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Keyboard Kommander

Keep your fingers on the home-row because it's about to get apokeylyptic. · By keyboardkommander, RajasNag, cloudhero, Elementalist333, zvardin, Dennis Bestafka

Teachers and Educators: Edutainment Modes?

A topic by Zombiepaper (Anthony) created 15 days ago Views: 9 Replies: 2
Viewing posts 1 to 3

Before PAX SIX 2018, we thought there would be some interest in Keyboard Kommander as an edutainment game.

But WOW!

I talked with at least six educators that wanted to bring Keyboard Kommander into their classrooms. We brainstormed ideas in person and I took notes! If any educators out there would like to reach out to us, let us know. Some feedback we received included having support for non-English languages, for those of us that like to practice languages casually, and our own customizable Dictionary Mode where you could paste in words in a list that the zombies could display.

These were great ideas!

If there's anything else we could do to help our teachers and educators, please, reach out!

Developer

I think there are some concerns about this game as an educational platform due to the violent themes and overall tone.

We will have to decide how we're going to play this going forward.

Our first visitor at PAX SIX was, actually, an educator.

Steve was forthright in telling me he wanted to bring Keyboard Kommander into his classroom to teach to his middle school and high school students. Others were telling me about how kids have seen much worse in AAA titles and how there's enough excitement to keep their students's attention. I was telling one of my customers about the game today and he said that he was interested in downloading the game for his 10-year old son and 8-year old daughter to try after watching the demo on the site. Another friend of mine's son, having just graduated high school, said that the material in Keyboard Kommander wasn't all that shocking. The violence and sarcasm might not fit every classroom and I certainly respect that. I just think that if we can help educators reach even half of their students, with some kind of tool that "doesn't suck" or "isn't boring," then it's a win (but especially for you).

This reminds me: at PAX 2016, I listened to Ashley Brandin's lecture "You Have Died of Dysentery: Meaningful Gaming in Education." The essence of that lecture, if I may boil it down, was that many edutainment tools are boring for their intended audience.