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Dug through my records for some clarification on this.
The plan initially was to start on the first pack around July 7. But while I technically did, work was extremely slow through most of July due to me having to spend a lot of time on unrelated IRL issues. So yes, due to this delay the effective time since the July start date for the first pack will probably be four months, not three. Three months of solid work, but with a month "wasted" on non-game-related stuff. I'm currently targeting the end of October as stated. I've indicated the initial slowdown in various posts, but hopefully this will clarify the current state of things.
Note that while I take timeliness seriously, dates WILL shift, which is one of the reasons I rarely give especially defined ones. Sometimes up, sometimes down. Sometimes I'll over or underestimate what it takes to get something done, and sometimes, like here, unexpected things will come up. The important thing to me, and hopefully to the fans, is that I'm putting in as much time and effort as is possible, and planning in a way that's practical and doesn't get bogged down in idealism or perfection.
I think the timelines for GT are a perfect example of what to expect. I dramatically missed my first deadline, because I underestimated the scope of what I was doing. But I delivered within a month of the second, which is pretty good for a 13 month project.
of course,i never expected you to stick to a hard deadline or anything adn irl stuff happens,ive no problem at all with you taking as long as you need to need to get it done up to the standards you deserve,i just honestly forgot about the first month irl stuff adn took to looking at the timeline and got mistaken,hope i didnt offend~
Oh no worries. It's a balancing act: on the one hand, I don't want to drive myself too hard, or rush too much and sacrifice quality where it matters. It's not like I'm a 90s game company that has to hit "the Christmas Rush" or whatever. On the other hand, it is important that I have SOME sense of urgency, and try to communicate where I am with stuff clearly, so I appreciate the nudge to re-check my dates every once in a while.
The game has been magnificent to play, yes, when I saw the title the word "gluttony" came to my mind, since the title was "Guttertrash" and I thought it was going to combine lust and gluttony in some kind of style, Just kidding that if I see a part three where the hypnosis is based on rage or fury, since it seems that with each episode the hypnosis changes color, and acts differently, since in the first episode it was slightly different from how it acts in this one, Likewise, I adore this saga from the first day I found out about its existence!!
Don't worry, honestly if you saw two identical messages sent by me, I don't know how the site works completely, simply seeing two options to publish the post, one at the top of the page while another option was at the bottom of the page. I sent one of each, so maybe that's why you got marked as spam
I played the first chapter of this game, loved it. At first I didn’t see why it was slow paced at first but now that I finished it I noticed the honest charm with it. The battles, characters, options, and decisions on can make was great. Now that I’m started to play this new one (new for me) I see that it still has that amazing charm and story along with it! However I hate!(love dw) the consequences of my actions :( <3 keep up the good work and I would support this 100%.
Ah, ok. Yeah those are all about speed, prioritizing the right enemy, and maybe just a bit of save scumming. Don't just blindly attack: pay attention to where your multi-attacks land, and if one guy's about to go down, sometimes it's worth it to prioritize rushing him with a regular attack rather than waiting for your multi to recharge.
Ngl when I saw that cruel serenade had its part two I dropped everything to buy it. I was genuinely excited and not just for the lewd(I do like it of course duh!) But because I honestly like the character of mezz and the universe even if the enemies are simple. This one feels ALOT harder then the first but I have enjoyed challenging myself. I used like all my healing items my first try then realized patch up was in this one. Restarting after locking myself I just pushed through and saved all my items in the first area. I also when closing the game lost my save for some reason.. but no worries I can just now try and do better since my main goal is to avoid getting sent back to the district after a hypno loss. Of course I might accept I get just one and I enjoy the scene (dober daddy am I right?) but Idk like the challenge.
No worries about the save, I replayed and found something I missed in a section, and I replayed to try a playthrough where I didn't get hypnotized more than once and then one where I played with the bunny costume to also see the scenes in the p-shop. Was enjoyable so I had no worries about saves. The loss scene for the final boss I also saw intentionally, and it was pretty hawt good game.
The game really isn't that expensive. And I think it's awesome that the first one is free so that players know what they are paying for before buying it.
And while your concerns are valid about inputting your info. Plenty of people before you have made secure transactions on this site without issue.
If it helps put your mind at ease. The personal info any secure online payment process and method requires helps ensure whoever is using the credit card is the actual card holder and not some identity thief.
Cost comes down to the person obviously. I think it's a reasonable price for what's on offer, but only you can say whether it makes sense as a purchase for you. As for the info, depends what you're concerned with. If it's a privacy issue, I hear you, and that's just one of the unfortunate realities of buying stuff online. I really wish there was an anonymous way of buying stuff digitally (that was actually practical, unlike crypto), like cash, but the powers that be will NEVER let that happen, because they've gotten used to being able to track everyone. If you're just concerned with fraud, there are services that let you make "disposable" cards you can put limits on so there's no chance of unexpected charges. Even without that though, most cards and banks these days are more than willing to assist with fraudulent charges, and you're USUALLY not left holding the back, though your mileage may vary.
It's two things, kind of contrasted. As revealed in the end of 1, it's a reference to the sound of Mezz beating up an opponent, and violence/conflict more generally. But also yes, it's a reference to the nature of the narrative: it's a game about Mezz losing, over and over again, and suffering various cruel fates as a result. But I also don't want to just nail it down to those specific things. As seen in the end of 2, it kind of flexes and twists to mean different things as the story goes on.
Interesting, well could mean the fate of Mezz is about to about twist as well if you wanna go that way, at least not like anytime soon. I love how a character can grow as chapter move on, Mezz became stronger since he can replenish used energy after each fight and have more powerful abilities, but let his luck remain the same would just be perfect, no amount of skill can save you from ass pounding here. I am only more invested in the game and story and will continue to support it.
Hi! So far I love your games, they are like a breath of fresh air among the furry-themed NSFW stuff! Heck, even the Japanese stuff doesn't really compare, as most of their games are with female characters, and I haven't seen any that have the same dark kinky vibe to them or go as deep into hypnosis and personality rewrite/destruction as part of the main gameplay loop. Your stuff is amazing in this regard, kudos! <3
I have a question though, maybe even a suggestion: do you have any plans for level-down mechanics in the next games?
Something where Mezz can become a noticeably stronger hero, but then the more he submits or gets his brain messed with, the more he forgets all of the techniques, and the weaker he becomes?
This can even have a fun bad end in store for when his level drops all the way down to 1... and then goes to 0, turning him into a permanent blank slate with no way to recover the lost memories to grow stronger >:P
That was kind of a stub of me playing around with it, but I never really elaborated on it and ended up pulling that out. In order for it to be fun the lack of level would have to be noticeable when fighting enemies and so on. It is a fun idea though, so I might find a way to slip it in briefly in the future.
Really like level down thing in games, but yeah it's hard to implement it properly. Personally I think having specific events that use that mechanic and after you're done with them you get your levels back works well, but that can feel underwhelming to some people since level downs are not permanent. Maybe an option depending on if you loose or win decides if you get those levels back could work. Either way can't wait for what you come up with. The previous game became one of my favorite hypno games and I can't wait to eventually play this one when it's a bit more finished.
Glad you're enjoying it! I may be able to help, but there are a few things to keep in mind: 1. Make your second purchase on this account, then reply to let me know you have (or let me know what account you're going to use.) 2. Make sure the email you have attached to your account is accurate, because that's where the link is going. 3. Download it quickly, because the link will only be up for a couple days after I send it. 4. Early releases tend to have a number of patches as bugs are fixed leading up to the public release. You won't be getting any of these, just the initial release, and then the public release with everyone else.
If you're fine with all that, feel free to purchase a "second copy" and let me know once you have. Also, note that while I'll try to be quick, I may be in and out a bit the next few days, so it may take a day or two for it to get sent out.
Not gonna lie, I've never had a specific kink/interest in humiliation or hypno content before, but this definitely won me over. I think the concept of gradually becoming more and more depraved (in a lust filled way) by the constant defeats is a pretty hot touch and I'm 100% into this series now. With the content update established is ch.2 complete and next steps are ch.3? or is there still more for ch.2 to be done?
Cute character and fun game, keep it up!
Excellent, exactly what I like to hear. Part of the motivation to make the games hypnosis/mind-fuckery focused was just that there was so little out there that was good, but I also always try to make them fun explicit games overall, rather than just niche titles, so I'm glad whenever I hear they're having that broad appeal. And you've got it exactly: they're hypnosis games, but more broadly they're corruption games, which is a lot of fun.
The first content pack that was just finished caps off all the absolutely crucial stuff. I have two more smaller ones planned, but we'll see what the timeline on those ends up being.
I hate to be THAT guy but I just have to say: even though i do appreciate the more work this has compared to the first chapter it is more difficult. Although I find the challenge introduced in the first chapter more fair, I somewhat dislike the mechanic where if the enemies stuns you then they immediately go first which allows all the enemies to attack you twice. If I remember correctly, you mention that this game is somewhat stealthy (I could be wrong), I didn't have a problem with it that much compared to the first game but in this game it's a bit more difficult as well. It's not a big deal since I find myself beating all the enemies anyways but it's difficult to be stealthy when their speed is pretty much the same speed when sprinting and they'll walk ANYWHERE if you're patients trying to be stealthy. I had this happen, I was planning on moving pass by an enemy while I was hiding is an alleyway and found the enemy walking right into me lol.
I bought the update from your support page and appreciate the new content. I'm aware that you can defeat Mahir and not get the hypnosis effect to make everything easier, but I decided not to just in case it would affect the ending of defeating the last boss.
I decided to backtrack from a previous save file and I tried a different approach instead of beating all of them. I definitely find this more doable than previously when i made the original comment. I was stuck at the right alley where I had to fight all those stages of hyenas that were waiting for me. When you lose to them then it's gameover (in my case since I was in my third stage of hypno). I guess I should saved my special move for those and just preserve them when I'm fighting the normal enemies.
So first of all, thanks for the feedback! While I like hearing what people like, hearing what they DON'T is also important. May not always result in a change for a variety of reasons, but I at least want to be aware of what is and isn't working for people.
Second, there are a few different things that are getting entangled here:
1. During the normal, initial playthrough of the entertainment districts, the enemies have a daze move they can use on you. This immobilizes Mezz for a few turns and lets them get his submission up easily. This ability exists for a reason: without it, it's actually fairly easy to steamroll the early enemies if you're careful, even without using the charm. I felt the gameplay needed a little more unpredictability, because TOO much power or agency in combat in these games makes them boring; there has to be some risk, something keeping you on your toes. That said, I've done my best to make sure the enemies don't spam this ability, via a bunch of manual checks, both to make sure it DOES show up every so often, but also that it doesn't get overused. That said, RPGMaker's RNG is...odd sometimes, so you will get some weird lineups every once in a while.
2. If you lose 3 times to the mobs, you then go into a different stealth gameplay mode in that section. The daze attack is no longer a factor, because you don't enter combat. In this mode, the enemies are on set paths to facilitate sneaking past them, rather than their random movements in the normal mode.
With all that said, it is still somewhat possible to avoid SOME of the enemies in the normal mode, and you certainly don't need to fight all of them to progress. But yes, in normal mode you do end up fighting most of them. The stealth aspect is more in that particular mode.
And yes, the main purpose of the special attack is crowd control, and you'll mostly need it for that last gauntlet. It IS possible to get through without using special there, but pretty hard as you'd imagine. But yes, overall I'd definitely recommend avoiding fights if you can. Cruel Serenade is far from a survival horror, but it is a bit stingy with items, and those that are given are provisioned in order to get you to your goal, not to defeat every mob on the map. So in that sense even the normal gameplay is a little "stealth": you're trying to avoid conflict if you can, because you're always just a little (sometimes a lot) behind the 8-ball.