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3dSen VR - 3D NES Emulator For Virtual Reality

Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR · By geod

[Finished]Yie Ar Kung-Fu

A topic by Ratinod created Jun 30, 2016 Views: 1,151 Replies: 4
Viewing posts 1 to 3

Enemies in this game are bad translated in 3D. All enemies have black unnecessary parts. It is the same with the title screen. In the video you can see what I mean.

Video

Yie_Ar_Kung-Fu.3dn

Some suggestions:

- Change enemy pattern from Unknown to V-Cylinder may help

- Increase the ZScale of the ground sprite a little bit bigger, I think zscale = 2 will be good.

(3 edits)

- Sprites enemies constructed from a variety of different parts. Some parts are very small and intersect with other parts. If you use a V-Cylinder, then the enemies will be a lot of holes in the body.

- When you change the scale of zscale = 2, then you need to increase ALL the letters. Otherwise you can't read them.

Images

Why the 3DNES has only 2 layers (front/back) instead of 3 (front/middle/back)? In any case, you must configure everything manually. And having the ability to place objects in seven different ways (front,middle,back,front+middle,middle+back,front+back, front+middle+back) to significantly increased possibilities of game configuration. Of course this is only suggestion.


(1 edit)

Agreed. ZOffset will be supported later. This will allow the freedom in depth.

(2 edits) (+1)

zoffset would make this the perfect program.