Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

would work as a non lewd game

A topic by Ponydragon created May 03, 2023 Views: 986 Replies: 9
Viewing posts 1 to 2

You might even consider  a version without dicks and screwing the heroine along the road someday. That the zombies rip off clothing while she struggles and she  looks more and more sexy would work  even in  a non porn setting. In the current 5 days of story I saw nothing that requires the zombies to have boners. Maybe you plan to go there and have an inherently lewd game story, maybe not. Lowering her reputation by giving sexual favors  to buy stuff, for instance. (I think it would be a bad idea, more fitting  for a increasing  corruption game). Or zombiism created by viagra. Whatever.

But I like the current story of her doing the work and the manly man hiding  and taking credit. A nice setup making me want to see, how and when she finally gets to tell him off.

A few things that I noticed (version 056 public). Your itch name does not match the itch name in the game. It redirects though.

I did not realize until later that there is an accuracy mechanic on the weapons. I initially thought there is fixed angles to shoot. I almost quit, thinking the game is  just some stupid  pseudo clicker with some lewd zombie action thrown in. Then came the base management,   although a short dialoge  that she has no more time today, would have been nice, to explain the start with 0 time left. But in hindsight,something feels off. She starts the night shift by driving with siren around town, bunkering down in police station and gunning off all the zombies. That is how her first (or zeroest) day ended. She should  start with a full day. Or maybe I missed the dialoge that explained how she  spent that   first day after the shooting.

Clicking rapidly to escape. Not a rewarding mechanic. Not to me. Better mechanic suggestions: timing based clicks. clicking random bubbles away. guessing wich zombie limb is the weakest (luck based escape). no escape.  giving up a piece of clothing to escape (like losing armor instead of health).   The "problem" is see is, that this is a zombie survival game. Once you can do the trick of winning the minigame, you do not lose.  There is no skill involved in clicking very fast. That is a physical feat of the player and hardware. While it might be a stress release and fun for some, it is just not difficult. Either you can do it , or you cannot.

Grenades. If she throws them after getting humped, why can she not throw them earlier? Actually, since I can use medkits  in the fight, I was tempted to get humped to throw a grendae and then take a medkit. More fitting for the scenario might be, that the zombie runs away after unloading on her, and while running away bumps on all the other zombies in line.

Like the game and story so far. Bit easy, but mostly because I win the mini game.

(Oh, and the english in the game is kinda bad. And I dislike, if I have to name the protagonist. Maybe at least prefill the boxes for lazy people like me    ;-)

Developer

Thank you for your feedback and input.  Another perspectives and ideas will help me improve the game :D

The story destined to be lewd, but we are not there yet. The sfw version is an interesting idea though, more reach.

That name on the main menu was my previous one. Until I realize it was already taken..

The first day after the zombie shooting, she spends her time going around town saying hi to other characters. Its skippable but you will still get the resources.

I plan on reworking the escape mechanic . Since it was the original mechanic from the first prototype, it still simple. But it wont be done in the near future.

The grenades, it will stay... . The zombies who died because of it dont count as kills. You have to kill x number of enemy to beat the level. Meaning the strategy to wipe 5-6 zombie with 1 medkit wont work.

And yeah still working on the english. We'll see.

You can do a lewd story without being explicit, if you want to. Zombies already steer any age recomendations toward mature. But I am here for adult games, so I do not complain  ^^

A mini game for escape is a nice touch, but it needs careful thinking what you want it to achieve.   If the mini game is reliable winable, the zombies pose no real threat anymore. The press a button quickly mechanic is often seen,  but I do not like it for various reasons.  Maybe others do like it for other reasons.  (It is bad for mouse elbow/carpal tunnel,   it  breaks mouse buttons,  it does not involve skill or planning and it is quite easily overcome with any enhanced hid: the poor man's way is to activate inbuilt windows keyboard mouse and hammer away on mouse button and keyboard).

And, ahem, the thing with the medkit for grenade would work.   I would clear the room. It was not meant to finish level earlier (although I never paid attention. But I would have assumed that the zombies were in fact defeated, because you show some kind of grenade being used). The reason was to have more room to fire with unlimited pistol ammo and not get assaulted every 5 seconds. I did not  suggest to remove the effect of grenade, but to  consider how it was told. If you establish that she does have that equipment, one would ask, why does she not use it before, because it is super effective to avoid being assaulted in the first place. The other zombies could also just have wandered outside because their prey was already "in use", and return once their buddy is done. You do have the slight plothole, why zombies should wait , just because the living human is already ... engaged with another zombie. In all those zombie movies, they gang up on you. But if they , well, do not like to doubleteam, they might as well be repelled by a zombie already screwing. (Yes, I like consistency theory crafting like that. This behaviour would even play into the lewdness of the zombies, as "normal" zombies do eat you and do not mind other zombies eating at the same time. It would even allow for special zombies that like to gangbang. If one of them reaches her, all the other gb-z tag along, making the mini game harder.)

For English,  a trick is to use translator page twice. Better yet, using two. You put your english in translator and look if it sounds funny after translation in your native language. If it does, try fixing it and putting it in the other translator back to English. But do not worry, it is fine detail and not important.  English is good enough. Even finer detail would be that  time is not used as a currency. It is like reading 5 money. It can be done for style, but most just use abstract "Energy" or action points, making it easier to incorporate stuff like energy drinks and drugs.  Or depending on scale even hours/minutes directly, if you have fixed events depending on time of the day. Also, set the siren sounds funny.  You set an alarm clock. But a siren you turn on. And what she actually does, is, lure zombies (with the siren by driving around with the police car. Lets hope she has enough fuel) (Disclaimer: English is not my native language either.)

Show post...

press button function really easy on pc but. It will be challenge for you If you try on mobile you cant even fill faster before zombie cums. after you lose one heart maybe you stop sex scene

The button is too small to drum on it with two fingers, I guess?

Depending how touch friendly the game is supposed to be, the mini-game could be different. There are minis that are ridiculusly easy on touch, but hard with mouse.  

And there is of course the itsy bitsy mobile phone displays. You can't see the screen with your hand in the way, tapping stuff. An outrage for a porn game ;-) 

You could cheat and connect a mouse to your Android phone. But I think it will not give more click events to the app. If you mush with many fingers, it tries to read a gesture or interprets it as a single tap. I tried with some app and that one registers only two clicks, when I alternate between tap and mouse click.

Show post...

I agree to you that mouse click damaging mouse but theres no optimal mini game that would work for this game. Maybe keyboard keys click to escape? That would make game harder I guess

optimal is always subject to the thing you want to achieve.

a simple mechanic is timing. have a metronom or circle and when the indicator is good, tap/click - does not matter. i think  seed of the dead implements something like that. it is also about zombies and struggling ;-)  you fill up a bar by clicking and if you click at right time it goes up, wrong time it goes maybe even down. but i think there was additional mechanic, like measuring how fast you filled the bar to give you better result or something like that.

point is, you need not make quickness of input device and hand be the mechanic. But it also can be rewarding. I know that from fighting games, quickly tapping to escape a hold and so on. But that was more like 2 seconds of mushing the controler buttons. it is a form of stress release.

Developer

Great analysis for the mini game. Gotta balance the fun and simplicity across 2 kind of devices. Need more time on that.

I will have to tune down realism and logic on the grenade mechanic. And also the whole night battle gameplay. Already decided since the early stage of the development :p

I have a plan to make the other zombies make a circle around it at least. QTE phase will always be 1 on 1. Any other type of creativity, I will put it on gameover animation.

Thanks for the the translator tricks :D

In my mind, setting the siren mean turning the knob thing to set how loud it will be.

Thanks. I usually offend people by overanalyzing ;-)

But the perspective that the game is on mobile too is eye opening. Its different for something like visual novel. I remember playing one game on browser on mobile specifically because the mini game they had was far easier on touch screen, than on browser on pc.

I like lewd games that have the lewdness part of the game and not only just as a bonus. Like doing a match-3 game and a girl stripping for your highscore. I also like consistency. Only male zombies is inconsinstent with the reality, that male are only half of population. You could explain by women being immune,  women not transforming after death,   and so on. Personally I find the theory hilarous, that zombiism was introduced by  a viagra like drug that really only affects penis anatomy. But you could totally introduce female lesbian zombies at a later date. Having differnt types of enemies is the norm for what essentially is a tower defense game. You can also hand wave it by claiming that the female zombies do gather behind the siren, but do not bother entering the police station, because she does not look "tasty" to them. 

Your type of zombieism is obviously related to sex. They do not eat our heroine, they screw her - and do not infect her by doing so. If this is unique to her or  attributed to the cause of zombiism would be plot points. Your game has more ... lore than stuff like plants vs. zombies. You have story.But yeah, you can also have visual novel style base mechanics and plot and have a naughty zombie defense shoot out in the night. The whole shooting could be considered the mini game in that case. 

Of course you need not explain eveything to the players, especially if it might be spoilers. But to a nitpicker like me, it bothers me, if she can throw grenades while being  screwed to death (literally, she loses health), but not to prevent  that from happening. So I let my imagination run wild and find other ways to explain it. I came up with three explanations so far. First the zombie that has finished on her runs away and tramples all the others while doing so. But that does not explain why they wait. Second,  the other zombies go away on their own, because it is a lewdness zombiism, and just because they are dead, does not mean they are comfortably with touching balls with other male zombies. And third, some convoluted explanation why she only dares use that flashbang thingy while they are distracted from watching the show.  And if you want to go full on silly minigame, make it the wave of orgasm energy that staggers the other zombies ;-) (actually, now that i wrote that, it does not even sound silly anymore. zombies are super natural, so why not defeat or repel them with sexual energy)

Nighttime zombie attacks are a valid concept. It is the whole plot point of I am legend movie. They do not like sunlight there and only come out at night.

Regarding the siren, it its the police siren on the car. I do not even know if they have a loudness setting. I took it as, how extensive she drives patrol to "collect" zombies to walk after the police car. Or did she only drive around the first time and just shortly activates the siren the following nights, without driving. Fuel would be an issue, but still, any loudness you can compensate with time the siren is on, and ultimatley it is just: how many zombies do I lure to my base this night.

Of course genre savy zombie fighters would just use a siren on a prepared battle ground and stick it on a high pole where they cannot reach and when they are gathered,  shoot them from behind or destroy them by other means. But she is not genre savy, she is a rookie that repeats what worked the first night. But even here you could explain with the lewdness factor. They are not attracted to the siren, but to the attractive female driving the car. If manly man necrophobe officer would try to do that, it might not even work. She could maybe even take her top off to lure more zombies, if you want to play with that idea. (If you want it to be the reason and want her to find out and exploit it. She is a rookie after all.)

Developer

Thank you for the suggestions and ideas. The development is about to focus on the story progress. These will certainly help 馃槃