Devlog 9
Nothing this week. I was working on another project to improve my coding skillz. Iāll probably make that project open source when itās ready, so you can see it.
Devlog 12
Last week I was working on moving all the text in the game to a csv file to make translation easier.
Also I made some cool(?) water effects. The video is low quality because I was going to make a gif but the file size was too largeā¦
There are still some bugs I have to fix before the demo is ready. I might have to hurry to have enough time for testing⦠ā(;d_d;)ā
Devlog 14
Demo is more or less ready, I did it in time. ļ½”ļ¾(Tć®T)ļ¾ļ½”
Currently seeking for testers to test the demo. Iāll give one of my older games for free to people who help test the demo and add their name to the credits (if they want). If you are interested let me know here or with email (pikkua.games gmail) or Discord (pikkua).
Devlog 17

Iāll make the demo available some time before the Steam Next Fest, so you can try it already this week. (:3 ćā )
Devlog 23
Last week I didnāt work on the game, I was just chilling in the countryside. Borrowed Celeste from a library. ā§ā āæā ā¦ā
But I do have something to share about the game, because last week I forgot to mention some things. I designed 20 more levels, so now there are 50 hand-designed levels. So now I can fully focus on optimizing and improving the random generation of levels.
Devlog 24
Added more music and sounds.
Now there are secret stairs in the menu to skip the played/completed areas of the randomized rooms.
And I made a new image for a cutscene. Here is part of it:

What is the penguin destroying? You can find out by playing the game.
Also, the game is now about 80% finished!
Devlog 25
Final cutscene has been written and the images for it have been drawn. Now I will start coding it, which will be quick to do, thanks to the Cutscene engine that I have made for GameMaker. Itās really so useful that I canāt wait to rewrite it so that I can use it in Godot too. :)
Devlog 28
Not a completely playable version yet like I planned, but still making progress.
Finally fixed a bug that sometimes blocked doors in randomly generated rooms. I needed to add some pathfinding to the grid to check if the door is blocked and if it is, regenerate the room. Fortunately, this was quite simple to do using MP Grids in GameMaker.