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Strategy game but with a penguin who has a sword - Devlog🐧

A topic by Pikku-a created May 22, 2023 Views: 1,110 Replies: 34
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Devlog 9

Nothing this week. I was working on another project to improve my coding skillz. I’ll probably make that project open source when it’s ready, so you can see it.

Devlog 10

Same as last week. But now I’m going to continue developing the game.

(1 edit)

Devlog 11

Now it’s possible to change the color of the penguin.

Also updated the look of the inventory. I think it looks much better now.

(4 edits)

Devlog 12

Last week I was working on moving all the text in the game to a csv file to make translation easier.

Also I made some cool(?) water effects. The video is low quality because I was going to make a gif but the file size was too large…

There are still some bugs I have to fix before the demo is ready. I might have to hurry to have enough time for testing… ā”Œ(;d_d;)ā”˜

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Devlog 13

Last week I mostly fixed bugs.

Stuff I need to do before demo is ready:

  • Fix some bugs
  • Finish Spanish translation
  • Improve some levels
  • Make a virtual keyboard for gamepad?

äø‰äø‰ā”Œ(;d_d;)ā”˜

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Devlog 14

Demo is more or less ready, I did it in time. t゚(TヮT)゚t

Currently seeking for testers to test the demo. I’ll give one of my older games for free to people who help test the demo and add their name to the credits (if they want). If you are interested let me know here or with email (pikkua.games gmail) or Discord (pikkua).

Devlog 15

Last week I didn’t do much, just made a list of things to improve after getting feedback from testers. So this week I’m going to work on doing those improvements. More testers are still welcome.

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Devlog 16

Polishing the demo. Some bug fixes.

And now the penguin can’t walk on top of the settings and inventory tables.

Sorry penguin. 🐧

Devlog 17

  • The selected slot in the inventory is now clearer
  • Currently trying to add a virtual keyboard for gamepad. The game will have full controller support for any gamepad. ヽ(“▽`)/

I’ll make the demo available some time before the Steam Next Fest, so you can try it already this week. (:3 ć€āˆ )

Devlog 18

  • Virtual keyboard is finished
  • Other gamepad improvements
  • Improved the part where player name is asked
  • My commit history says that I did some ā€œmusic fixesā€ too. I don’t remember what that is but cool?

Devlog 19

Added new colors for the penguin.

Devlog 20

The demo of the game is now available during Steam Next Fest!

Try it.

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Devlog 21

Steam Next Fest is over, so I’m going to continue the development of the game. However, I will leave the demo available for another week.

(1 edit)

Devlog 22

New enemy type is finally mostly finished.

I feel some 90s vibes coming from this, quite nostalgic

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That might be partly because I reduced the gif quality for smaller size.

But that gives me the idea that I could use some filters like this in the game. It would fit the music style too.

(2 edits)

Devlog 23

Last week I didn’t work on the game, I was just chilling in the countryside. Borrowed Celeste from a library. ā‰§ā— ā€æā— ā‰¦āœŒ

But I do have something to share about the game, because last week I forgot to mention some things. I designed 20 more levels, so now there are 50 hand-designed levels. So now I can fully focus on optimizing and improving the random generation of levels.

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Devlog 24

Added more music and sounds.

Now there are secret stairs in the menu to skip the played/completed areas of the randomized rooms.

And I made a new image for a cutscene. Here is part of it:

What is the penguin destroying? You can find out by playing the game.

Also, the game is now about 80% finished!

(1 edit)

Devlog 25

Final cutscene has been written and the images for it have been drawn. Now I will start coding it, which will be quick to do, thanks to the Cutscene engine that I have made for GameMaker. It’s really so useful that I can’t wait to rewrite it so that I can use it in Godot too. :)

Devlog 26

Final cutscene is finished. And… it’s better than I expected. :)

Improved credits. Now they look more professional and more… epic.

I added the ending of the story to level 100 of randomly generated rooms. The game is endless, but that’s where the final cutscene and credits are.

Devlog 27

Improved the random generation of levels.

I’m trying to finish the game to a completely playable version during this week. After that I will focus on improving and polishing everything.

Devlog 28

Not a completely playable version yet like I planned, but still making progress.

Finally fixed a bug that sometimes blocked doors in randomly generated rooms. I needed to add some pathfinding to the grid to check if the door is blocked and if it is, regenerate the room. Fortunately, this was quite simple to do using MP Grids in GameMaker.

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