I am so buying this. I DONT CARE!!
And so I did, I love everything about it, there's nothing that make me so happy since.
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Been following your work ever since I found you on Derpibooru.
I must say, you've done some fantastic work with Cruel Serenade, while I did encounter a few bugs here and there, it wasn't anything major.
I enjoyed hunting around through the game for little secrets and other hidden stuff and was pleasantly surprised to see some hidden plots going on, down a certain alley.
While I'm not yet done with everything, I've enjoyed my time immensely so far, thank you for all your hard work Bitshift, I hope this serves as a little motivation boost and that you continue to be successfull in your developer endeavors♡
Wow all the way back to Derp! You have been with me a while.
And thanks, I really appreciate it. There's been a lot of interesting ups and downs trying to get game stuff working, and I never expected to be doing it this soon. But the opportunity came up, so I kind of had to jump on it. And so far, I'm glad I did.
I've been really excited for this game for a while and I remember you mentioning different starting points depending on what ending you got in the previous game. I started a new game but haven't seen any prompts or anything mentioning the ending of the last game so I'm curious if I need to do something to activate that or if I am just too hornybrained to have noticed.
Read the following update post to the previous game, it will explain how to transfer your ending to the new game. Cruel Serenade 0.3.3 is up! - Cruel Serenade by bitshiftgames (itch.io)
Yes and no. All modes are playable to the end, but Slut Mode just loops back to the normal boss fight for now. Eventually it will have it's own fight and end scene, and possibly a few other art assets as well. I'll be sharing a roadmap with more thought-out time frames for new content in a week or so, but I'd say we're at least a couple months out.
Heya
There, the 1st game I've bought here and was it worth it, the 1st chapter already got me hooked so I had to. This was so worth the wait though, the game's ambience, story and music fits so well all together it had me sucked in from start till the end.
I loved every minute I've played so far and can't wait for whats to come in the future. Thx for all the hard work you've put into this.
I might hop in later today to find some events/things I might have missed
Peace :3
Oh I don't doubt it's possible. RPG Maker MV games are just javascript interacting with a canvas element in a browser. But there's a difference between POSSIBLE and RELIABLE, STABLE, PREDICTABLE etc. That's the reason I ultimately decided not to update the pixi and NW frameworks under the hood, and the reason I won't be distributing a mobile version. People are welcome to buy the desktop version and adapt it on their own to run on mobile if they like, but doing so "voids the warranty." I won't give any support, or spend any time troubleshooting/bug hunting on any mobile versions. Performance will suffer, plugins will break, and things like the DataCrystal system are utterly impossible without some really nutty stuff and the nightmare of navigating the file system of a phone.
I liked the game. Through i have few comments and suggestions.Comments-game is nice,i like your draw style and writing skills,also kink of this game appeals much more to me than grove (through would you ever add bdsm?),also i think so far game kiiiiinda lacking nsfw artworks (atleast in comparison to other games of similar type).Suggestion: 1-quick skip scenes (losing CG's and such) option,2-why main character have tapering p but all other enemies have humanoid p,even the dobermans,can you give other characters animal genitalia too? 3- you can put constant slurps/other sounds during CG's and in fight. 4-maybe put less enemies or make new content appear more often,cuz this getting rly boring to fight similar enemies each second and not getting any new content for 20min.
Thanks for the feedback, and glad you're enjoying the game so far (or at least some of it.) "BDSM" is kind of a nebulous thing. In terms of powerplay, that's already obviously in the game. Bondage as well, though only lightly, as is a VERY light bit of pain with slapping and such. In general I tend to not think in terms of "BDSM" or any specific kink (besides mind-fuckery of course), but just what make sense and presents itself as the narrative unfolds. There will be more art as time goes on: art is the most costly part of the process in terms of time and effort. This game took 13 months to make, and a good third of that (at least!) was just art creations. On the other suggestions:
1. Most of the scenes are designed so that you'll only really see them once. The notable exception is the end fight, but unfortunately there's not a good way for me to put a detection counter there because it doesn't loop. Losing is a game over, so there's no way to add the information that you've already lost once to the save file to trigger a "skip scene?" prompt. In theory I could monkey around with a separate file to save this information, but that has downsides too (wouldn't be able to tell two different playthroughs apart for example).
2. Ha, glad you noticed. Just kind of the way it turned out. I try various things as I'm designing characters and end up going with what works. I just wasn't happy with more animal-esque junk on the enemies, or more human stuff on Mezz. It's a little inconsistent, but not the end of the world.
3. I experimented with some various sounds, and in fact GT DOES have more sounds than CS1 did (especially proud of the slaps). Ultimately I just wasn't happy with the way more obviously explicit sounds felt. Ended up taking you out of the experience. I'm also mindful that some people might be playing this in less than entirely private situations, and given that I've been there myself, I know I appreciate a game that, should the headphone plug get yanked, won't immediately blanket the entire apartment with the sounds of an orgy. By sound alone, Cruel Serenade sounds (mostly) like a perfectly ordinary game, and that's intentional.
4. Like I said, some new content coming eventually. Probably not a lot in terms of extra battle content or new enemies though. Might have a little additional stuff there in the last pack.
It looks like you figured out the answer to the first question, but GT is the second game in the series, so yes, they're related, and you can transfer some information via the DataCrystal file. It's not required, but you will potentially miss out on a scene, and more in future games. Endings of GT are not effected.
Also, try not to double post: you can edit your posts if you thing of something else you'd like to add.
Took a look and figured it out: when I re-did some things to fix an earlier bug, I forgot to apply the new switch logic to both the Hyena thug AND the stairs themselves. You probably triggered the scene by trying to go up the stairs in the Porn shop. Talk to the hyena beside them instead. This'll be fixed on the next bugfix release.
I have...no idea how that was missed. Yet another switch that wasn't getting flipped back correctly (in two different places!). I've tested the patch in a number combinations and it SEEMS to be fixed now. I certainly hope so, as this is the third time trying to get this simple thing to trigger right. I must have been changing something each time and forgetting to account for it. Regardless, it's fixed now. I'll try to have the new version up fairly soon. Surprised you were the only one who brought this up, though it isn't a COMPLETE progress barrier: you can still get around it by defeating Mahir when you first meet him.
just bought the game,and its really good,if i could suggest a hidden easter egg somewhere?,maybe in the entertainment district,put up graffiti thats effectively a trap,have the character reads it and it hits a trigger,then he goes to the next one in a certain order getting more and more brainwashed leading to an ending scene or something?~,you had a graffiti that was 'yeah just like that' which makes me feel like the potential is there,you could have it be slightly off color from the blue kind,or maybe do something with the glowing green phone at the back of the city portion,it looked important and i tried to interact with it at first
Thanks! It depends on how you define easter egg, but there are a number of things in the game that are somewhat more obscure. Have you found the keys yet, for example? Or the Street Sausage? And there's actually one reference not a single person has commented on yet. None of this is essential of course, but there are some minor things hidden here and there.
ive yet to find the street sausage,though i would love more stuff with the thing that happened in the side alley~,you know the one where the person disappeared?,dont want to get too descript for people so not spoil
but yeah maybe the dogs perverted the graffiti in the entertainment district,and have it so each one mezz finds puts him more and more into a hypno slut mode more or such,fun stuff like that