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Grav, would love to get some feedback on the mechanics and difficulty curve of this game

A topic by SeeOne created May 17, 2023 Views: 179 Replies: 3
Viewing posts 1 to 2
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As said, I would love to get feedback on how the difficulty of the game progresses, does it gets too hard too quickly as I personally think or is it too easy all the way through? I understand difficulty is a subjective matter but still would love to get an idea of the average difficulty curve, thank you.

https://c1utch.itch.io/grav

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Not sure if this is intended, but I found myself spamming up and down to keep my level steady. I wouldn’t get rid of this though; it felt pretty rewarding when I discovered this trick.

I made it to the first checkpoint and then some. Being a few minutes before I considered quitting, I think it was placed rather well.

However, I would suggest a mode where the acceleration is a slightly lower. In addition, what is the logical framerate of the game? It’s a bit jarring for such a tight, fast-paced platformer to have its character move by like 10 pixels when you tap left or right once.

All in all, I liked it. May even consider playing some more later. I already spent more time than I’m willing to admit.

Thank you for your insight mate, I agree with the points, I will tweak the on-ground and in-air speed a bit to make the player seem a little more in control. I also feel like I will let the spamming button part stay as you said it feels rewarding when you discover it and you can't highly benefit in most levels using it. I would love you to elaborate on the different game mode part as I've been working on a 'Hard' mode and would be open to adding different game modes and such.
I greatly appreciate you taking the time to play through it and writing your comment.

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This partly goes back to the part where the logical framerate feels too low. Falling feels instantaneous and you have very little time to react (and I don’t think it’s my reaction time either, though it was late yesterday).

My suggestion is to add the option of lowering gravitational force, especially if you won’t be increasing the logical framerate.