometimes are places to heal but they are relatively rare, that's true. This is on purpose, so you want to be well prepared before you go in. That said, I can't say if it works the way I want it to - make the Crypt a dangerous place you want to prepare for.

Some skills are very good, yes. But they come at a price of the followers being weaker than others. At least it should be balanced, I can't guarantee it is.

As for the terrain: Yes, there will be times when the battlefield is cramped. Do note though, that you CAN attack your own obstacles with the followers on your site that are in attacking positions. In these cases it's very valuable to make more room to fight.

Challenge mode doesn't work? I'll look into it. It worked for me but maybe something's broken. That said, can you send me a screenshot of your final stats? That'd be helpful to see if my scoring algorithm does what it should do.

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Thanks for the answers Martin. I have some more tips since I've been playing today.

In the first map you encounter a lot of options in the decisions that involves having 50 followers, 8 altruist, etc. I think is too early to put those options. Maybe put it in the second or even the third map. Example of my first encounter in a game: 



Cards like "convenient cover" 0 energy put a 0/2 rock are insane, with them you can negate an attack of an enemy follower for 0 mana, I think they need a bit of balance. 

Card that are wounded and blessed doesn't show wounded but they still are. 

Some bosses maybe need a bit of balance as well, they have 2 followers in the field and start first, and his decks are all mythic and legendary. 


The scores in the challenge mode.  

(6 edits) (+1)

Oh! Thanks for the detailed post!

On the event, you're sort of right. The Harvester is in fact a brand new event I sneakily added in the last update. It should probably not drop on the first map though. If you spot any more, please do point them out and I'll look into it. See if it makes sense to push them back a tad.

Convenient Cover is pretty good. It used to be pretty shitty but you're right, I may have to nerf that one a tad. Gonna put it to 1-cost, see how it feels. I don't want to go overboard with nerfs.

Also a note: Cards can never be BLESSED and WOUNDED. It's either or. If a wounded card gets blessed, then it heals its wound. If a blessed card is wounded, it just becomes wounded, losing its blessing in the process.

Bosses: They are supposed to be tough. That one specifically though you can spawn with units on your board as well. It depends on your choices within the location

And as for the scores: In fact that's by design. Your score was set to 0 if you died, and you'd only get a score if you completed the game. But the fact that it reads like an error to you, and it's probably a lot more demotivating than I'd want it to be, made me look at the scoring algorithm again and update it a tad. Now with the next update you'll get a score, even if you don't reach the end. Though if you do complete the game, you'll get a big fat score boost.

(Also I meant to replace that TEMP SCORE with some proper text but forgot, so that'll be fixed too)

Instant game changes through your post! So a special thank you for helping me make the game better!