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Just starting a campaign! Please help

A topic by crabbyassets created Apr 22, 2023 Views: 86 Replies: 3
Viewing posts 1 to 3

I am hosting a solo campaign for my GF, who is a big fan of Jerma. I actually don't know much about him hahahaha but I like ttrpg so I think this was a perfect little game for us to start with. Just wanted to ask some questions about the system and ask for your advice! You are the creator so I am assuming that you have some ideas to how the game might be played.

1) Levelling and Stats. It is stated that you get 4 stat points and 5HP at Level 1, and you gain 1 HP at every other level (on odd numbered levels essentially), but is there any mechanics in which your stats points increases? Or does it stay static throughout play?

2) Rolls. It is stated that this game uses 2d6, however in the hardness levels, the Superpowered level (>12 for a pass) is impossible with 2d6 (unless you are a peoples that have an attribute that change that). I'm just wondering if you are supposed to add your stat level to your rolls? So if you have 2 for Smahts maybe it's +2? 

3) my GF wants to make a Felionoid defector who ran away from the Felinus Magistratus and befriended a Ratts (named Rattlew like Mathew). If they have no access to a power suit, does that mean they no longer have the Positive Attributes and are constantly Vulnerable? I am fine with this but I also want to be able to balance the game so that their character is not too squishy.

Mainly this matters for a longer campaign if I want all the characters to level up and improve etc. Despite the Jerma Lore we have brainstormed quite a dramatic backstory about love, betrayal and the unlikely bond between rats and cats. I was thinking of homebrewing for these mechanics but if you have any ideas or intention please let me know!

Developer

Thank you so much for these questions! I am so thrilled you and your partner are going to play this! Please feel free to send updates in this thread on how it goes!

Now, to answer your questions!

  1. Levelling is narrative driven, so level up when you feel that your players have performed well, or have accomplished a task! Each level also increases your skill by 1 point! Also, it should be stated, the HP increase starts at level 2, so it’s actually even numbers!

  2. Also, the text for Superpowered needs to change to requiring at least 2 rolls of 12 to succeed. This is a misprint, and I’ll be fixing this up at some point!

  3. Nope! All Felionoids starts with power armor! I need to add this as well.

Again, thank you so much for this! It lets me go back and see what errata I need to correct which is priceless.

I hope you and your partner have an amazing time in the Jermaverse!

Awesome and epic!!! Thank you so much for your reply!!! I will keep that in mind, and even numbers is much more slay than odd hahaha. 

I will keep this thread updated on how it goes in our Jermaverse! Can't wait to get started!

Developer

You’re so welcome! Btw, game is updated! :D enjoy!!!