background = {import:background-image-plugin}
commentsPlugin = {import:comments-plugin}
o = [output.titleCase]
b = [Boards.selectUnique(1).sentenceCase]
br = [Board_Rules]
mb = [Marked_Boards.selectUnique(1).sentenceCase]
ub = [Unmarked_Boards.selectUnique(1).sentenceCase]
t = [Tiles.selectUnique(1).sentenceCase]
c = [Colors.selectUnique(1).sentenceCase]
cr = [Creatures.selectUnique(1).sentenceCase]
l = [Lands.selectUnique(1).sentenceCase]
dck = [Decks.selectUnique(1).sentenceCase]
mtgcm = [9898-MTG_Chaos_Magic.selectUnique(1).sentenceCase]
d = [Death.selectUnique(1).sentenceCase]
hcs = [Health_Checkpoint_Save.selectUnique(1).sentenceCase]
iide = [Items_Inventory_Deck_Edit.selectUnique(1).sentenceCase]
qedsv = [Quests_Encounters_Duels_Shops_Villages.selectUnique(1).sentenceCase]
a = [Action.selectUnique(1).sentenceCase]
r = [Random.selectUnique(1).sentenceCase]
dvaz = [Demons_Vampires_And_Zombies.selectUnique(1).sentenceCase]
aws = [Angels_Warriors_And_Soldiers.selectUnique(1).sentenceCase]
pah = [Pimps_And_Hoes.selectUnique(1).sentenceCase]
al = [All.selectUnique(1).sentenceCase]
ddg = [Dragons_Devils_And_Goblins.selectUnique(1).sentenceCase]
eww = [Elves_Warlocks_And_Werewolves.selectUnique(1).sentenceCase]
wrs = [Wizards_Rouges_And_Shapeshifters.selectUnique(1).sentenceCase]
m = [Masters.selectUnique(1)]
DC = Duel Cost
SL = Starting Life
SW = Starts in play with
PA = Pearl Amulet
SA = Sapphire Amulet
JA = Jet Amulet
EA = Emerald Amulet
RA = Ruby Amulet
ALATBIBE = As long as this board is being explored,
WTBIO = When this board is opened,
WYLOS = When you land on or pass start,
TBSA = This board starts at
TBEB = This board explores by
TBIRW = This board is replaced when
wylos = [when_you_land_on_start.selectUnique(1).sentenceCase]
wtbio = [when_this_board_is_opened.selectUnique(1).sentenceCase]
tbsa = [this_board_starts_at.selectUnique(1).sentenceCase]
tbeb = [this_board_explores_by.selectUnique(1).sentenceCase]
tbirw = [this_board_is_replaced_when.selectUnique(1).sentenceCase]
crules = <br><b>[DC.sentenceCase]</b> — <br> • {1-2} Card(s) for ante. <br> • {500|1000|1500|2000|2500|3000|3500|4000|4500|5000} Gold. <br> • [SL.sentenceCase] @ {15-40}. <br> • Deck: [ed] <br> • [SW.sentenceCase] [starts_with]<br> • Bribe: [Bribe] <br> • Flee: [Flee] <br> • Reward: [r]
mrules = <br> <img style\="width:100px" src\=""> <br> [DC.sentenceCase] — <br>• {1-2}Card up for ante. <br> • {500|1000|1500|2000|2500|3000|3500|4000|4500|5000} Gold. <br> [SL.sentenceCase] @ {16-20}. <br> [SW.sentenceCase]
BR = [Board_Rules.selectUnique(1).sentenceCase]
abn = [Adams_Bitmoji_Notecard]
octka = [output_card_text_keyword_action.selectUnique(1)]
ed = [enemydeck.selectUnique(1).sentenceCase]
q = [quests.selectUnique(1).sentenceCase]
f = {import:food}
cur = [Item.Currency.selectUnique(1).sentenceCase]
g = [generators.selectUnique(1)]
gen = [{g.titleCase}]
i = [Item.selectUnique(1).sentenceCase]
mon = {import:monster-type}
sw = [starts_with]
oct = [output_card_type]
octs = [output_cardtype_subtype]
ocstc = [output_card_subtype_creature]
ocr = [output_card_rarity]
octwact = Whenever a {[oct]|[octs]} enters the battlefield under your control, {deal {1-3} damage to any target|[octka] target {[oct]|[octs]}|[octkab]}.
octka = [output_card_text_keyword_action]
octkab = [output_card_text_keyword_ability]
emb = [emblems]
e = [encounter]
es = * {[encounters.RandomEncounters.selectUnique(1).sentenceCase]|[encounters.MarkedEncounters.selectUnique(1).sentenceCase]|[encounters.UnmarkedEncounters.selectUnique(1).sentenceCase]|[encounters.ChaosEncounters.selectUnique(1).sentenceCase]} <br> * {[encounters.RandomEncounters.selectUnique(1).sentenceCase]|[encounters.MarkedEncounters.selectUnique(1).sentenceCase]|[encounters.UnmarkedEncounters.selectUnique(1).sentenceCase]|[encounters.ChaosEncounters.selectUnique(1).sentenceCase]}<br> * {[encounters.RandomEncounters.selectUnique(1).sentenceCase]|[encounters.MarkedEncounters.selectUnique(1).sentenceCase]|[encounters.UnmarkedEncounters.selectUnique(1).sentenceCase]|[encounters.ChaosEncounters.selectUnique(1).sentenceCase]}
e1 = * [encounters.selectUnique(1).sentenceCase]<br><br> * [encounters.selectUnique(1).sentenceCase]<br> * [encounters.selectUnique(1).sentenceCase]
e2 = [encounter][encounter][encounter]
E = {[e1]|[e2]|[e]|[es]|[e1]|[e2] [e1]|[e] [e1]|[es] [e2]|[e] [e2]|[es] [e]|[es]|[e1][e2][e]| [e1]| [e2]| [es]| [e1]| [e]| [es]| [e2]| [e]| [es]}
r = • [rewards.selectUnique(1).titleCase]<br> • [rewards.selectUnique(1).titleCase]<br> • [rewards.selectUnique(1).titleCase]
sg = start the game with an emblem that has "{[emb]|[octwact]}"
trigger = [verb.sentenceCase] [adjective] [noun] to immediately [sg]
mini = <p> [minigames]
f = [Food.selectOne]
s = {{*<b>Shop:</b><br>[Shop]<br>[Shop]<br>[Shop]|<br>[Shop]<br>[Shop]|<br>[Shop]<br>[Shop]<br>[Shop]<br>[Shop]<br>[Shop]}|*<b>Shop:</b> <br> {*<b>Shop:</b><br>[Shop]<br>[Shop]<br>[Shop]|<br>[Shop]<br>[Shop]|<br>[Shop]<br>[Shop]<br>[Shop]<br>[Shop]<br>[Shop]} <br> <b>*We buy [i] for {1-100} [cur] each.}
store = {[Item.Cards]|[Item.BoosterPacks]|[Item.Health]|[Item.Quests]|[Item.Spells]|[Item.Pets]|[Item.Currency]}
cur = [Item.Currency.selectOne.sentenceCase]
i = * <b>[Item.selectAll.sentenceCase]</b> <br>[ic]
i1 = [Item.selectMany(3,8,12,15,20).sentenceCase.joinItems("<br>")]
i2 = [Item.selectOne.sentenceCase]<br>[Item.selectOne.sentenceCase]
i3 = [Item.selectOne.sentenceCase]<br>[Item.selectOne.sentenceCase]<br>[Item.selectOne.sentenceCase]<br>
i4 = [Item.selectOne.sentenceCase]<br>[Item.selectOne.sentenceCase]<br>[Item.selectOne.sentenceCase]<br>[Item.selectOne.sentenceCase]<br>
i5 = [Item.selectOne.sentenceCase]<br>[Item.selectOne.sentenceCase]<br>[Item.selectOne.sentenceCase]<br>[Item.selectOne.sentenceCase]<br>[Item.selectOne.sentenceCase]<br>
IT = [ItemType]
w = [Item.Weapons]
n = {import:noun}
ic = [ItemCost]
STORE = [Store.selectUnique(1).sentenceCase]
st = [StoreType]
ad = <q>We {buy|trade} {[Item.selectUnique(1)]|[IT.selectUnique(1)]}!<br>[ic] each.</q>
sn = <big><u><b>[StoreType] {Shop|Store|Mall|Market|Yard Sale}:</b></u></big>
s1 = [sn] <p>{* <b>[i.Currency.selectUnique(1)] {Shop|Store|Mall|Yard Sale}</b> <p>For Sale Items: <br>{• [store] • [store]|• [store]• [store]• [store]|• [store]• [store]• [store]• [store]|• [store]• [store]• [store]• [store]• [store]}</p>|* [s.selectUnique(1).sentenceCase]|* [store.selectUnique(1).sentenceCase]|* [Shop.selectUnique(1).sentenceCase]} <br> <b>*We buy [i] for {1-100} [cur] each.
s2 = * <b>[sn] {[st.selectAll]|Shop|Store|Mall|Market}: <br>[Item.selectAll.selectMany(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15).joinItems("<br><br> •")] <br> <b>*We buy [i] for {1-100} [cur] each.
s3 = <b><big><u>[st] {Shop|Store|Mall|Yard Sale}: <br></u></b></big> <br>[ad]<p>[i.selectMany(3,5,8).joinItems("<br><br>")]
s4 = [sn]<p>{• [i]<br>• [i]<br>|• [i]<br>• [i]<br>• [i]<br>|• [i]<br>• [i]<br>• [i]<br>• [i]<br>|• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>|• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>|• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>|• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>|• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>|• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>}</p>[ad]
s5 = [sn]<p>{• [i]<br>• [i]<br>• [i]<br>|• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>|• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>• [i]<br>}</p>[ad]
s6 = [sn]<br><br>[ad]<br><br>[i.selectMany(3,5,8).joinItems("<br><br>")]