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Random First Frame broken...?

A topic by KaiClavier created Aug 12, 2018 Views: 69 Replies: 3
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I have a bunch of the same object in my scene, and they all have "Random first frame" enabled on their doodle animators, but they always seem to be in sync no matter what I do. Is there something I'm missing? I could swear I didn't have issues with this before but I could be doing something wrong.

This isn't right, I'll look into it!

I wasn't able to reproduce your problem, when I make copies of the same object with Random first frame on and hit play I get different starting frames.  Do you have an example scene I can look at? Do you get this consistently across sprites? 

I can send a zip thru email if you need it, but you can see it happening on the palm trees in my game:

Even when I tried applying the doodleAnimationFile to a different renderer, stuff stayed in sync? I even just tried adding some numbers to the animation frames to make sure it wasn't my brain playing tricks on me, and it's all synced. And yes, it seems to be consistent across all sprites. I'm in Unity 2017.4 btw, if that makes a difference!