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Project Classic Survivior Horror

A topic by Gabe Paul Logan created Mar 19, 2023 Views: 184 Replies: 1
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(5 edits) (+1)

SUMMARY:  A classic survivor horror game with fixed cameras, tank controls, limited resources, inventory management, trackbacks, puzzles.

VISUAL MEDIA:  Excuse me but i am a softskill noob.


MY SOCIALS:

https://www.youtube.com/channel/UCo5k4s2Vip7tsZK2GKAkETQ

https://www.patreon.com/gabepaullogan

FEATURES AVAILABLE:

  • Test area ✅
  • Test character ✅
  • Tank controls ✅
  • Enemy that is able to follow ✅
  • Pause and item menu ✅

FEATURES TO FOLLOW:

  • Weapon aiming
  • Firing the weapon
  • Door transition
  • Item pickup system
  • Menu system
  • Controller support
  • ...TBD

ABOUT ME: 

Hi guys im Gabe, im from Europe, Hungary. Let's be honest im not a gamedev at all but at 35 im less interested in playing games but im more in giving back to others the same feeling that gaming provided me as a kid. At least im try. I know nothing about C# or Unity so im working from tutorials, my basic tutorial is one by Jimmy Vegas. Probably im going to finish his WIP series related to this project so i have to do some research on further functionalities that my game requires.

THE PROKECT AND IT'S FUTURE: 

As you read it it is a classic survivor horror game. Initially I wanted something with the classic PSX look but at first try C# and Unity will be enough I believe and I can get the required assets, having a sort of a modern look to the game. I would like to disregard the from the ground zero 3d modelling approach for now. It is going to be a very small game (lets call it a demo) but with all the mechanics represented. Having a full time job and private life it is very difficult to dedicate 3-5 years of development time from my free time to a game that provides valuable content for 4-5 hours. But if my WIP title convinces you, you may consider supporting me by following/watching on YT and sharing my content or supporting on Patreon if you want to go to the extra mile. Im not considering Kickstarter right now until Im familiar with all the functionalities the game requires, once I am and all i need is time and resources then ill probably launch a campaign.

FEEDBACK: 

A feedback or suggestions of any sort is welcomed. ;)

The test door animation in place with sound.