Please let me know what you think about Super Potato Bruh. I'm interested in any suggestions you may have! ^-^
I actually used to have jump on Z or X on my old games. I don’t know how I managed to not think about that issue.
Not yet. I’m planning on it though.
Since you include the source - can I just set it to detect screen size and rescale the sprites or are they sized set by hand? I haven't looked super close at your code, but I'm guessing either it will either leave black boxes around the edges or resize correctly...
There should be a screen = pygame.display.set_mode(blahblahblah,0, 32) early in the source code for Super Potato Bruh.py. If you change the 0, 32 to pygame.FULLSCREEN, the game will run in fullscreen. I’ve already finished the update. I just haven’t released it yet.
Cool. How are you going to handle updates?
I think itch.io can handle updates without messing up the save file. If you don’t have it installed on the client, you’ll have to download a fresh copy when it updates. It’s not hard to copy the save file over though.
Yes, I’m just waiting on them to approve my paperwork right now. People who buy it here will also get a free Steam key when it comes out.
The controls are going to be slightly updated in the next update. You can map up and jump separately. Also, for some reason, Pygame changes the mapping every few times for the same controller, so I can’t save mappings for it (or make defaults).
There is. It’s in the options.
Sometimes the game runs in slow motion if I increase the resolution. I have a GTX 770.
Super Potato Bruh runs entirely on the CPU in a lot of cases. Although I’m a bit surprised that it couldn’t use your GTX 770. It’s able to make use of my GTX 1060.
The resolution the game is set to before fullscreening affects how things look and run. The highest resolution doesn’t always look the best for whatever reason, so I recommend messing around with it. You should be able to run it fullscreen if you set it to the lowest (or second lowest) resolution before fullscreening.