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[99Floors] Mega Update 2.0.0

A topic by JimJones created Sep 02, 2018 Views: 616 Replies: 2
Viewing posts 1 to 2

99Floors- the impossible rogue lite which no one in the world has managed to beat even after three months of attempts - has just undergone a MAJOR update! We are pleased to announce that version 2.0.0 is now out, which adds masses of new content to the game.

Download: https://luke-p78.itch.io/99floors

Official Website: 99floorsgame.com

Changes:

  • Dual wield any two weapons and switch between them
  • Equip shields which have a chance to completely block enemy melee attacks (not projectiles). Find them in chests or buy them in shops.
  • Damage counters are now displayed when attacking foes
  • 20 new weapons have been introduced (including guns and melee)
  • Shops now have a larger variety of items, including more weapons and shields
  • A wall is spawned at the end of each floor to stop players jumping off the end ledge thinking something is beyond the abyss (this new wall spawning was the culprit behind the above error, now fixed)
  • Find 6 different spell books allowing you to use magic attacks/spells. Your magic meter is displayed in green and replenished by collecting green vials in your run. Spell books are found in some chests.
  • Guns have been overhauled as before they were generally not as good as melee weapons. You can also now shoot upwards by shooting while looking up.
  • To keep the games intense difficulty and balance out all this new content which assists you (such as dual wielding, new weapons, spells, shields, and better working guns) it is only fair that new traps and hostilities were introduced. As such enemy turrets now spawn on walls, ceilings and floors. There are three different types of turrets: normal, rapid, and scatter. The names are pretty self explanatory as to the difference between each one. The turrets can be destroyed and exploded however. Also, look out for red drone mines. They will activate if you get too close, running towards you and exploding.

Admin

Looks great. I recommend posting a devlog to you project page as well since it can help boost the project on itch.io's listings.

Thanks! A DevLog is something I will look into.