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Lo-Fi Room

Build lo-fi beats in this hidden object / rhythm game · By Bearmask

Lo-Fi Room comments Locked

A topic by Bearmask created Sep 22, 2018 Views: 38,923 Replies: 1,136
This topic was locked by Bearmask Oct 08, 2021

The old comments archive from before changing to a discussion board

Viewing posts 21 to 40 of 467 · Next page · Previous page · First page · Last page
(+1)

I loved this <3 very cute and relaxing :)))

Developer

Thank you :) Glad you liked it~

(+1)

This is very cute, can't wait to see more levels!

Developer

Thanks! ^^

Developer

Hi, there's been an extra intro level if you'd like to try it out :)

(+1)

Loved the game! Really calming. I wish there were more levels though!

Developer

Thank you :) There are more levels on the way~

Developer

Hi, just to let you know there's been an update with a small extra level added if you're interested in trying it out.

(+1)

Wow, this game amazing! It's very original, the music and the visuals are also really nice. Keep up the good work!

Developer(+1)

Hi, thanks so much for playing the game and the positive feedback! I'm glad you enjoyed it :)

(+1)

the cutest short game w/ the most beautiful illustrations!

Developer

Thank you :)

(+1)

This is incredible. Thanks for the good time :)

Developer

Thank you! I'm glad you had a good time :)

(+1)

Hi wonderful game!! Feel like Jonas' constructive feedback weren't very good. And I noticed so many things when playing it sorry.

In the first level. When you play the instruments with few notes. Like this one 

You can get away with just timing, and then pressing Q, W, E and R. I like how the system is forgiving, but I think it is too forgiving in instruments with fewer notes
You could make it so that in instruments with fewer notes, you are allowed to do less mistakes. (Than the standard 4?)

Second, instead of exiting the Rhythm Panel when the last correct note is played; just allow the player to finish the last note. It'll make the player happier.

Third, when you play a note the entire screen bounces as positive feedback. I Instead of bouncing the entire screen just bounce the background. Bouncing the Rhythm Panel disturbs the player a little. <_>
Also since it's a positive feedback, I don't think the screen should bounce when you are playing transparent notes.

It's only because the game is so nice, that you notice these things. :)

Developer (2 edits) (+1)

Hey, no need to say sorry, thanks so much for taking the time to play the game and giving such detailed feedback!

I iterated on the rhythm panel quite a lot as I wanted to try and make this part of the game feel as good as possible, so I'm grateful for your suggestions to help improve this.

Regarding the points you raised:

1. I'll think about this, I want it to be easy for the player to internalize how many misses it takes before the notes reset, rather than have this vary too much between instruments. I'm also ok with the first few instruments being quite easy and forgiving, so I might not change this too much.

2. I'm on board with this one. In your suggestion do you mean that it should wait until the end of the section before switching or just that the last note should finish playing before switching? The reason I did it like this is that I thought the player would not realize they had completed the section and continue to try and input notes. However I think it would be better to do as you suggest and also think of a way of showing visually that the instrument is completed after hitting the last note. 

3. I'm with you on this one too. I will try doing the screen bounce with just the background, I can definitely see how the rhythm bar moving makes things awkward for the player. Maybe I'll also experiment with smaller bouncing for the transparent notes, as I still want it to feel somewhat good to hit these.

Thanks for the suggestions, they were very helpful :)

(1 edit) (+1)

Of course! There is no secret formula to a good game, it's about testing the game and trying out what feels right! The things I noticed are just suggestions.

1. I totally understand you wanting it to be forgiving. It is only the instruments with the least notes. It felt like it accepted me spamming the keys. If someone starts with one of the easy instruments, and their spamming is accepted they might think about it.
If the player thinks too much about it, it might disturb the flow of the game. I'm thinking about the overanalyzing-type of players. But it is difficult to make a game that pleases everyone so don't pay too much attention to that. :)

2. Yes! Exactly! Don't wait until the section has finished playing, but just wait a half second before the Rhythm Panel closes, and show the player some positive visual feedback.

I wanted to finish the note before the the Rhythm Panel closed. It felt more like the game played the note, and not the me. 

3. I agree. ^^

I'm glad you could use my suggestions, or at least thought about them! Your game already is a masterpiece. Short, cute and with an attention to detail. My favourite type of game. c:

Developer(+1)

Great, thanks for getting back to me! I didn't think about players  just spamming keys too much, so I'll think about how to handle that behaviour a bit more. Thanks again for the feedback and the kind words, I really appreciate it :)

Developer(+1)

Hi, I made some of the adjustments you suggested along with adding another level, feel free to try it out if you like :) I'd be interested to get your feedback!

(+1)

This game really made me smile. Thanks for making it!

Developer

Thank you :) So glad you enjoyed it!

(+1)

Where have you been all my life???? btw amazing game!!! hands down!!! AHHHHHH

(+1)

I hope there will be more levels soon!

Developer

Thanks! I'm working on an update at the moment, so that should come out pretty soon!

Developer

Hi, just so you know I've added a new level just now (it's a tutorial level so it's a bit easier than the others)

(1 edit) (+1)

Awesome game, especially for wanna-be musicians. So you think you could do music but don't know where to start? Here's your QWER, start training your fingers :)

Can you leave the objects on screen clickable after completing the rhythm? Blending room noises into music would be cool.

The bell on level 2 is tough.

Developer

Hey thanks for playing, I'm glad you enjoyed it! 

Also thanks for the feedback, I'll consider whether I can do something about that~ :)

(+1)

Awesome, really enjoyed it even though it's only two levels long so far, good job!

Developer

Hey thanks so much! Just to let you know I've actually just added another level today, so feel free to try it out (it's a little easier than the other two)

Nice! Though for me I like the tougher ones lol

(+1)

Had a blast playing this game , really enjoyed it . Keep up the good work :D

Developer (1 edit)

Thank you. Glad you had a good time! :)

(+1)

It's a game where you think about the harmony of music that is very different from the rhythm games you see in Japan and Korea. That's great. The graphics are so. I love the music.

Developer

Thank you :) I really appreciate it~

(+1)

Thank you for this great experience! I haven't read any of the other comments, but I have a couple of constructive points:

  • It would be great if the 'bridge' (meaning the line the notes reach and must be played) could be closer to the key labels, to make it a little easier to keep your eyes on both!
  • I love the way the music keeps rolling, but I would really like to have to 'master' the instrument before I'm able to move on. For example, you should be able to hit all the notes three times in a row before it's 'collected'.

But otherwise a fantastic game, well done!

Developer

Hey, I'm glad you enjoyed it! Thank you for giving detailed feedback! :) 

So regarding your points:

1. I actually moved the bridge up recently to make it more clear when to hit the notes, but I might look at adjusting this more in the future. 

2. That's a really helpful observation, I showed the game at an event last weekend and what I noticed was some people could very easily complete levels once they understood the mechanics. However, some people found it really difficult to complete some of the tracks, even once they got the hang of the basics. I'm going to try and think more about how to balance the game difficulty for different players, as ideally I'd like to have a way for both sets of people to feel satisfied with the game.

Thanks :)

(+1)

I have a two suggestions. 

  • Perhaps whenever you're further into  development, you could add a difficulty setting, for people who want more of a challenge, if you could.
  • Add a volume bar in a corner of the Menu.
Developer

Hi, thanks for trying the game again and thanks for your suggestions. :)

Regarding your points:

1. Like I said to the previous commenter, I'm going to spend some time to think about how to handle difficulty. From my observations some people still find it too challenging and some people can complete things rather quickly, so I'm going to try and think of a way that works for both sets of people.

2. Will do!

Thanks~

(+1)

Hey! I keep trying out the game again every once in a while, about two days, so I tried it again 2 days since my suggestions. Anyway, since I keep trying it out I decided to review it a little bit, even though I never really reviewed stuff. 

Anyway, I gotta say, I enjoy it! Even though it's not a game where replayability is a main purpose, I still enjoy replaying it, most likely because it's a unique small game. I've never really seen anything of this type before, of course I've seen rythm games, but no games focused on the "Chill Beats" type music, so this is really unique in that regard. I also really like the art, kind of brings out the "Chill" out a bit more in a way. My favorite level is the third one (at the time of there being only three), I like that song a bit more than the others, even though all are good, I also like how more difficult it is, I like more  difficult rythm games, even though half the time I'm not good if it's hard, lol.

There's my review, hoped it helped at least a tad motivation wise.

Also, I tried it out again and decided to do a sort of speed run, I got done in 3 minutes and 46 seconds, from the moment I clicked the play button, to the moment I clicked the stop button.


Keep up the good work!

Developer

Hey, thanks for trying out the game so many times, I also really appreciate you taking the time to write a review! ^^

Your speed run time is really helpful, I'm thinking about how long most people take to complete levels so I have some idea of the overall game play time once I add more levels.

(+1)

Beautifull game, would be awesome if u would put in more levels :D

Developer

Thank you ^^ 

(+2)

such a great game! Good job.

Developer

Thank you! :)

Hey, there seems to be an issue. Whenever I attempt to load the web version of the game, I get this error. (I'm using Brave Browser on Kubuntu 18.04.1 LTS amd64)

Developer

Hi, thanks for letting me know about this issue. 

I looked into it and this seems to be a problem that Unity web games have in Brave Browser in general. I found this post on the Brave Browser Reddit and the solution they recommend is to set 'All device recognition attempts allowed' in your (advanced) shield settings. I tried it out myself and it worked for me.


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