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PolyTrack

A high speed low-poly racing game. · By Kodub

Suggestions & bugs Sticky

A topic by Kodub created Jun 10, 2023 Views: 5,647 Replies: 325
Viewing posts 105 to 124 of 151 · Next page · Previous page · First page · Last page

I Can Changed And Fixed for the Next Update:

  1. Multi-lap of Laps (Minimum 1 Lap, Maximum 999 Laps)
  2. Car of Maximum Speed Setting in 200 - 3000 km/h
  3. Car Painting with a Images in Customize Menu
  4. All Track Code From Export can Import Tracks
  5. Teleport your Coordinate in the Editor
  6. Typing Number of Checkpoint Orders
  7. Multiplayers Added
  8. Delete for Leaderboard Player
  9. Added your 64 Languages on PolyTrack
  10. Setting your Background Mountains [On/Off]
  11. Ghost Replays in Editor test Track
  12. Spectator Camera in Editor test Track
  13. Multiple Starting Points can Select and Randomize in All Starting Points
  14. Pick the Mood of the Track Editor (Sunrise, Day, Sunset and Night)
  15. Booster Energy or Nitro/Boost (Use a [X] Control to Boost)

Leaderboard Ordinal Ranks has Changed to:

Let's See Your Number Ranks in PolyTrack Leaderboards:

1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th
31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th
41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th
51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th
61st 62nd 63rd 64th 65th 66th 67th 68th 69th 70th
71st 72nd 73rd 74th 75th 76th 77th 78th 79th 80th
81st 82nd 83rd 84th 85th 86th 87th 88th 89th 90th
91st 92nd 93rd 94th 95th 96th 97th 98th 99th 100th

How to Foldering Track Part in Editor Track Parts for the Next Update?

Developer

This is something which will probably be in the next update

Add Split Curves

Edit *Just released this is Split Curves in Discord*

Developer

I'm not quite sure what split curves are, but I will be adding new track parts every update!

Add Car Painting with a Images in Customize Menu:

Upload Images from File to Paint Your Cars (Primary and Secondary Cars)

Developer

Images on cars are not coming because of technical reasons, and it would be too hard to moderate what images people put on their cars.

Add Your PolyTrack Solo Game for The Next Update?

Add Tools in Editor Tracks for the Next Update?

How to Add Seasons In Editor Map for The Next Update?

  • Summer
  • Winter
  • Fall
  • Spring
Developer

I'm not quite sure how I want different biomes and time of day to work just yet

Road Branches Now Available on PolyTrack

  • Road Branches Straight Left
  • Road Branches Straight Right
  • Road Branches Curve Left
  • Road Branches Curve Right
  • Road Branches Y Shaped
  • Road Branches 3 Ways
  • Road Branches Short Curve
  • Road Branches Long Curve
  • Road Branches Y Shaped Sloped Down
  • Road Branches Y Shaped Sloped Up

    Checkpoints for Sloped and Banked for the Next Update?

    Developer

    Probably yes!

    How To Work In all Suggestions to Me for the Next Update?

    Total Track Parts is Targets 1,000+ for the Next Update?

    How to Add Banked Roads for the Next Update?

    • Banked Straight
    • Banked Up Wide
    • Banked Down Wide
    • Banked To Wide Right
    • Banked To Wide Left
    • Banked To Wide Center
    • Banked Boost Pads Right
    • Banked Boost Pads Left
    • Banked Effects
    • Banked Checkpoint
    • Banked Finish
    • Plane Banked Checkpoint
    • Plane Banked Finish
    • Banked S-Curve Left
    • Banked S-Curve Right
    Deleted post
    Developer

    Maybe sometime around spring!

    Deleted post

    Changed: All Track Code From Export can Import Tracks to Say Goodbye to "Failed to import track" in Import Track Code is Correct

    Add your More Track Parts for the Next Update?

    1. Dirt Roads
    2. Bump Roads
    3. Ice Roads
    4. Tunnel Roads
    5. Banked Roads (Road, Dirt, Bump and Ice)
    6. Boost Pads (Road, Dirt, Bump and Ice)
    7. Super Boost Pads (Road, Dirt, Bump and Ice)
    8. Mega Boost Pads (Road, Dirt, Bump and Ice)
    9. Ultra Boost Pads (Road, Dirt, Bump and Ice)
    10. Effects (Road, Dirt, Bump and Ice)
    11. Diagonal Left Roads (Road, Dirt and Bump)
    12. Diagonal Right Roads (Road, Dirt and Bump)
    13. Road Branches (Road, Dirt, Bump and Ice)
    14. Left Loop (Road, Dirt and Bump)
    15. Right Loop (Road, Dirt and Bump)
    16. Rings of Checkpoint
    17. Rings of Finish
    18. Rings of Turbo
    19. Rings of Effects
    20. More Plane Walls
    21. Sloped Checkpoint
    22. Sloped Finish
    23. Banked Checkpoint
    24. Banked Finish
    1. All Characters for Track Names in Unicode Can Import Tracks for the Next Update?
    2. In Emoji Characters for Track Names Can Import Tracks for the Next Update?
    3. In Whitespace Track Code Can Import Tracks for the Next Update?
    4. Click [📥 Import] to Say Goodbye to "Failed to import track" With a Track Code for the Next Update?
    5. All Track Code to be Successful to import track. Click [📥 Import] Track to Goodbye "Failed to import track" Welcome "Successful to import track" for the Next Update?
    Developer

    I'm looking into some problems with the track import/export.

    Unicode characters should already work in track names.

    Boost Pads and Effects You Added in the Next Update!

    Boost Pads:

    1. Turbo
    2. Super Turbo
    3. Mega Turbo
    4. Ultra Turbo
    5. Random Booster
    6. Reactor Boost Up & Down
    7. Super Reactor Boost Up & Down
    8. Mega Reactor Boost Up & Down
    9. Ultra Reactor Boost Up & Down

    Effects:

    1. Cruise Control
    2. No Brakes
    3. No Engines
    4. No Steering
    5. Slow Motion
    6. Fragile
    7. Reset
    Deleted post
    Developer
    1. I'm not quite sure what you mean here?
    2. Should be doable!
    3. These too!
    4. What is a ramp ramp?
    5. Being able to undo in the editor is quite an advanced feature which I still want to do nonetheless. But not a priority for now!
    Deleted post

    Just a Few the Road Types of Surfaces in the Next Update:

    Types of Surfaces

    Asphalt / Tech

    This is the default terrain that will be most prominent throughout the game. There will be a lot of grip here and entering a drift will only happen at a certain speed so this will be the easiest to get used to.

    04f317.jpg

    Dirt

    The driving will be a lot more free flowing on dirt and drifting will almost be constant so it's advised to make decisions earlier than usual when it comes to steering inputs.

    3fdc90.jpg

    Grass

    There will be a lot less grip here whilst drifting will happen a bit earlier than usual and braking will be a lot weaker too. It will be useful to be accustomed to smooth steering, especially on downhill surfaces.

    d4742d.jpg

    Plastic

    The grip will be minimal here whilst also being a surface that relies heavily on smooth steering since speed loss can happen quite frequently on here. It's advised to not turn too much and set up where you want to go much earlier than you would expect. This surface can also appear in various colours.

    3de4dd.jpg

    Sausage / Bump

    This surface can be quite frustrating to get used to since the middle of the track is at a higher elevation to the outsides so a lot of unnecessary air time can happen here. The grip will be at maximum just like it is on asphalt, but it's important to keep it by steering inwards towards the middle at times. It's also to be noted that following the curve of the track will be crucial to keeping on track, especially at faster speeds.

    4be4f1.jpg

    Water

    The grip here will be similar to usual although steering inputs will require smooth steering at times since it can be completely lost at high speeds. There will be a short duration when exiting water, where grip will be lower than usual too.

    4913b9.jpg

    Ice

    This is easily the most difficult terrain in the entire game and will require certain inputs to not just be fast on but to even survive itself, and a lot of practice. There will not be any grip whatsoever here and braking will have little effect as well. The car has to be directed in a way where you are almost trying to slingshot your car and you must position it facing away from where you want to go before turning towards the desired direction shortly afterwards. The left stick is useful here since you can point in the direction towards where you want to go, allowing you to have more control than usual. It is best to be mindful of throttle control as you will naturally gain a lot of momentum here. It is also recommended to try to get a bit of a feel for how this surface works by experimenting a bit too, although fortunately, there will be minimal reliance on this since there are plenty of other recommended tracks to attempt that are shown later in this guide.

    0332e4.jpg

    Ice Bobsleigh

    This surface is similar to ice but can be a lot more consistent if approached correctly since this terrain has sweet spots to keep close to. There will be a lot of high speed on these sections, so any incorrect movements can cause your car to fly off completely into the air. The area to stick to when approaching winding corners is just around the upper red line that is visible here. The best spot to approach this will be different depending on your speed; however, with a decent amount of practice as well as trial and error, it will become clear how best to get somewhat consistent.

    0cf849.jpg
    Viewing posts 105 to 124 of 151 · Next page · Previous page · First page · Last page