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Trembling Essence: A horror game/dating sim visual novel which focuses on survival.

A topic by Bee created Apr 18, 2023 Views: 1,410 Replies: 38
Viewing posts 21 to 37 of 37Previous pageFirst page

Game development Trembling Essence update:

Hello guys and welcome to my devlog, I am here with another update towards the game's progress! This update will be a bit short because I was gone until recently and I'm still re-adjusting to working on the game again! :]

If you would like to play the demo here's a link to it. :]

In my last update post, I talked about looking into one of the endings you could get in Day 3 and I came up with another idea for how it should end. Here's a sneak peek! 

It's been a while since I've drawn outdoor CG's so I'm a little rusty right now. I thought this ending would be a long one but this one lasts a few minutes. I like how it turned out since it fits a lot better with the theme I'm trying to go for! I even attempted a little animation for it which came out nicely! Now that it's finished, everything leading up to the part where things start to branch off within the cabin is completed! :]

Onto other things, I checked through a different route and found out where I had left off from last week-ish+ so I'm still fixing glitches/quality of life changes I didn't get the chance to completely adjust there. This also includes the SFX/Music since I finally found out how to make them stack! In even greater news, I came across a time consuming bug that was giving me issues and I finally fixed! >:,]

Sadly, I did hit a rough patch that took up a lot of time. I was having a difficult time trying to come up with one or two CG's for a section of a path you can go through that didn't have anything. It took a while before I finally could come up with something for it but it's still up in the air since it might require some perspective angles and I'm still trying to practice that. :[

I'm hoping by the next update post all of them will be finished! :,]

Anyway, I think that's everything I have to report right now! Thank you for being patient and understanding! I really appreciate the continued support even though my update posts have been very scattered since spooky month. :,]

Game development Trembling Essence update:

Hello guys and welcome to my devlog, I am here with another update! :]

If you would like to play the demo here's a link to it. :]

This week mainly focused on CG work and placement!

I made a few that are now being added around in one of the routes you can get. Compared to the other path, this one felt rather empty especially during sections that had a bit of depth to them. I used his sprite in these areas because my art style at the time was inconsistent during the summer and I was bogged down from having to scrap a few of CG's. Now that I've been improving on drawing I feel more comfortable with adding them in! :,]

This is just a mock up but I also tested some small animation segments here and there, mainly just for practice so I can get a good idea of what I want to do moving forward! Eventually, certain parts of the game will have animated sections but for now, I'm just taking it slow. :]

On to some fixes that were made while I was placing the CG's around!

  • Fixed a glitch I accidently overlooked which caused you to lose a lot of closeness with Noah if you happen to get an alternate situation twice.
  • There were a few alternate dialogs that got removed since they were very minor and didn't really add towards the game.
  • I deleted a decision from one of the paths you can run into in order to balance things out a bit more. It's now 2 instead of 3.
  • There were more music/SFX that were adjusted in terms of balancing the volume. I also placed some in certain areas to give more of an immersive feel that weren't there initially.
  • I redid the dialog from a choice that leads into the kitchen which didn't express Noah and the player(Y/N)'s reactions correctly.
  • Lots of miscellaneous dialog changes that were either outdated, awkwardly worded, or unnecessary.
  • Tweaked a few transition sections I missed.

I think that's everything I have to share right now, this week went really well as far as working on the game, I got a lot done than I expected to! The next update will go into a couple of reworks which includes his sprites! This was a long time coming but I'm looking forward to this! :]

Thank you guys so much for your continued encouragement and support, it does not go unnoticed and I really appreciate all of the kind words towards what I'm working on! :,]

Hello and welcome to my devlog, I am here with another update to share today! :]

If you would like to play the demo here's a link to it. :]

This week mainly focused on sprite rework!

This was something that I thought would happen later into development but I'm finally looking forward to doing this since I like how my art style has been developing. :]

The old files for his sprites were very unorganized and hard to follow so I redrew everything from scratch!

My coloring/shading has improved since early January-March so I wanted to fix certain details to define him but nothing that would drastically change him.

So to go into a bit more detail and add some more lore:

Noah's hair is healthy and well taken care of but still recovering from damage which makes it uneven. The hair on his right side that's over his shoulder is very long and reaches down towards his chest while his left side is shorter and slightly inches over his shoulder. The center part of his hair reaches down to the mid part of his back! :]

It's more noticeable in most of the CG's since his old sprites didn't show that too well.

In very early development for sprites, I was going for a sort of "anime" shading style and used a very small brush and minimal shading. The line art was too thin and didn't transfer well into the game so I redid them. In the second attempt, the main sprite from the demo that you would see on the screen had more details but I overlooked adding that same type of shading towards his side sprite in the bottom left corner in the demo. I didn't notice any of this until the early summer so it was something on my radar to redo.

I even changed the way his over-sized hoodie looked since I didn't know how to properly draw them at the time. Everything ended up taking a couple of tries before I was able to finally get what I wanted.

It took longer than expected to restore the new sprites when I first started adding them because I tried using the "replace" method and it messed up what I was trying to do. I wasn't really too bothered by this so I combed through everything one by one instead which helped me catch a few more grammar mistakes/do some minor quality of life changes.

Speaking of quality of life, Noah also has more sprite expressions too, It went from about 10 to 17 so far! Some of his original expressions didn't line up the way I wanted them to in the demo/full game and now they fit a lot better this time around. :]

There will also be alternate sprites being used when he's in what he considers his pajamas! I had some old sprites of this but I really did not like them as time went on and his sprite expressions no longer fit what I'm trying to go for anymore. This will be something I'll talk about in the next update post! :]

With that being said, that's all I have to share for right now!

Thank you very much for all of your support and constant encouragement on what I've been working on! I will always wholeheartedly appreciate it! This week was really productive and I'm very happy with how much got done with the games' development! :,]

Game development Trembling Essence update:

Hello guys and welcome to my devlog! I am here with an update again which will be fairly short! :]

If you would like to play the demo here's a link to it. :]

This week continued into more sprite reworking!

I don't really have too much to say about this that I didn't already cover from the last update post but these are his alternate sprites that will be used when he's in what he considers to be his pajamas!

The old version of his pajama sprites no longer represent what I wanted to go for and they looked too similar to his green hoodie sprites. I wanted the pose to be different and show the differences between what he wears since his green hoodie is oversized on him. I'd show the before and after but I cringe looking at his old sprites lol. :,]

I also went through and temporarily fixed the morning living room CG by lightening it because his pajama sprite blended a bit too much into the background.

Adding all of his pajama sprites was easier after the trial and error with his green hoodie sprites which lead to me finding more grammar issues and certain dialogs that weren't needed anymore.

Now with that out of the way, it's time to talk about a new ending you can get now! So funny story, I actually completely forgot about this ending and it remained unfinished since it was something that was originally hidden within the game and there was a very specific way you had to go about getting it. I just happened to find it again when I was placing his sprites around. I read through it and changed the entire segment since it was outdated. Here's a small sneak peak!

I love the way it turned out in the end! I was able to find the old CG file and had a lot of fun with adjusting the lighting for it to resemble a different time of day! :]

This is all I have so far to discuss so thank you for supporting and encouraging me through this game development process! :,]

Game development Trembling Essence update:

 Hi guys and welcome to my devlog! Wishing you all a happy and safe new year! To start things off fresh, I am here with an update to share today! This one will be a little bit long but I tried my best to condense everything. :]

If you would like to play the demo here's a link to it. :]

The start of the game that leads up to the cabin is getting completely reworked. This was something that was going to happen way later into the game's development and this will be talked about in depth on a Master post.

(If you have any questions and/or comments, feel free to send in a ask on my Tumblr or comment them on itch.io as I would like to compile some of them into the post! I'll make another comment about this some time in the future.) :]

As time went on I started revaluating some things when I played the beginning of the game again when I went to do some minor quality of life changes. I realized that a lot of what happens during this segment doesn't match what happens later on in the game since my writing and story telling has improved since then.

This is still up in the air as far as how I want things to go and will require some brainstorming but hopefully everything will turn out the way I want it to! :]

The main part I want to discuss without mentioning spoilers is the way Noah introduces himself to you. My thought process from early January-April of 2023 is completely different to how I want it to go now.

The old/early demo version was going to be more on the horror side and even though there were semi-hints of romance and maybe 2 endings for this which would start around Day 5 or so, it wasn't the entire focus if that makes sense. Without spoilers, this slightly explains why he comes off very distant at the start. Now there's a even balance between both genres which I really had fun writing and working through, I like it as a meaningful slow burn than it just being all over the place. :]

I also didn't like how regardless of what you choose he's still fairly aggressive and is some what condescending the entire time at the start in the demo. This part was actually the second time I redid it because in the old version, he only spoke to you maybe once or twice and that was pretty much it. I want his actions to be based on how you interact with him versus it happening only one way. This will mean more writing but It'll be worth it. :]

Lastly, the two bad endings where Noah finds the player(Y/N) freezing to death/falling off a cliff have been adjusted and Noah no longer finds you in your horrid state. Noah's thought process is different and he wouldn't be that disconnected towards the player(Y/N) to want to see you like that. :,]

That pretty much sums up everything so far! Thank you guys for all of the continued support throughout 2023! I can't wait to see what 2024 will bring and I hope it goes great for you all! :]

Game development Trembling Essence update:

Hello guys and to my devlog! I am here with another update to share about the games progress! :]

If you would like to play the demo here's a link to it. :]

So far the start of the game leading up to the cabin is still being tweaked and there's been a lot of brainstorming going on for it. Most of the choices/endings are still the same but some paths and endings have little animations for more of an immersive play style! :] The dialog has also been adjusted to fit more with how I like to write now compared to last year.

There's a new CG that got re-made and a new ending! I'm not ready to show the CG but I do want to talk about the ending!

It's was originally going to lead to you crossing the bridge but I decided to change it. Then it was going to continue off into the cabin but I thought about it some more and came to the conclusion that it wouldn't make much sense for there to be a "second chance" so depending on how you interact with Noah will get you this one. It's fairly similar to another ending but it's kind of an interesting path to take and is more of a form of symbolism.

As far as the inside of the cabin goes a couple of situations got adjusted since his response to your actions could have the potential of Noah getting closer to the player(Y/N) and I've been testing it out to make sure it's balanced and reasonable. :]

My play tester also happened to have some free time and went through the game again! It had been a good while so there were new things in the game they hadn't seen before. Overall, it was a great time and a good discussion about the routes! I expressed my different mindset compared to early last year and a lot of communication and ideas were made from it! :]

Everything else was minor fixes and miscellaneous adjustments that don't need a lot of explaining.

With that I think that's all I have to share so far! Thank you for supporting me through this game development process! :,]

Game development Trembling Essence update:

Hi guys and welcome new followers! I am here with another update to share which is fairly short! :]

If you would like to play the demo here's a link to it. :]

Progress was pretty slow this week up until my second play tester got a chance to play a little bit of the game. They also haven't played it in a while so it was enjoyable getting their view on everything. Sadly, they weren't able to finish everything but it was a lot of fun! I was given some grammatical tips and redid some sentences that needed to be adjusted/shortened.

There was also a laugh between the both of us. They came across a funny grammatical error that's been in the game since the demo that surprisingly never got noticed or mentioned when Noah is thinking to himself during a certain section of the cabin. :P

They also mentioned fixing up old CG's and I completely forgot about updating the old ones from early development that didn't focus around Noah being in them.

Here's the new updated version of the bathroom!

This will most likely be mentioned in the master post but, the old version of the cabin was going to be in a very bad state. Mold and dust was going to be something that was not only a big problem in the bathroom but also the living room, kitchen, [redacted], and [redacted]. This was changed due to my writing improvement and I have a different way of approaching the mold issue. To those who've been here since the early days of the "mold era", it's no longer as bad and mostly (? >:?) cleaned up now! :]

There's also going to be a fairly small-medium sized quality of life change in the start of the cabin. My play tester mentioned a few key things that I agreed on that would really reflect Noah's view towards the player(Y/N) and his own characteristics.

That's all I have to share so far! Thank you guys for all of your supporting encouragement through this! It will always be greatly appreciated! >:]

Game development Trembling Essence update:

Hi guys and welcome to my devlog! I am here with another update about the game, this one will be fairly short as well! :]

If you would like to play the demo here's a link to it. :]

In good news, both of my play testers were able to replay the game and go through everything I've written up so far. Listening to their advice has really helped me progress the game/story and revisit a couple of things from Day 3 that would fit later on in the game. It goes into spoiler territory so I can't explain too much but it mainly has to do with pacing the story. :]

As for the routes, both play testers gave the green light for them and there were only a few things that needed fixing.

  • There were about 2 situations where the conversation between Noah and the player(Y/N) happened out of order that needed fixing. I cleaned up some of the dialog and rearranged some of the talking points to make it easier to understand, once I showed both of them the results they said it was easier to follow! :]
  • A reoccurring SFX that happens in the game was suggested to be replaced with something else. I was fine with this since it was something in the back of my mind that I wasn't too about adjusting so this really gave me the go ahead to do so. I'm still looking for one that fits but hopefully I find one soon! :]

#male yandere from Zombeebunnie

  • They also ran into a a couple grammatical issues I still missed (e.x.: Brake instead of Break) and I'm very grateful these were caught because I'm still surprised some were left around. I also did more dialogue fixing too since some descriptions were too clunky. :,]

Also, here's a new CG! This was originally going to be used to replace the old living room window but my play testers and I agreed on liking the dated version a lot more. This was going to be scrapped but I found a better place for it! :,]

I'm still brainstorming how this area will look but maybe sometime next week it'll all be figured out!

I don't really have too much else to report on this time around. I've mainly been fixing a lot of the things my play testers have mentioned and doing a few tests here and there.

Thank you guys for all of your kind words and support, especially from the OC x Buckshot roulette drawings I did, I didn't expect the sudden boost with those. All of this is greatly appreciated! :,]

SURPRISE!

TREMBLING ESSENCE [EXTENDED DEMO]: 

馃挋FEBURARY 10TH馃挋

Here's a early Valentines Day present! :]

Hello guys and welcome to my devlog! This is a surprise that has been in the works when the interest in what I've been working on got a lot of positive reception and continued to do so! From this I decided to extend the demo out even further and allow the rest of Day 3 to be playable!

This [extended demo] will include:

  • Two full routes that continue out the rest of Day 3.
  • Revamped dialog and scenarios
  • Updated and alternate sprites of Noah
  • New and updated backgrounds
  • Day and night settings
  • Animated scenery in certain sections
  • New music/SFX's
  • Visual effects that indicate HP loss/immersive play
  • 23 different endings (An additional 10 have been added!)
  • More interactive choices
  • A few easter eggs have been added!

The old demo from March 2023 is no longer canon and will serve as an archive since much of it has been changed! If you haven't played it yet and would like to just for fun, here's a link! :]

Please note: If there are CG's/scenes you've seen from past game development posts that aren't in the [extended demo], that's because they are most likely from other routes/paths that contained spoilers that happened too early for my liking and need fixing.

If you have any questions, feel free to send them in my ask box on my Tumblr! :]

Thank you to everyone that has stuck around and believed in me by keeping up with what I've been creating so far, it doesn't go unnoticed and I will always appreciate the support I've been given! :,]

TREMBLING ESSENCE [EXTENDED DEMO]: 

馃挋Mini Update馃挋

Hi guys and welcome new followers! I am here with a mini update! :]

Since there's 3 days left until the [Extended Demo] is uploaded on my itch.io page, I want to share a few game development things that weren't written in the Surprise update post. This was done to keep it from being too long winded. :]

If you would still like to play the old March 2023 demo just for fun here's the link! :]

There were a lot of quality of life changes.

For starters, a few CG's got adjustments that I felt were needed. Here's an idea of what I mean:

Before:

After:

  • Since this CG will be commonly seen throughout the game, I felt like the view should be updated! I wanted to go for a detailed, scenic look with varying colors. I think out of all the Day & Night settings I redid, this one was my favorite to illustrate! Also, I slightly adjusted the window frame but kept the rustic look it was intended for! :]

(Not every single CG got reworked as this would've cause the [extended demo] to be pushed out even further into 2024.)

  • I added a few immersive CG's throughout the game to really give a dynamic view of what you choose to do as well. These were mainly added in areas that would need suspense and foreboding elements .
  • There are also a few never seen before CG's of Noah that also got fixed up too that I wanted the player to find on their own. Some of them were drawn back around Summer/Fall when my art style wasn't really consistent. Some of the lighting and overall look were redone.

You'll see what I mean once you get to play! :]

  • Another thing I did was fix the "Rollback" commands in the game. I tried fixing it before and messed up so I left it alone for a while until I was ready to come back and fix it. I tried my best to place them in areas where it made sense.

I also showed one of my play testers the new SFX's that would replace an old one that we agreed didn't fit the game. In the end we ended up picking 2 different ones to give a more diverse/immersive feel.

They also told me to check for more grammar mistakes and I found a few more again... :,]

That's all I have to share for now, Thank you again to everyone that has stuck around by keeping up with what I've been creating and believing in me , I appreciate the support I've been given! :,]

TREMBLING ESSENCE [EXTENDED DEMO]: 

馃挋OUT NOW!馃挋


You wake up lost within the swamplands that is surrounded by a large forest. The sense of time is lost on you and the moon is your only guiding light.  At some point you can choose to receive help from a man named Noah who resides in the swamp. He has vast knowledge that will aid you in your survival and if you choose to go with him, he'll take you back to his desolate cabin. He just wants to take care of you and keep you safe but there's a lot more to him than he lets on. It's up to you to make certain choices to survive to the end even if it means taking extreme risks

Trembling Essence is a slow burn horror game/dating sim visual novel which focuses on survival. Your choices will lead to multiple endings that will help you learn not only about Noah and the swamp, but everything else surrounding it.

If you would like to play here's the link to my [Extended Demo!] :  https://zombeebunnie.itch.io/trembling-essence-extended-demo

A very special thank you to everyone that's been following this project of mine and being supportive! It means a lot to me! :]

Trembling Essence [Extended Demo]:

馃挋Thank you!馃挋

Hello and welcome new followers to my Devlog, if you would like to play the [Extended Demo] here's a link! First off I just want to show my appreciation and gratitude for all the support I've been given this week with these two concept drawings. :,]

I don't show sketches as much as I used to since they can look really messy but maybe it's time to change that into the new year! :D

They were suppose to be colored up and uploaded as a Valentines Day surprise but, there was a lot of stuff going on which gave me art block so I didn't get a chance to finish them on time. I'm still sort of getting over it now though. :,]

A big thank you to everyone that has been patient and supported this through a comment, tip jar, likes, re-blog, fanart, share, etc.

I whole-heartedly appreciate the positive reception from the [Extended Demo] and it really makes me happy seeing familiar people and newcomers interested in what I'm creating. I'm still adjusting and need time to get to everything I might've missed.

If you have any questions about the game/Noah feel free to ask here or comment below. I would really like to hear from you guys!

If you've already sent in a ask, I did see it I just need time to answer since I like to respond with doodles/drawings and my art block isn't as bad as before. :]

I'm also going to try and re-organize all of the lore and art about Noah/the game posts on my Tumblr  since going through the tags don't have them ordered correctly. I didn't know about this until recently. :[

Game development Trembling Essence [Extended demo] update:

I've only been able to catch a few glimpses of playthroughs and wasn't able to watch them fully so I don't have too much to say right now but I did notice that one of the full routes out of the two in the [Extended Demo] weren't found so I'm going to post two more CG previews here and on the game page as a hint, hopefully this helps!

As far as any future updates go for the [Extended Demo], I don't have an answer yet! I want to see how things will continue to go and not rush anything. :]

Anywho, that's all I have to share right now. Once again, thank you to everyone's kind words and continued support, especially those that have been here since the beginning and have been very patient and understanding! I wholeheartedly appreciate it. :,]

Trembling Essence [Extended Demo]:

馃挋Quality of life changes + Q&A.馃挋

Hello and welcome new followers! To show my appreciation for all the support I've received again, here's one of the Valentines Day concept drawings finished! A big thank you to everyone that has continued supporting this through a like, re-blog, fanart, comment, tip jar, share, etc. The higher quality version is on my Tumblr since this one had to be adjusted in order for me to upload it. :,]

I wasn't expecting it to take as long as it did but I'm very happy with the result and how much I've been improving! I'm not too good at drawing angled faces so being able to get it to look just right made me very happy! :,]

  • I still have this one to go so hopefully at some point I'll have it done!

Quality of life changes:

*Please note that these changes aren't in the [Extended Demo] yet! It'll be something for me to work on adding and I'll let it be known in a update post!

Now that it's been two weeks of the [Extended Demo] being released, It's time to go over some changes to help the player out when going through the game!

  1. I noticed from comments and playthrough's that certain Bad endings/Neutral story progressions were difficult to find, especially the full afternoon route. I don't want players to feel burnt out from trying to search for everything.

I want to add a check-list menu that shows all the Bad/Neutral endings you can get while playing so it's easier to navigate the game.

2. For those that are new or have been here for some time, entering the cabin with Noah starts Day 3 due to the player(Y/N) being lost in the terrain for 2 and a half days which Noah mentions. Sometimes this can get confusing since some consider it Day 1 while the game considers it Day 3.

It's still up in the air about how I'm going to go on about this but I'm thinking about adding a little notification tab in the upper left corner of the game to notify the player(Y/N) of what day it is in the game to resolve confusion.

3. I talked about this last week but I didn't know until recently that the tags I use for Trembling Essence were very unorganized and hard to search through.

I went through and tried my best to re-organize all of the lore and art about Noah/game posts. I also cleaned up the #Trembling Essence tag since it was flooded with game development posts and not much else. I'm also working on a master post and plan on creating some reference sheets of Noah which will be placed under a different tag! :]
#Get to know: Noah : This will be filled with answered asks and lore dump. Sometimes(?) there's random dev-logs that have lore attached to them too.

 #TE Updates : This only includes dev-logs/updates about the game and development progress.

 #Trembling Essence : This tag is mainly used to post fan art / art and anything else in general that might belong here which includes lore posts. I really want searching through the tag to be enjoyable and not filled with a bunch of dev-logs.

Q&A / Ask box is open:

If you have any questions about Trembling Essence/Noah feel free to ask here please. This makes it easier for me to see and answer accordingly! I would really like to hear from you guys!

I really wanted some of the lore to be found through playing versus me just answering everything. :]

If you've already sent in a ask, I did see it I just need time to answer since I like to respond with doodles/drawings and helps me practice. :]

That's all I have to share right now! Thank you for the continued support, I wholeheartedly appreciate it. :,]

Trembling Essence [Extended Demo]:

馃挋Quality of life progress馃挋

Hi hi and welcome new followers! This week mainly focused on the quality of life changes I discussed in my last update post. :]

Quality of life progress:

*Please note that these changes aren't in the [Extended Demo] yet! I'm still working on this and I'll let it be known in a update post!

Now that it's week three of the [Extended Demo] being released, It's time to go over some changes to help the player out when going through the game!

It was a struggle but I managed to make a endings collection gallery! I'm still working on it and brainstorming how to make it easier for the player to navigate but hopefully it'll be done soon.

I added a 'Endings' button and separated the endings into different categories!


It looks wonky here but trust the process, I'm still fixing it up! :,]

The left section will be all the bad endings you can get which will be marked in RED when you get them!

The middle section will be the neutral endings that you can obtain within the cabin. These will be marked in BLUE. :]

To give a little bit more detail on this one, these are sections that were suppose to continue the story but ended very early since I still need to look over and redo some of these paths/routes.
For example: Choosing the "Go to sleep." choice here will always lead to a neutral ending regardless of how close you are with Noah.

The right section are all the endings you can achieve when you manage to find the two full routes that progress the rest of Day 3. They will be marked in GREEN!

With that out of the way here's another quality of life adjustment!

For those that are new or have been here for some time, entering the cabin with Noah starts Day 3 due to the player(Y/N) being lost in the terrain for 2 and a half days which Noah mentions. Sometimes this can get confusing since some consider it Day 1 while the game considers it Day 3.

I added a little notification tab in the upper left corner of the game to notify the player(Y/N) of what day it is in the game to resolve confusion. Once you enter the cabin with Noah it starts Day 3. I'm still fixing this too. :]

Q&A / Ask box is open:

If you have any questions about Trembling Essence/Noah feel free to ask here please. This makes it easier for me to see and answer accordingly! I would really like to hear from you guys!

I really wanted some of the lore to be found through playing so I'm more comfortable with doing this now that the [Extended Demo] has been out for a good while now!

If you've already sent in a ask, I did see it I just need time to answer since I like to respond with doodles/drawings and helps me practice. :]

For those who don't follow my Tumblr, here's a sneak peek of a drawing I've been working on. I was looking through old drawings for a skit and noticed I haven't drawn Noah with his sledgehammer in a while. Not sure when this will be finished. :[]

That's all I have to share right now! A very big thank you for the continued interest and support in what I'm working on, I will always appreciate it. :,]

Trembling Essence [Extended Demo]:

馃挋Quality of life progress finished馃挋

Hello and welcome to my devlog! I've been focused on the quality of life changes I discussed in my last two update posts. :]

Happy one month of the [Extended Demo] being released! Yay! Thank you to everyone that has been patient and supported this! :,]

Quality of life progress:

*Please note that these changes aren't in the [Extended Demo] yet! I'm in the process of updating which I'll announce in a future post! :]

Here's the finished endings collection gallery! I enjoyed the process and learned a lot from this. I can't wait to implement what I've learned in other places within the game! :,]


When you load up the game you just have to click on each tab to see your progress. If it's greyed out that means you haven't earned it yet and if you do, it'll have color and a "+" added to it! I also changed the hue's compared to how it looked last week. :]

I also discovered there's actually 12* Bad Endings and not 13. At some point during development a Bad Ending was turned into a Neutral Ending and I accidently forgot to change that. :S

The game page will be adjusted to indicate this now:

12 Bad endings 6 Neutral endings 6 endings that continue the rest of the Day 3

For those that are new or have been here for some time, entering the cabin with Noah starts Day 3 due to the player(Y/N) being lost in the terrain for 2 and a half days which Noah mentions. Sometimes this can get confusing since some consider it Day 1 while the game considers it Day 3.

I added a notification tab in the upper left corner and moved it slightly to the right so it wouldn't overlap the player(Y/N)'s HP bar. This is meant to show what day it is in the game to resolve confusion. Once you enter the cabin with Noah it starts Day 3. :]

Q&A / Ask box is open:

If you have any questions about Trembling Essence/Noah feel free to ask here please. This makes it easier for me to see and answer accordingly! I would really like to hear from you guys!

I really wanted some of the lore to be found through playing so I'm comfortable with doing this now that the [Extended Demo] has been out for a good while now!

If you've already sent in a ask, I did see it I just need time to answer since I like to respond with doodles/drawings as practice. :]

Outside of a couple of spelling errors I fixed, I can't think of anything else that needs to be added right now so that's all I have to share! Thank you for the continued support, I appreciate it. :,]

Trembling Essence [Extended Demo]:

馃挋Update out now!馃挋

Hello and welcome new followers! Just letting it be known that the [Extended Demo] has been updated and now includes a Endings Gallery and a Day 3 notifier when you enter the cabin with Noah! :]

Please let me know if you run into any bugs, glitches, misspellings, etc or if the Endings gallery shows up for you.

When you load up the game you just have to click on each tab to see your progress. If it's greyed out that means you haven't earned it yet and if you do, it'll have color and a "+" added to it! :]

This notification is meant to show what day it is in the game to resolve confusion. Once you enter the cabin with Noah it starts Day 3. In the future, this notification will pop up every time there's a new Day! :]

Q&A / Ask box is still open:

Thank you to those who have sent in asks! I'll try to get to them when I can. I just need time to answer since I like to respond with doodles/drawings as practice. :]

If you have any questions about Trembling Essence/Noah feel free to ask here please. This makes it easier for me to see and answer accordingly! I would really like to hear from you guys!

Thank you to everyone for the continued support and patience, I really appreciate it. :,]

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Trembling Essence [Extended Demo]:

馃挋What happens now?馃挋

Hello and welcome to my devlog!

If you would like to play here's the link to my [Extended Demo!] :  https://zombeebunnie.itch.io/trembling-essence-extended-demo

Firstly, I just want to thank everyone that have been playing the updated [Extended Demo] with the Endings Gallery and Day 3 notifier! From this I was able to get a good amount of responses to help me with quality of life ideas going forward. :]

The game page has also been fixed to include the Windows and Mac logo downloads as I had no idea they weren't there until I was told. :,,]

Again, please let me know if you run into any bugs, glitches, misspellings, etc or if the Endings gallery doesn't show up for you correctly.

"So what happens now?"

As far as the [Extended Demo] goes, I do have plans on updating it with certain paths/routes HOWEVER, it will be some time before that happens. There's a lot of stuff that I need to rework and look over before I can add anything. Here's a peek from some of the old game development posts.

[Please remember that this is still a DEMO and anything is subject to change.]

The sections missing from the [Extended Demo] were from routes/paths I wrote during the late spring-summer of 2023. In the fall my writing style developed significantly which lead me to discover multiple pacing issues in the story that went unnoticed. Out of everything I wrote, the two full routes you get while playing were the only sections that were good enough for me to polish up and didn't contain spoilers. As for when the new routes/paths will be added to the [Extended Demo], I don't have an answer for this.

Right now I've been giving myself a break and mainly focusing on brainstorming things out.

In other news, I'm still in the process of creating Noah's reference sheets! There will be a total of three(?) which will have specific details for each one! It's taking some time to create since I'm still learning how to do angled faces/poses, here's the w.i.p sketch version below:


 /Ask box is still open:

Thank you to those who have sent in asks! I'll try to get to them when I can. I just need time to answer since I like to respond with doodles/drawings as practice. :]

If you have any questions about Trembling Essence/Noah feel free to ask here please. This makes it easier for me to see and answer accordingly! I would really like to hear from you guys!

This is all I have to share so far, Thank you to everyone for the continued support and encouraging words while I continue working on the game, I really appreciate it. :,]

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