Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

You must be 18+ to view this content

Cruel Serenade: GutterTrash may contain content you must be 18+ to view.

Are you 18 years of age or older?

or Return to itch.io

General Discussion Sticky

A topic by bitshiftgames created Jun 15, 2023 Views: 18,806 Replies: 420
Viewing posts 115 to 134 of 134 · Previous page · First page
(+1)

will we ever see Mezz top or is he forever a bottom 

Developer

98% bottom. I wouldn't rule it out entirely, but you're going to be waiting a long while.

(+1)

so he is he like a willing bottom to like if he wasn’t hypnotized and we in sexual situations with someone he actually wanted to have sex with would he want to bottom or top 

Developer (1 edit)

Ah, that's a good question, pondering the actual character. There's three layers: 1. How he sees himself. 2. What he actually is. 3. What the hypnosis makes him. He sees himself as 90% top, way too cool to bottom unless he was doing someone a favor. In reality, he's probably closer to 70 sub, 30 dom (That smugness isn't ALL self-delusion). But the hypnosis switches off that 30 (and massively amplifies the 70), making him 100% long-eared sex toy.

ahhh okay 

(+1)

Hello, to begin with please forgive me for the more than doubtful English because I am French:




but the scene in GT with the wild boars will have a sequel, because I love them.




Thank you for your reply.



Developer

Oh hey, another fan from France, glad to have you!

There will definitely be more boar, but not until the 3rd game.

(+3)

had an absent thought, what would the remaining flavors of mind control even be? just asking because theres really not many er existant flavors so to speak... and for some reason i cant really see mez being a hypnotized dom top or a stepford so i thought i would ask incase theres a dev roadmap someplace.

Developer(+2)

Oh believe me, there's still plenty to explore. You'll have to wait for the next game to find out what they are though, not spoiling anything.

(+2)

I'm calling it here, Red will be the final Hypnosis color.

(+2)

Whoever uses red is probably the one who made the deal with the boars in the first game in addition to working with Mahir, probably some smaller bits of programming hidden in each of the other hypnosis techniques maybe that can be triggered when it's put together. 

(+1)

Hey Bitshift, I hope you are doing good as always. Do you think you would collab with some other artist in the future chapters? I can imagine that you will have much lesser workload and more CG scene potentially.

Developer

No, for a variety of reasons I kind of have to do it myself. Cost was one early on, though that becomes less of an issue as the game picks up. There's still the issue of trustworthiness and branding though. For a game like this, the art IS the game to a large extent. Unfortunately, artists have a tendency to be...flighty, and that's dangerous in a situation like this. What happens when I hire someone to do art for a game, and they bail for whatever reason before it's finished? What happens if they finish one, but then can't stick around for the next? What happens when they realize "Wait, art is the hard part, why am I working for someone else? I could just make my OWN game and keep 100% of the profits!" And I mean good for them, but that doesn't do me any favors. I also need someone who's not just ok with, but enthusiastic about the kinks being explored. When that's one person, that's pretty easy. When two have to agree, much harder. So I'd need someone who was:

-Willing to work for...something, but not a lot

-Insanely, unreasonably devoted to the project

-Perfect mind-meld with me on kink

-Had a style that matched what I was looking for

-Was very hard-working and reliable

Kind of a hard list to hit. These worries aren't theoretical either: I've seen MANY projects stutter and die because of struggles in this area. Until you become a big company that can ensure reliability through substantial pay, the only really safe bet is to do it yourself.

And even all that aside, I enjoy the challenge and satisfaction of working on it myself. Even if the skill level is modest, it is improving, and is already far more than I thought I'd get to (though still far less than I want).

(5 edits) (+1)

There's not alot I can prove to you that I can do all that but I am willing accept every terms you stated, basically you don't have to pay me anything at all. If you still remember the mail at the furaffinity a while ago, my offer is still up. This would be an honor if I can help whatever I can.
edit:grammar

Developer

I'm good for now, just wanted to elaborate a bit, since this comes up a lot. Appreciate the offer though.

(+1)

Understood

(+2)

how goes the next content update? Everything on schedule? Any unexpected hang ups? 

Developer(+1)

Fairly well. It'll be close, but I'm still trying to hit the end-of-march deadline. If not though, it won't be too much further beyond that. Art is done, hard programming is done, just some writing and a lot of little connective tissue stuff. And some testing of course. Getting close though.

(+1)

I love the music choice in the game! ^^

I especially love the music in the background of Khazeem’s fight :3

Developer

I'm glad, cause MAN did it take some time trawling through a bunch of sites to find what I was looking for. But you gotta have that personality, you know? Especially because in a game like this, you spend a LOT of time listening to some of the tracks. Me even more so when bug testing. So they have to earn their keep, or they get tossed out quick.

But yeah, Khazeem's is definitely a good one. I was really pleased with myself finding the title theme too, took a while but it fit perfect.

(+1)

oh yeah I didn’t mention that but the title theme is great :0

And I also love the battle theme, dancing with powder. I added whatever I could to my YouTube playlist lol

Developer

Oh yeah they are mostly on there aren't they? Not really study music, but exercise maybe :D? Anyway, glad you're liking them.

(+1)

only a couple were on YouTube and I think they just said on the thumbnail free bgm, but yeah I’m loving them! :D

And I think I’m about to finish the second game now too :3

Developer

Excellent! Be sure to check OpenFirePlace's guide if you want to make sure you haven't missed anything. And the new stuff should be out soon!

(+1)

Oh! ^^
i can’t wait to play the new stuff too! :D

I only have some of the slut mode endings left

(+2)

any news on the update?

Developer

Chugging along. It will be close, but I'm still shooting for a release by the end of March (for those on Subscribestar, as always, two weeks later for everyone else). Art's been done for a while, just chewing my way through writing, testing and some last details here and there.

(+2)

Vibrates excitedly

Developer(+1)

S O O N.

(+1)

hey is this like a rare thing? Or did you just add this😅

Developer

Nope, been there since the first Content Pack. You get it after a certain ending :D.

(+1)

ohhhh good to know ;3

(+1)

when will we get to see what’s behind the locked door after the boar encounter assuming we can’t see it already 

Developer

Oh that won't be till the third game. Each one will have a little bit of extra stuff going on in Haven before the main game. We're just about finished with GT after this content pack. MAY do one more small one with an additional job in the gutter plaza, but that'll be it. Then on to 3!

(+1)

Interesting

(+1)

i wonder what the odds will be that mez keeps the bunny suit if their minds fried enough? would be a good humorous bit and a way to show mez acumalating mental pollution for a lack of better term.

Developer(+1)

Certainly possible given some of the endings. But we'll have to see.

(+1)

is there a button or hotkey to hide the text-box during sex scenes? i'm thankful the box is somewhat transparent but still love watching Mezz having fun in full detail hehehe <3

Developer

I was going to say right-click, but shockingly it seems like this functionality is completely absent from RPGMaker by default. I've found a plugin that does it just fine, but it also seems to slowdown the skip speed you get by holding down enter by a bit, so eh. Will test and possibly include with the next bugfix release.

(+1)

Hello can someone tell me what these keys are for please?

Developer

Try them out in a battle.

(+1)

where'd you get those keys?

Developer

Poke around a bit more in the side alleys off the main plaza.

(1 edit) (+1)

So a weird question, why do the protagonist stand at the right side instead of left like most RPG battle screen do?

Developer

Just the convention from a lot of Japanese games I was emulating that I carried through. If I had to guess, it might have something to do with them reading right to left instead of left to right, but that's just a guess. For what it's worth, these kind of games also require a really large and detailed player character sprite, and I think it feels more "balanced" to have that on the right than on the left for some reason.

(+1)

Hey there, loved the game and have been watching your work from when you first launched Cruel Serenade! Just a few questions if you don’t mind.

— The scene where Mezz inspects a certain vent (being vague to avoid spoilers) and you play as a different person for a little while has got me wondering. Do you plan on future scenes in other games where you’re not actually playing as Mezz or is that a one time type of deal?

— With Scratch being an actual ally to Mezz and Mahir being… nicer towards Mezz, do you plan on adding more characters in the future that are named friendly NPCs or will we see something more similar to the first game where it was Mezz solo the whole way through.

— Lastly, will there ever be other weapons Mezz uses or will it be the same staff for each game? Just curious since we learn more moves but never any different beating sticks. And will moves such as the Dodge from the first game and the Dazzle Blast attack carry over or is each move in it’s own game and that’s it?

Sorry if these are dumb questions, and thanks for working so hard on bringing something this cool to itch!

Developer

No, always glad when people have questions like this. It means they're actually getting into the game and story, which is great!

I can't say one way or the other whether I'll have more non-Mezz gameplay, It kind of comes down to what presents itself story-wise. I will say I probably won't have FULL gameplay, fighting and all that, because lord would that be a lot of new art assets. But I have full walking sprites sitting around for most of the characters, so if it's something like that, it's always possible. Just depends on how things go.

Scratch will definitely be sticking around, and have some extra stuff as time goes on. I probably won't be introducing any other allies/rivals that kind of thing, but there will obviously be new named characters with each chapter.

Almost certainly just the staff. It's an art asset's thing: I'd have to redraw something like eight battle sprites for each new weapon (and the nude versions, and on and on). Plus the staff is just kind of his thing, it's part of his design and all. The plan with the special moves are that there's a new one for each chapter to keep things interesting, but none of them carry over. Balance would quickly become a nightmare if I had to account for all of them.

Thanks for the questions, and for playing the games!

(+1)

I could see Scratch doing some stealth portions but with some hacking mechanics like turning off cameras or making a machine malfunction to distract a guard. 

Developer

Yeah, there are certainly some possibilities there. PROBABLY won't be doing any big play-as-Scratch sections, just kind of the way the story is at the moment, but we'll see where we end up as things come together.

(+1)

When going to the middle section, there's stairs leading down to a a bar in the alleys. Are those part of a future content pack or just flavor?

Developer

Nope, just flavor. I guess I had it in my mind that I wanted him to have an excuse to be bringing the clients over there, even though they...just use the alley anyway. So it could have just been bare, but I think in my mind the implication was "hey big guy, let's go to the shady BAR and fuck, and then they never quite get there. Game dev is not always a straight line.

(+1)

Hey just wanna say I've really enjoyed playing your game on fansly its really hot and hits all my fav kinks. Love watching this cocky bunny get railed. Keep it up can't wait for more content. 

Developer(+1)

Oh this is INTERESTING. I've thought a few times it would be neat to actually see someone stream the game, but resigned myself to that never happening because Twitch and Youtube are very against hard-core bunny fucking action. I had no idea one could even stream on Fansly (though it makes sense), let alone that there were people doing game streams. But wait, is this an announcement of a stream today, or have you already done it? Either way, will definitely take a look, certainly can't pass up the opportunity to finally live my lifelong dream of being Devin Chat.

Also, took me a moment, but my, that's a very familiar outfit you're wearing there :D.

(+1)

Im playing the 2nd half today!  we just got to the dlc  last weekend and got to our first breeding pole scene before ending we'll be continuing the rest of the game today. around 7:00cst

And yes I loved the outfit so much on Mezz i Had to draw my self in it. I can't wait to see the rest of the dlc and the ending of the game i think my community is gonna love it. 

Developer (2 edits)

Nice! Well I'm in, will take a look at the VOD and drop in for the second half (hopefully, my browsers don't seem to play well with Fansly.) Also, if you aren't already, remember you can check OpenFireplace's handy reference chart to make sure you've seen everything, since I haven't got a gallery in yet (soon!).

Also holy shit, sorry I never responded to your question on the first game! I check notifications pretty regularly here, but sometimes Itch just...breaks and I don't see a comment. Or maybe by the time I saw that one you had already figured it out? Glad you got it in the end though.

(+1)

Hey i got that save file for you but not sure how to send it you can find me at johnnyjellyjaw on discord or tele and send it there. 

Developer

That is... a good point, will message you there.

(+1)

what is the difference between the different ending save file transfers?

Developer

The startersave is for people who have already played most of the game so they can get to the most recent content pack quickly. The DataCrystal transfers some extra information from the original game. At this time, it only unlocks one additional scene, but other information is carried over as well, and it will be used more in future chapters.

(+1)

sorry. I meant between the 2 data crystal endings. do they do the same thing? or do the different endings add different stuff?

Developer

The scene in GT that the DataCrystal file unlocks is unlocked based on number of defeats in the first game. Low defeats mean no scene, mid means a scene, but you can fight to avoid it, high mean the scene is forced. Any ending in the first game where Mezz leaves the island will write the file with the relevant information. The other information in the file is not currently used, but will be later.

oh thats sick. thank you!

(+1)

odd question. how many is alot or middle amount of losses? cus my slut mode one only had 3 losses. i set mine to 2 losses and rebeat him the big pig. since that's the closest idea i got to middle

Developer (1 edit)

Had to go back and check to be sure. 0 and 1 defeat do nothing, 2 and 3  get you the scene. The other information is unused for now.

(+1)

fuckin perfect thank you! sorry for the odd question i couldint find the info just checking pages. looks like i made the right call getting that extra loss! lol

Developer

Ha, no problem, glad to help.

(+1)

Not sure if this has been discussed before, if so I apologize, I am still fairly new to the series, it's been 2 and a half months I think. However, in terms of content of the series that I'd like to see/be willing to pay for beyond what's already available (unless I missed it somewhere), I'd be interested in a Mezz (or CS/GT themed, potentially options for other characters as well) Poster. Option for SFW/NSFW. I know you are focusing on the game itself, and I don't know if it's appropriate of me to ask you to take your character to that kind of medium, however I thought I'd throw this out there and see if maybe I'm not the only one interested in something like that, and if it could be a possibility in the future. 

Developer

Oh no worries, I'm always glad to hear ideas, though obviously I have to turn down most of them. This is actually an interesting idea, and one I hadn't considered. I tend to take a chuckling, self-effacing view to the idea of merch for the games for the most part: a. Are people really THAT enthusiastic and b. Do they really want to advertise in public that they're jerkin' it to a cartoon bunny? But a poster would be...somewhat private? And fairly cheap and easy to contract production for, shipping etc, with some decent room for profit margin (sounds mercenary, but you have to understand this stuff takes time, and I'm running a business, so it has to generate at least SOME income to justify itself.)

So yeah, I actually really like that idea. That said: Time. I am currently working on the third Content Pack, and getting some IRL stuff sorted. After that I have to immediately dive into Chapter 3, giving it 150% of my time and energy because 1 was important, 2 was important, but 3 is also very important to get just right for a variety of reasons. Without even researching it I'm guessing it'll take me two to three weeks to whip up the art, and probably at least another month to get all the logistics of printing and ordering worked out. So it's probably not happening until after the initial release of 3 is out. That said, if you or others have suggestions for services to work with on this, I'll definitely archive them for reference later. Those kind of groups have a history of being unreliable, disrespectful of IP, and cutting pretty aggressively into profit, but it definitely won't hurt to get a jump on researching the options.

(+1)

gonna throw my two bits on the poster idea, rather then just charactor shots why not location shots as well from a first person perspective? bet some really nice images could be generated from that,

Developer(+1)

Will have to ponder, but certainly some interesting possibilities.

Viewing posts 115 to 134 of 134 · Previous page · First page