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General Discussion Sticky

A topic by bitshiftgames created Jun 15, 2023 Views: 15,673 Replies: 359
Viewing posts 75 to 94 of 119 · Next page · Previous page · First page · Last page
Deleted 110 days ago
Developer

Nice! Dig the bow-legged stance, should really keep that in mind myself to use at some point.

(+1)

Holy, this is incredible!

Developer (1 edit)

Ha, thanks! What did you like best?

Pff, didn't realize what comment chain this was in, thought it was a comment on the game. Glad people are enjoying Asrielsal's art though!

(+1)

Everything about it, hell yeah

You should totally post that on e621.net or something.

Deleted 198 days ago
(+1)

so don't mean to bother you or anything about it,but was wondering how things were going?,been about two months since you posted the roadmap to the next part and was wondering how along its going~

Developer

Work continues. So far I think I'm MOSTLY still on track to make the 3 month deadline (roughly end of Oct ?) for the first pack, but we'll see. Was held up by a lot of stuff until recently so progress was slower than I'd like. Have several CG finished though, and working on more.

(+1)

monthly deadline was end of september actually,but good to know

(+1)

Better that the guy finishes when he feels satisfied with the final result rather then feeling the need to finish quicker to meet some deadline. 

Developer

Dug through my records for some clarification on this.

The plan initially was to start on the first pack around July 7. But while I technically did, work was extremely slow through most of July due to me having to spend a lot of time on unrelated IRL issues. So yes, due to this delay the effective time since the July start date for the first pack will probably be four months, not three. Three months of solid work, but with a month "wasted" on non-game-related stuff. I'm currently targeting the end of October as stated. I've indicated the initial slowdown in various posts, but hopefully this will clarify the current state of things.

Note that while I take timeliness seriously, dates WILL shift, which is one of the reasons I rarely give especially defined ones. Sometimes up, sometimes down. Sometimes I'll over or underestimate what it takes to get something done, and sometimes, like here, unexpected things will come up. The important thing to me, and hopefully to the fans, is that I'm putting in as much time and effort as is possible, and planning in a way that's practical and doesn't get bogged down in idealism or perfection.

I think the timelines for GT are a perfect example of what to expect. I dramatically missed my first deadline, because I underestimated the scope of what I was doing. But I delivered within a month of the second, which is pretty good for a 13 month project.

(+1)

of course,i never expected you to stick to a hard deadline or anything adn irl stuff happens,ive no problem at all with you taking as long as you need to need to get it done up to the  standards you deserve,i just honestly forgot about the first month irl stuff adn took to looking at the timeline and got mistaken,hope i didnt offend~

Developer(+1)

Oh no worries. It's a balancing act: on the one hand, I don't want to drive myself too hard, or rush too much and sacrifice quality where it matters. It's not like I'm a 90s game company that has to hit "the Christmas Rush" or whatever. On the other hand, it is important that I have SOME sense of urgency, and try to communicate where I am with stuff clearly, so I appreciate the nudge to re-check my dates every once in a while.

(+1)

The game has been magnificent to play, yes, when I saw the title the word "gluttony" came to my mind, since the title was "Guttertrash" and I thought it was going to combine lust and gluttony in some kind of style, Just kidding that if I see a part three where the hypnosis is based on rage or fury, since it seems that with each episode the hypnosis changes color, and acts differently, since in the first episode it was slightly different from how it acts in this one, Likewise, I adore this saga from the first day I found out about its existence!!

Developer

Sorry your post took so long to go up! It was flagged as spam for some reason, a feature I didn't know this forum had. Glad you enjoyed the game though!

(+1)

Don't worry, honestly if you saw two identical messages sent by me, I don't know how the site works completely, simply seeing two options to publish the post, one at the top of the page while another option was at the bottom of the page. I sent one of each, so maybe that's why you got marked as spam

Developer

I only saw the one, but that could be it. Either way though, glad it worked out in the end.

(+1)

I played the first chapter of this game, loved it. At first I didn’t see why it was slow paced at first but now that I finished it I noticed the honest charm with it. The battles, characters, options, and decisions on can make was great. Now that I’m started to play this new one (new for me) I see that it still has that amazing charm and story along with it! However I hate!(love dw) the consequences of my actions :( <3 keep up the good work and I would support this 100%.

Developer

Aw, thanks! I'm glad people are still discovering both games. Got a lot more planned, so be sure to keep an eye out in the next few months.

(+2)

Finally got a bit of time to full explore the game 100%, i dont think i left a pixel unturned! I am excited for any upcoming updates :3

Developer

Thanks!

(+1)

was wondering how to get into that one club area since its locked and the guard tell ya to piss off 

Developer

You can't currently. Planning to implement that as an alternate route with one of the add-on packs (which will be free to those who have bought the game; I call them "packs," but in practice the game itself will just get upgraded with the new content as each one comes out.)

(+1)

cant wait ^^ i really enjoyed the last one. and goodness is there a way to beat the people at the end of the 3rd rout XD 

Developer

What do you mean by "3rd route?" The rush of larger mobs toward the end of the Entertainment District, or the area earlier with the different-colored hyenas?

(+1)

yeah so hard >.< 

Developer

Ok, but...I gave you two choices and your answer was "Yes." :D. No big deal, was just curious which area you were talking about.

(+1)

the larger mobs at the end of the entertainment district with the dif colored yeens. were you cant get your lust meter maxed 

Developer

Ah, ok. Yeah those are all about speed, prioritizing the right enemy, and maybe just a bit of save scumming. Don't just blindly attack: pay attention to where your multi-attacks land, and if one guy's about to go down, sometimes it's worth it to prioritize rushing him with a regular attack rather than waiting for your multi to recharge.

(+1)

Ngl when I saw that cruel serenade had its part two I dropped everything to buy it. I was genuinely excited and not just for the lewd(I do like it of course duh!) But because I honestly like the character of mezz and the universe even if the enemies are simple. This one feels ALOT harder then the first but I have enjoyed challenging myself. I used like all my healing items my first try then realized patch up was in this one. Restarting after locking myself I just pushed through and saved all my items in the first area. I also when closing the game lost my save for some reason.. but no worries I can just now try and do better since my main goal is to avoid getting sent back to the district after a hypno loss. Of course I might accept I get just one and I enjoy the scene (dober daddy am I right?) but Idk like the challenge.

Developer

Excellent, glad you're enjoying it so far! Sorry to hear it took so long for YOU to hear there was a new one out though: I gotta get the word out more. And sorry about the save issue. Commented more on that on your bug report, but yeah, definitely want to get that resolved if it was a bug.

(+1)

No worries about the save, I replayed and found something I missed in a section, and I replayed to try a playthrough where I didn't get hypnotized more than once and then one where I played with the bunny costume to also see the scenes in the p-shop. Was enjoyable so I had no worries about saves. The loss scene for the final boss I also saw intentionally, and it was pretty hawt good game. 

Developer

Excellent, glad it worked out then. Yeah that last one's a fun one.

(+1)

I enjoyed the first game Cruel Serenade and while i would like to play your 2nd game it a bit too expensive, and mostly me not liking to puting out my credit card and birth month online

(1 edit)

The game really isn't that expensive. And I think it's awesome that the first one is free so that players know what they are paying for before buying it.

And while your concerns are valid about inputting your info. Plenty of people before you have made secure transactions on this site without issue.

If it helps put your mind at ease. The personal info any secure online payment process and method requires helps ensure whoever is using the credit card is the actual card holder and not some identity thief.

Developer

Cost comes down to the person obviously. I think it's a reasonable price for what's on offer, but only you can say whether it makes sense as a purchase for you. As for the info, depends what you're concerned with. If it's a privacy issue, I hear you, and that's just one of the unfortunate realities of buying stuff online. I really wish there was an anonymous way of buying stuff digitally (that was actually practical, unlike crypto), like cash, but the powers that be will NEVER let that happen, because they've gotten used to being able to track everyone. If you're just concerned with fraud, there are services that let you make "disposable" cards you can put limits on so there's no chance of unexpected charges. Even without that though, most cards and banks these days are more than willing to assist with fraudulent charges, and you're USUALLY not left holding the back, though your mileage may vary.

(+1)

Hey  I was crazy about the first game and the second gutter trash was released I bought it and I love it keep up the great work. Just a quick question and I apologize if this question is gonna drive you nuts but when will the next big update be released ? 

Developer

No, no worries, glad you're liking it so far. Next content update is slated for late October if all goes well (though keep in mind this is the SubStar date, as announced a while back they'll get it first, then everyone who bought on Itch will get it two weeks later.)

(+1)

Ok awesome thanks for the quick response really appreciate it, really excited to see what the update holds keep up the great work. 

(+1)

*vibrates with excitement*

(+1)

so how are things going bitshift?,curious how the development is going.

Also really excited for the new routes~

Developer

Work continues. Had hoped to have an official update a bit earlier, but this last bit is dragging. Juuust about there though. Still aiming for an end-of-October release.

(+1)

nice,here is hoping~,any teasers you can give for the end of month release maybe?~

Developer

None beyond what I've said so far, no. I will say that this update will just about double the amount of content in terms of scenes though, so it should be meaty enough to satisfy.

(+1)

I am kinda curious how you came up with the name "Cruel Serenade",  Is it the story behind and background is overall "Cruel", is it because it due to the Sin City like world setting and illegal activities raging, or is it about the fate of the protagonist is always tragic. 

Developer

It's two things, kind of contrasted. As revealed in the end of 1, it's a reference to the sound of Mezz beating up an opponent, and violence/conflict more generally. But also yes, it's a reference to the nature of the narrative: it's a game about Mezz losing, over and over again, and suffering various cruel fates as a result. But I also don't want to just nail it down to those specific things. As seen in the end of 2, it kind of flexes and twists to mean different things as the story goes on.

(+1)

Interesting, well could mean the fate of Mezz is about to about twist as well if you wanna go that way, at least not like anytime soon. I love how a character can grow as chapter move on, Mezz became stronger since he can replenish used energy after each fight and have more powerful abilities, but let his luck remain the same would just be perfect, no amount of skill can save you from ass pounding here. I am only more invested in the game and story and will continue to support it.

(+1)

Could have seen it also being a reference to mind control. The messages in his head are the serenade and their purpose is to humiliate and corrupt him. A cruel serenade.

Developer

Also a good thought!

(1 edit) (+1)

Hi! So far I love your games, they are like a breath of fresh air among the furry-themed NSFW stuff! Heck, even the Japanese stuff doesn't really compare, as most of their games are with female characters, and I haven't seen any that have the same dark kinky vibe to them or go as deep into hypnosis and personality rewrite/destruction as part of the main gameplay loop. Your stuff is amazing in this regard, kudos! <3

I have a question though, maybe even a suggestion: do you have any plans for level-down mechanics in the next games?
Something where Mezz can become a noticeably stronger hero, but then the more he submits or gets his brain messed with, the more he forgets all of the techniques, and the weaker he becomes?
This can even have a fun bad end in store for when his level drops all the way down to 1... and then goes to 0, turning him into a permanent blank slate with no way to recover the lost memories to grow stronger >:P

Developer

Thanks, glad you're enjoying it so far! I've considered the level down thing in the past, it actually shows up in some Japanese games. But trying to balance that in a consistent way seemed like an awkward undertaking, so I'm staying away from it for now.

(+1)

you could probably do it similar to that green area in the first one I remember losing a level through that or a mimic chest kind of thing

Developer

That was kind of a stub of me playing around with it, but I never really elaborated on it and ended up pulling that out. In order for it to be fun the lack of level would have to be noticeable when fighting enemies and so on. It is a fun idea though, so I might find a way to slip it in briefly in the future.

(+1)

thanks for the reply 

(+1)

I am glad that you find the idea worth consideration. It is alright if it doesn't fit into these games, I just wanted to suggest it.
Thank you for answering! :)

(+1)

Really like level down thing in games, but yeah it's hard to implement it properly. Personally I think having specific events that use that mechanic and after you're done with them you get your levels back works well, but that can feel underwhelming to some people since level downs are not permanent. Maybe an option depending on if you loose or win decides if you get those levels back could work. Either way can't wait for what you come up with. The previous game became one of my favorite hypno games and I can't wait to eventually play this one when it's a bit more finished.

(+1)

so has anyone found the sausage(i think its called) hidden item and what it does?

Developer

It's definitely in there, but I'll leave it a mystery! It's nothing super important though, just a fun extra. No scene or anything.

(+1)

hello bitshift i like ur game,its so nice!
I hope to play the new game as soon as possible,
but i cant pay on subscribestar Because my card doesn't support this website.
can i pay u 10$ on itch after u email it to me?
I really cant wait to play this game.TT

Developer

Glad you're enjoying it! I may be able to help, but there are a few things to keep in mind: 1. Make your second purchase on this account, then reply to let me know you have (or let me know what account you're going to use.) 2. Make sure the email you have attached to your account is accurate, because that's where the link is going. 3. Download it quickly, because the link will only be up for a couple days after I send it. 4. Early releases tend to have a number of patches as bugs are fixed leading up to the public release. You won't be getting any of these, just the initial release, and then the public release with everyone else.

If you're fine with all that, feel free to purchase a "second copy" and let me know once you have. Also, note that while I'll try to be quick, I may be in and out a bit the next few days, so it may take a day or two for it to get sent out.

(1 edit)

I bought it again just now,please send email to [redacted] ty

Developer

Got it, but you probably don't want to post your email publicly, you'll get spammed to hell. Give me a bit to check and get it sent along.

Deleted 140 days ago
(+1)

I got it ty

(+1)

Subscribestar wont take my VCC, do you mind if I pay you over paypal instead? Thanks!!

Developer

Not directly, but if want to do like a2ce7y above and buy the game a second time (as that comes to the same amount), then let me know the account you used I'll send it over, with the same cautions as I gave a2.

(+2)

Not gonna lie, I've never had a specific kink/interest in humiliation or hypno content before, but this definitely won me over. I think the concept of gradually becoming more and more depraved (in a lust filled way) by the constant defeats is a pretty hot touch and I'm 100% into this series now. With the content update established is ch.2 complete and next steps are ch.3? or is there still more for ch.2 to be done?

Cute character and fun game, keep it up!

Developer

Excellent, exactly what I like to hear. Part of the motivation to make the games hypnosis/mind-fuckery focused was just that there was so little out there that was good, but I also always try to make them fun explicit games overall, rather than just niche titles, so I'm glad whenever I hear they're having that broad appeal. And you've got it exactly: they're hypnosis games, but more broadly they're corruption games, which is a lot of fun.

The first content pack that was just finished caps off all the absolutely crucial stuff. I have two more smaller ones planned, but we'll see what the timeline on those ends up being.

(+1)

I hate to be THAT guy but I just have to say: even though i do appreciate the more work this has compared to the first chapter it is more difficult. Although I find the challenge introduced in the first chapter more fair, I somewhat dislike the mechanic where if the enemies stuns you then they immediately go first which allows all the enemies to attack you twice. If I remember correctly, you mention that this game is somewhat stealthy (I could be wrong), I didn't have a problem with it that much compared to the first game but in this game it's a bit more difficult as well. It's not a big deal since I find myself beating all the enemies anyways but it's difficult to be stealthy when their speed is pretty much the same speed when sprinting and they'll walk ANYWHERE if you're patients trying to be stealthy. I had this happen, I was planning on moving pass by an enemy while I was hiding is an alleyway and found the enemy walking right into me lol. 

I bought the update from your support page and appreciate the new content. I'm aware that you can defeat Mahir and not get the hypnosis effect to make everything easier, but I decided not to just in case it would affect the ending of defeating the last boss. 

(+1)

I decided to backtrack from a previous save file and I tried a different approach instead of beating all of them. I definitely find this more doable than previously when i made the original comment. I was stuck at the right alley where I had to fight all those stages of hyenas that were waiting for me. When you lose to them then it's gameover (in my case since I was in my third stage of hypno). I guess I should saved my special move for those and just preserve them when I'm fighting the normal enemies. 

Developer

So first of all, thanks for the feedback! While I like hearing what people like, hearing what they DON'T is also important. May not always result in a change for a variety of reasons, but I at least want to be aware of what is and isn't working for people.

Second, there are a few different things that are getting entangled here:

1. During the normal, initial playthrough of the entertainment districts, the enemies have a daze move they can use on you. This immobilizes Mezz for a few turns and lets them get his submission up easily. This ability exists for a reason: without it, it's actually fairly easy to steamroll the early enemies if you're careful, even without using the charm. I felt the gameplay needed a little more unpredictability, because TOO much power or agency in combat in these games makes them boring; there has to be some risk, something keeping you on your toes. That said, I've done my best to make sure the enemies don't spam this ability, via a bunch of manual checks, both to make sure it DOES show up every so often, but also that it doesn't get overused. That said, RPGMaker's RNG is...odd sometimes, so you will get some weird lineups every once in a while.

2. If you lose 3 times to the mobs, you then go into a different stealth gameplay mode in that section. The daze attack is no longer a factor, because you don't enter combat. In this mode, the enemies are on set paths to facilitate sneaking past them, rather than their random movements in the normal mode.

With all that said, it is still somewhat possible to avoid SOME of the enemies in the normal mode, and you certainly don't need to fight all of them to progress. But yes, in normal mode you do end up fighting most of them. The stealth aspect is more in that particular mode.

And yes, the main purpose of the special attack is crowd control, and you'll mostly need it for that last gauntlet. It IS possible to get through without using special there, but pretty hard as you'd imagine. But yes, overall I'd definitely recommend avoiding fights if you can. Cruel Serenade is far from a survival horror, but it is a bit stingy with items, and those that are given are provisioned in order to get you to your goal, not to defeat every mob on the map. So in that sense even the normal gameplay is a little "stealth": you're trying to avoid conflict if you can, because you're always just a little (sometimes a lot) behind the 8-ball.



(1 edit) (+1)

What kind of voice do you think Mezz would have? I personally think Michael Kovach would fit really well canonically.

Developer

Oh I couldn't even say. Probably something cute and with attitude, a bit 90s. Like Sonic's voice in the old cartoons. Not EXACTLY like, just in that genre of snarky 90s heroes. But with the obnoxiousness turned down slightly.

(+1)

That is quite perfect, except cocky hero actually get fucked here.

(+2)

I love your game Mezz and it's so cute and endearing don't let it down even after 5 chapters it deserves to have more art of its own a comic will be cool again thank you the rabbit sounds my favorite animals Long live our long-eared favorite

Developer(+1)

Glad you like it! To be clear, I'm Bitshift, not Mezz, but I appreciate the enthusiasm all the same.

(+1)

I know well but I speak well of Mezz for this time thank you for your answer

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