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PolyTrack

A high speed low-poly racing game. · By Kodub

Suggestions & bugs Sticky

A topic by Kodub created Jun 10, 2023 Views: 5,901 Replies: 325
Viewing posts 8 to 27 of 151 · Next page · Previous page · First page · Last page
(+2)

Thank you Kodub for this nice little game! I wanted to create a game of this kind about 15 years ago. But you did it better than I could even imagine!

Please add:

  • Different time of the day: evening, night;
  • Headlights on the car so you can drive nicely at the night;
  • Best tracks from players to game default levels pack;
  • Multiplayer if possible;
  • Riding together with bots;
  • In-game music;
  • Points;
  • Drifting and additional points for drifting;
  • Levels and car colors cloud save with passphrase (like it's done on DuckDuckGo).
Developer(+1)

I'm glad you like the game!

  • Evening is doable, but I worry playing at night would be a bit dark with just the car headlights. Since I wouldn't be able to have additional light sources without a new lighting system. But maybe I'll give the option anyways. We'll see!
  • Will definitely need some headlights if I implement night maps!
  • In the future, I want people to be able to share tracks directly in the game. I might also have a curated list of tracks in the game till then, but nothing has been decided yet.
  • Multiplayer might be possible, but it would require a lot of time which I need to implement the leaderboard and the track sharing feature in the future. So not anytime soon, sorry!
  • It should be possible to race against ghosts from other players from the leaderboard in the next version. As for AI drivers, that's not possible since the tracks are too complicated.
  • I've been thinking about adding in-game music as well, but I worry it would become annoying in the long run. Would like to look into this a bit more though!
  • I might have some kind of scoring system in the future, but it's not something I've thought about much.
  • I might add a stunt mode in the future, but not anytime soon.
  • Using a passphrase to recover user profiles is a really good idea! I'll look into adding this in the next version, but probably not for tracks since they require too much data.
(+1)

there should be a way to have laps in tracks

Developer(+1)

There should!

(+1)

very fun and simple game!  I can see a lot of potential in this game you should add more kinds of cars you can use.  one problem I had tho the cars fall down very easy. thx for reading! :D

Developer(+1)

I changed the collision model of the car a bit so you don't get this weird bounce and roll as much when you hit a barrier.

So it should be a bit better next update. If it's still a problem I guess I could make the barriers a bit higher too.

Don't worry about the collision bugs and all, they are part of the game, it adds up to its charm it also makes possible incredible stunts and even more creative maps

Hey, love the game. One thing I would find awesome is a platform in the shape of a triangle, since i like to make big maps with huge turns, like half a tile cut diagonal, so that i dont have to place corners all the time

Hope this makes sense

Developer

It makes sense! I'll add it to my todo.

Keyboard shorcuts

Add keyboard shorcuts for the editor: Going up and down, delete without having to go all the way up to the delete tool and then all the way down

These are things that would make creating maps much easier


Sorry for posting this if there is already shortcuts that I didn't find

Developer

For going up and down you can hold shift and use the mouse wheel.

But I might add some more shortcuts and maybe some instructions for the editor somewhere.

(+1)

You should make it so you can press space to drift.

Developer(+1)

I can experiment a bit, but I'm not sure how the car physics would behave.

A drift function sure will be top-notch, you can do like with trackmania with requirements to activate drift, not a key to press. Thanks for the game, I can finally play a good racing game on my potato computer!

I would actually love it if there was like an in-game tournament against others every once in a while like Cup Of The Day but i understand its very hard to code it. :)

Developer

It would be quite difficult, so probably wouldn't implement this for a very long time.

Would be cool though!

Can you add a cockpit view? It would really help. I love this game!!

Developer

Sure!

add a sign with text in the editor for custom tracks

Developer

Would be cool! But also a bit complicated so maybe in the future.

when you go above 300 kph while on a wall turn block your car goes into the ground and slides out every time this also happens when you are holding w above 270

Developer

Yes, the grip is a bit strange when riding on walls.

Not sure if it's fixable.

This actually doesnt happen for me.

I think its ok if u tap keys instead of holding them

Hey Kodub 

just wondering if it would be possible for you to add like an airbrake since its hard to make long jumps since u land upside-down

Developer

Maybe!

How do you imagine the airbrake would work exactly?

(+1)

The way it  works is that when ur mid air u can tap brake to stop the cars rotation

Itd get a great addition for landing long jumps :)

can you add wasd movment to the editor please? im on my laptop and dont have a mouse

(2 edits) (+1)

oh another thing you could add is a booster piece that goes on top of tracks. it could increse your speed to somewhere around 375 km/h

if the physics get all janky because of it i understand not adding it.

Developer(+1)

Definitely something I want to add in the future!

I believe the physics should be able to handle it without any issues.

Developer(+1)

Sure!

Deleted post
Developer

1. I think this might cause some problems. Or maybe I misunderstood what you meant?

2. Sorry! It's already been toned down a bit in the next update. It was never intentional and is just a side effect of the wheels hitting the barrier before the chassis of the car.

3. More customization in general would be really cool! Such as different spoilers and wheels. The next update miiiiiiiight have some more color patterns to choose from but most likely not since I already have a lot of stuff to do for this update. Very likely in the next update after that though!

(-1)

If you change the physics, you may want to reset the times on the official track

Developer

Yes, all records will be reset.

(+1)

Plz don't change it too much

Any ETA on the next update?

Developer

Hopefully this year.

I'm sorry if any of this sounds harsh. It is not my intention. I like the concept. It's a lot like TrackMania, but it has a lot of issues I'd like fixed before adding new features. 

My main issue is the physics. Mainly the lack of gravity on the car. The 1st turn on track 1 makes you just fly off unpredictably. This ends up as just having to reset over and over on the 1st turn of the game. That combined with the lack of slowdown when hitting walls just makes the car launch into space if you hit the wall even slightly. Those physics just don't work well with the TrackMania style levels with sharp precise turns. That doesn't have to be a bad thing however. 

Track 5 showcases sections where the physics are very well utilized. The long tunnel sections with obstacles are incredibly fun and it's where the game really shines. Focusing on that would be a really good idea. It also gives it a niche that's split from just being a "TM clone".

I love that you added a map editor instantly. The car color customization is also great. I also like the look of the game just wish the lighting was a bit better on some parts cause the road can get really shinny at parts.

All in all I've enjoyed the game and I see a lot of potential for it in the future. It'll just require a good amount of work to get there.

Developer(+2)

I agree that the physics are kinda strange. The bounce when hitting a wall has been toned down a bit for the next update. The reason this happens is because the wheels usually hit the wall before the chassis causing the car to be launched into the air by the suspension. This is quite hard to balance because if I make the chassis extend too far forward it will hit the ground when driving up a ramp for example. I might also experiment with making the barriers higher or a different shape.

I should definitely take some time to go through all the materials in the game. I agree it's too shinny sometimes!

I'm glad you like the game!

Can you please add an exit test mode button in the editor so that everyone doesn't have to exit the whole game and start from scratch each time they want to change their level

also in the main tracks too

Developer

You should be able to press the escape key to exit the test mode. Doesn't it work? Or is that not what you meant?

an input display and a designated ghost replay function would be nice too

Developer

An input display isn't planned. I'd would say it's quite low priority.

A ghost replay function is coming at some point! But I'm not sure if I'll have time for that in this update. I don't want to delay the update longer than necessary.

Deleted post

This would help me a lot

Developer

I've been thinking about doing this actually! I'll definitely have to at some point since the problem will just get worse and worse the more track parts are added.

with the new update will the bug where if you try to steer as soon as you land from a jump you spin out be fixed?

Developer

I think so!

Deleted post
Developer

Yes!

please make the ghost less laggy, when I run the tracks without ghost it goes without problems on a good stable fps, but when I have a ghost I have alot of fps drops (severe) in corners or slopes

Developer

In the next version there will be an option to disable the ghost car to improve performance.

I'm also started working on multithreading for the physics simulation but it's not so simple so I can't make any promises, but it could potentially improve performance by a lot.

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