I loved this <3 very cute and relaxing :)))
The old comments archive from before changing to a discussion board
Hi wonderful game!! Feel like Jonas' constructive feedback weren't very good. And I noticed so many things when playing it sorry.
In the first level. When you play the instruments with few notes. Like this one

You can get away with just timing, and then pressing Q, W, E and R. I like how the system is forgiving, but I think it is too forgiving in instruments with fewer notes
You could make it so that in instruments with fewer notes, you are allowed to do less mistakes. (Than the standard 4?)
Second, instead of exiting the Rhythm Panel when the last correct note is played; just allow the player to finish the last note. It'll make the player happier.
Third, when you play a note the entire screen bounces as positive feedback. I Instead of bouncing the entire screen just bounce the background. Bouncing the Rhythm Panel disturbs the player a little. <_>
Also since it's a positive feedback, I don't think the screen should bounce when you are playing transparent notes.
It's only because the game is so nice, that you notice these things. :)
Hey, no need to say sorry, thanks so much for taking the time to play the game and giving such detailed feedback!
I iterated on the rhythm panel quite a lot as I wanted to try and make this part of the game feel as good as possible, so I'm grateful for your suggestions to help improve this.
Regarding the points you raised:
1. I'll think about this, I want it to be easy for the player to internalize how many misses it takes before the notes reset, rather than have this vary too much between instruments. I'm also ok with the first few instruments being quite easy and forgiving, so I might not change this too much.
2. I'm on board with this one. In your suggestion do you mean that it should wait until the end of the section before switching or just that the last note should finish playing before switching? The reason I did it like this is that I thought the player would not realize they had completed the section and continue to try and input notes. However I think it would be better to do as you suggest and also think of a way of showing visually that the instrument is completed after hitting the last note.
3. I'm with you on this one too. I will try doing the screen bounce with just the background, I can definitely see how the rhythm bar moving makes things awkward for the player. Maybe I'll also experiment with smaller bouncing for the transparent notes, as I still want it to feel somewhat good to hit these.
Thanks for the suggestions, they were very helpful :)
Of course! There is no secret formula to a good game, it's about testing the game and trying out what feels right! The things I noticed are just suggestions.
1. I totally understand you wanting it to be forgiving. It is only the instruments with the least notes. It felt like it accepted me spamming the keys. If someone starts with one of the easy instruments, and their spamming is accepted they might think about it.
If the player thinks too much about it, it might disturb the flow of the game. I'm thinking about the overanalyzing-type of players. But it is difficult to make a game that pleases everyone so don't pay too much attention to that. :)
2. Yes! Exactly! Don't wait until the section has finished playing, but just wait a half second before the Rhythm Panel closes, and show the player some positive visual feedback.
I wanted to finish the note before the the Rhythm Panel closed. It felt more like the game played the note, and not the me.
3. I agree. ^^
I'm glad you could use my suggestions, or at least thought about them! Your game already is a masterpiece. Short, cute and with an attention to detail. My favourite type of game. c:
Awesome game, especially for wanna-be musicians. So you think you could do music but don't know where to start? Here's your QWER, start training your fingers :)
Can you leave the objects on screen clickable after completing the rhythm? Blending room noises into music would be cool.
The bell on level 2 is tough.
Thank you for this great experience! I haven't read any of the other comments, but I have a couple of constructive points:
But otherwise a fantastic game, well done!
Hey, I'm glad you enjoyed it! Thank you for giving detailed feedback! :)
So regarding your points:
1. I actually moved the bridge up recently to make it more clear when to hit the notes, but I might look at adjusting this more in the future.
2. That's a really helpful observation, I showed the game at an event last weekend and what I noticed was some people could very easily complete levels once they understood the mechanics. However, some people found it really difficult to complete some of the tracks, even once they got the hang of the basics. I'm going to try and think more about how to balance the game difficulty for different players, as ideally I'd like to have a way for both sets of people to feel satisfied with the game.
Thanks :)
Hi, thanks for trying the game again and thanks for your suggestions. :)
Regarding your points:
1. Like I said to the previous commenter, I'm going to spend some time to think about how to handle difficulty. From my observations some people still find it too challenging and some people can complete things rather quickly, so I'm going to try and think of a way that works for both sets of people.
2. Will do!
Thanks~
Hey! I keep trying out the game again every once in a while, about two days, so I tried it again 2 days since my suggestions. Anyway, since I keep trying it out I decided to review it a little bit, even though I never really reviewed stuff.
Anyway, I gotta say, I enjoy it! Even though it's not a game where replayability is a main purpose, I still enjoy replaying it, most likely because it's a unique small game. I've never really seen anything of this type before, of course I've seen rythm games, but no games focused on the "Chill Beats" type music, so this is really unique in that regard. I also really like the art, kind of brings out the "Chill" out a bit more in a way. My favorite level is the third one (at the time of there being only three), I like that song a bit more than the others, even though all are good, I also like how more difficult it is, I like more difficult rythm games, even though half the time I'm not good if it's hard, lol.
There's my review, hoped it helped at least a tad motivation wise.
Also, I tried it out again and decided to do a sort of speed run, I got done in 3 minutes and 46 seconds, from the moment I clicked the play button, to the moment I clicked the stop button.
Keep up the good work!
Hi, thanks for letting me know about this issue.
I looked into it and this seems to be a problem that Unity web games have in Brave Browser in general. I found this post on the Brave Browser Reddit and the solution they recommend is to set 'All device recognition attempts allowed' in your (advanced) shield settings. I tried it out myself and it worked for me.
