Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Adventure of Changes Prototype

A SFW turned based rpg with a heavy focus on transformation. · By Furandre

Feedback (Demo) Sticky

A topic by Furandre created Mar 11, 2023 Views: 6,810 Replies: 423
Viewing posts 21 to 40 of 80 · Next page · Previous page · First page · Last page
(+1)

i had a lot of fun playing it, looking forward to next update, would really like to see some story involving the mermaid

Developer (1 edit)

Thanks, glad to hear that you enjoyed your time with the game^^

Definitely planning on adding a mermaid tf and a story involving her if this becomes a full game!

(+1)

i hope it does become a full game

Developer

Me too^^
For now I will focusing onmore polish, mainly bug fixes and also a lot of Spelling mistakes and balancing.

(+1)

Session 3.

1. Hard mode is still unfair at times. I connected this issue to how many enemies have low accuracy multi-hit attacks, meaning if you get unlucky you can die extremely quickly. (save here: https://drive.google.com/file/d/1qxlgVHKCY8DiQkOvmJ8IaPb-t4mhsn8U/view?usp=sharing)

2. Foxfire has a typo in its description, saying it inlifts soul burn.

3. HP regen 1 had no effect during the Rabbit miniboss fight for whatever reason.

4. Kitsune support skills aren't restricted to self-use.

5. One of the transitions in the Rabbit Burrow can spawn you on top of an enemy (pic included)

6. Superior Damage status does not have a description.

7. Foxfire is way too powerful against the Mutant Plant, I never had a chance to use Carrot Splash.

8. Bad ending trigger does not go away upon completion of the Rabbit Burrow. Initiating the event at this point softlocks the game.

9. Jump Feathers and Vision stones are too expensive to be of much use.

10. 10K is not a lot of money in this game, the gold ring's description is misleading.

11. There is missing piece of collision in the west plains (pic included) that allows you to get items early.

(+1)

(+1)

(+1)

The bad end does not soft lock you, it is just super unclear what you are meant to do. You are meant to interact with carrots on the floor that spawned across the area. They just kind of blend in and its not clear you can interact with them. 

Developer (2 edits)

1. Yeah hard mode definitely requires grinding and a bit of luck. Blaalcing also continues, the Enemies on Hard now have a little less HP and Atk, will be included into the next patch as well. Also Ultimates are just getting rebalanced right know in teh next patch tehy should be deal a good amount more dmg as well as some skills got buffs and nerfs too.

2. Acually some offered to work as a editor and we are currently at fixing all typos in thw game, patch will come when we finished looking over all the text^^ But still thanks for mentioning!

3. Thats interssting and strange, will look into that!

4. Even in the new patch? I thougt I already patched that, But thanks I will look over it!

5. Oh your are right I misread, fixed taht as well, thanks!

6. Oh good too know, will add that! If you want to know what it does: It gives like the name suggest Superior Elemental type to caster^^

7. Thats very true noticed that as well, definitely shold nerf it a little bit!

8. Like the impcamper mentioned it's there just hard to see, I will make them more visible!

9. It's the point at least for the feathers since they act as a more Deluxe kind of item but yeah Vision Stones could be a little bit cheaper!

10. True it cgot really outdated since the first Demo, I will increase its value good find^^

11. Also great find, i will fix that too.

Also thanks again for all teh feedback and finds^^

Developer (1 edit)

3. I may have an answer now. If you are inflicted with a negative status effect like burn it may cancel the HP Regen out. Since seffcts like "Burn" give negative HP Regen. For exsample if you had 3% HP regen and Burn gives 3% or more negative HP Regen it would cancel it out and resulting in no turn based dmg or reduced the turn based dmg if its stronger. Hope this could clear things up^^

7. As for the Fox Fire, I changed it to 2 hits and gave it two more rouns of cooldown and a warm up from 2 turns. If taht is too overkill i may remove the warm up. What do you think?

Besides that I fixed all other things you found, thanks a lot for the help! Will be included in the next patch^^

(+1)

I think Foxfire is fine as is, it is reliable damage against most enemies. I just think the Mutant Plant boss was incredibly weak; its ultimate did less than 20 damage to my characters. even if they were defending. Honestly, the entire Rabbit Burrow was way easier than the southern plains. Then I went into the western forest and the enemies were still easier to deal with. I feel the problem comes more from enemy balancing than anything else.

Developer

I see that is good to know but I think i will leave the cool down at least one turn higher. Yeah the enemies ultimates are probaly too weak, I will buff them a little bit
Balacing and fine tuning is definitely the hardest part.
Then teh rabbits should definitely getting a bit higher stats.
You think enemies have too less HP or too Less attack or both? Or something more like the Rabbits had too less HP and the enimes in western plains too much hp for exsample. Or maybe something else entirely.

Session 4,

1. Why does it cost money to combine EXP shards? You already need 100 of them which you'll likely never have,

2. Job hunt description has a typo, "before they multiple"

3. Burning Determination does next to no damage. Not sure if this is intentional or not. Honestly, ultimate in general do less damage than normal moves,

4. Preferably there should be a save point next to every warp point for consistency's sake, especially as you can just warp to a place with a save point.

5, There should not be random NPCs in the area during the night hunt quest for obvious reasons.

6. "Snap out of it" ends Rabbit's turn without warning.

7. Nana's portrait in the turn order does not change mid battle

8. Inherited skills do not share their level with that form's version

9. "Night Hunt" is called "Shady Business" when it is completed.

10. Why is a knife the same cost as an objectively worse rusty knife?

11. Why is Rabbit allowed to wear body equipment when the slot is locked?

12. Where does Rabbit go in the desert? He's there before triggering the TF even but just disappears afterward.

13. Salamander's defense stance has no priority despite taking the user's turn.

14. Got killed in 1 turn during the Salamander TF section due to the cacti, Multiple times. I'm taking a break ( https://drive.google.com/file/d/1mzsHh2SpPrxRs8XeW4w41TwEQ5YP0jM1/view?usp=shari... )

15. Multi fire shoot only has one extra hit from having 5+ ignition stacks, and it doesn't seem to consume them

(+1)

You pick up xp shards at a higher rate the more your play.  500 of both weak and faint xp shards. This is after using hundreds leveling different forms. This might be a difference in difficulty though, as i am playing on normal mode.

Party members disappear the second you get a new form until you finish the form specials mission. Something should probably be added to tell you about it though.

Developer

The rate they drop actually depends on your current forms level, the higher your level is the more of them will drop and the higher grade ones as well to make leveling lower leveled form easier. And I agreee, I also had hundres of them besides avoiding most fights for testing purposes in my runs. There currently is no diffrence in difficulty but that my be an interessting idea for later implementation!

Yup to keep balacing more manage able they get removed as well as exp shards and are returned after the forms story is completet. That also is an good idea! I will add an extra text in the Party Member Tutorial and warnings! Thansk^^

Developer (1 edit)

1. Since a service like making items for the player should come with a few I think, it's fitting for a witch imo. Depending on your level those shards drops can fastly add up. I had over hundres of them besides avoiding most fight for testing purposes and the other test players had a lot of them as well so I think 100 is a good amount. At least for the faint ones. May change the higehr ranking ones later.

2. Nice find!

3. I unfortunately can you just the same thing like before "Ultimates are just getting rebalanced right know in teh next patch tehy should be deal a good amount more dmg as well as some skills got buffs and nerfs too."

4. I think the game already has a lot savepoints but I understand what you mean. I definitely could add more. But I don't unerstand what you mean with "especially as you can just warp to a place with a save point". Do you mean its just would be nice if a safe point is besides every war point, if so yes I can see the point.

5. There isn't as far as I am aware if you playing on the newest patch, there should be only one in the central area who is giving a hint for the quest. If I miss anotehr one please tell me!

6. Oh right, added the information to the skill info!

7. Thats a limit of the script, I sadly can't do anything about. But it shouldn't be to bothering since its only visual and dont affect gameplay. Sorry for the inconviniece!

8. Yup they don't, since they are not the same skills in the database but slightly modified version so the skill level cant be shared unfortunatly.

9.Those are two diffrent quest. Are you sure taht you didn't mix them up?

10.  Oh you're right, just was a mistake I overlooked

11. Sorry I don't understand the question i think. It's already wearing something in the body slot that just can't be removed, taht's all.

12. To keep balacing more manage able they get removed as well as exp shards and are returned after the forms story is completet.  I will add an extra text in the Party Member Tutorial and warnings who will mention it! Sorry for thw confusion.

13. You're right taht is an overlook as well. Sorry^^"

14. I will take a look at it later!

15. Good find will fix that.

Fixed all of the things you emntioned now!
Thanks for the feeback!

(+1)

Developer (1 edit)

Sorry dont understand wat you mean, its complete and still says Night Hunt from what i am seeing in your screenshot. Oh you mean the text at the end of the quest says "Shady Busness" instead of "Night Hunt", I fixed that as well now but its only a visual error not affecvting gameplay or the actual quests so no worries^^

Developer (1 edit)

I tested out your save and I see what you mean. But after putting a few more points into defense I had no trouble beating it. But I will reduce the enemies muti hits by one i guess.
Thanks for the save to let me test it out^^

(1 edit) (+1)

4. Yes

5. For me it seemed like it was just the regular night NPCs.

9. I linked a picture.

11. Rephrasing it, why does Rabbit's class have the ability to equip other body gear when that equipment slot is already locked?

12. It would be nice if there were at least a few text boxes rather than him just suddenly being gone.

Developer (1 edit)

4. I certainly can add safe points to all of them, dosent hurt after all to have more!

5. You mean there were more than one? Excluding Guards?

9. Yup saw it and figured out what you emant, is fisxed now as well!

11. Oh you mean that, the Equipment types are the same for every actor in the game. It's just an engine thing or restriction you could say. I think there are plugins to tingle with that but that can mess up a lot of other scripts so I like to refrain from using it.

12. You are absolutely right. I added that now at the beginning of every story start as well!
Shoudla void confusion and will be in the next patch as well^^

(+1)

5. Yeah there was a random dude walking around near the barricade to the abandoned building, and the guards were in the same places and had no relevant information. Maybe it was caused by entering from the wrong side (I went in from the east FYI)

Developer

I see, The entering side shou.d have no effect on that but i will look into that. Yeah that one dude should have some vague info for the other night quest shady buisness.

(2 edits) (+1)

When going after the demon, I noticed that for some reason, the skill sword rain does not trigger in the first round. Actually, maybe no sword skill works. Also, maybe you can synchronize the skill levels of inherited skills with the normal versions? I imagine having a check when switching forms.

There is also a mismatch of the description of the healing of the potions and the actual healing. The Spiritual Border skill seems to change also its healing output randomly between 50% and 100%.

Developer (1 edit)

You mean the skill does not work when using it in the first turn? Can you explain it a bit more detailed I think I don't undertsand whyt you mean?
Sadly that is not possible, since they are not the same skills in the database but slightly modified versions, so the skill levels cant be shared unfortunatly.

Healing potions and skills are affected by the chaarcters healing rate. If Nana has for exsample a 125% Healing Rate all healing potions and skills would do extra 25% healing.
Hope that clarifies it!

(1 edit) (+1)

The skill (and it seems that inherited skills are affected as well) is simply skipped and available without cooldown next turn.

BTW, when do enemies die? I get the impression that they soak up attacks while being already dead.

Developer

Sounds really strange and like a bug. You amybe have a save file aviable so i can test it out and see for myself?

That is just how the engine works, even if the enemie is technical dead already the game skill needs to finish all attacks on it to move on. Sadly not found a workaroud that yet. At least that is what I think you are refering too?

(+1)

I have one at https://drive.google.com/file/d/1NLBU8v5D-0srC9HiQ9xXMLQYb55LU6nP/view?usp=shari....

Yes, that sounds like it.

Another bug: Serina calls out the Slime transformation (after opening the locked door in the ruins), when you are using the mouse form. Not even sure you can get the slime transform at that point. I had done the only 4 guild quests yet and didn't get to the new ones.

Developer

I tested it out with the newest version currently aviable to downlaod, I used sword rain and a  ew others and they worked no problem for me in that save file. I also tried using them at the boos and had no problems either. Sorry couldn't find anything.

Oh right forgot to set a switch, it should be fixed now. New patch who will fix a lot of stuff also comes out today.
Yes you only need to get 100 or 125 reputation to unlock the quest for it, so its possible but not the "Common" route I would say.

(1 edit) (+1)

Hopefully it is fixed in the demon fight too. There I seem to lose rounds as well.

Also I don't lose Rabbit in Heat after Guarding, despite reducing the heat stack. Without the rabbit in the team, I don't see how to remove the condition otherwise.

Developer

It work for me then I tested it so Iit should be i assume.

The new patch that comes out today actually reworks the "Rabbbit in Heat" status effects a little bit and makes it easier to lose the effect. Now condition also gets removed after a set number of turns. Also should fix the guarding thing as well i think.

(+1)

Is it intended that sometimes enemies show no hp bar?

Developer

Yes at least the first time you meet them. Every enemy type needs to be defeated one time, afterwards it shows the HP bar for all following encounters.

(+1)

Speaking of Serina I noticed that if you use shrine diva or her other support move (sorry, bad memory name) nana can't act on the first turn. I don't know if it's normal or not.

Developer (1 edit)

Sounds likea  bug to me, tahns for reporting!
I will also look into that as well^^

it is fixed now too!

(1 edit) (+1)

I think that was the issue with my lost skill turn then, I mentioned above.

Developer

Yeah taht most likley was the case I fixed taht now as well.
Thanks for finding^^
Will be included in todays patch well!

(+1)

Session 5. (This one is shorter because I didn't want to initiate another TF section)

1. Salamander is resistant to physical (-25%) and weak to superior damage (+24%) instead of resistant to wind and weak to water. I think this is part of the reason the Salamander section is randomly much harder than other TF sections.

2. Charms increase status resistance by 34%, not 33%. Minor but still an error.

3. You can save during the egg minigame and "drop" an egg even when not carrying one.

4. Salamander's "Raising Temperatur" is misspelled.

5. I obtained a fourth tail ability despite not having any second or third tail abilities.

6. Learning new form abilities will take 5000 Gori even if you don't learn anything, especially bad as you can't see the abilities to learn without committing.

7. The Droplet Shot spell uses a fire pillar animation.

8. Not sure why I haven't brought this up before, but Anemia is a condition where there is not enough oxygen in the bloodstream, causing random bouts of weakness/fatigue and lightheadedness. That little factoid may have... connotations, be it intentional or not,

Developer

1. I am very sorry it somehow compeltley under my radr. Yeah some of teh new forms have the default ressitances still. I will fix that now. Since that is pretty big and a lot of other things also pilled up I will try release a new patch today. Thanks for noticing it!

2. I think taht happens since 33% is a very bad number to use. MAybe I change the description to 1/3. You think that would be better?

3. That certainly is a bug, will fix taht as well. Thanks for finding!

4. Fixed as well!

5. Not a mistake, which ones you get first just depends on the order you find and do quest. So nothing to worry about,

6. Yeah, actually I may have an idea how to fix that! Will be included into new patcha s well^^

7. Must have overlooked it. Fixed as well!

8. Oh really I just came up with the name myself, didn't knew that this was an already existing word. But the name has no meaning or implications, wasn't intentional.

Also thanks again for all the finds, you do not mind if I write you in teh credits under "Special Thanks" since you already discoverd so much?

(1 edit) (+1)

2. Yes.

Feel Free to include me in special thanks, I think of myself as an unofficial beta tester for this game already.

Developer

The I will do that in teh new version today!

(1 edit) (+1)

The slimes are really hard to kill without being killed yourself. Even with my rabbit form at level 31. I had nearly full hp, yet in one turn I had lost everything and triggered my revive. Also for some reason, Lustful Thinking maxed out my SP, despite having only 3 or so.

Developer

That certainly is strange, i will reduced the attack of the big slimes for now for a test.
Thats a problem cause by recovery rates, I am still working on fixing that, tahnks for mentioning it!

(13 edits) (+1)

Ironically, while I had to pop potions several rounds directly following each other as rabbit, as slime I had no issues even alone. But getting there was tough.


Skill Spear Throw seems very underwhelming in its effects. Same goes for "Lance of Gungir". Sword Rain skill name lacks a quote. Full Support ignores the inherited skills as well those of the partners, as well doesn't trigger after a in-battle transformations. It also didn't trigger at the fight against the town demon. Maxed out skills should be displayed differently.

It is not clear how to collect the missing materials for the supply quests. There is no way to look up "you need monster X, found at Y".

The "find cat" quest doesn't adjust "give fish" to the actual requested item.

Spiritual Border seems really iffy in its results. I've gotten different results despite the same routine in the same form in two subsequent battles, without changing anything. But in cat form, I don't even recover the Rebirth loss, which I at least always managed in other forms.

Also, Traveler skills don't appear anymore, but I'm not sure if that is due to cat form, or due to my soldier job, or due to the version change. Those at least had some use to fill out turns where I had nothing else to do.

Egg collector guy doesn't update his text after he added the quest or you have taken it. Similarly, the girl "cats are overrated" doesn't react to either fox or cat form.

Fast travel in town doesn't have northern parts added to the menu after opening up that part.

Developer (1 edit)

I see, the sewer seems to need more balancing. You think the slimes had too much Atk, HP or maybe both?

You are right they are a bit lackluster, I gave both of them a decent buff! Also fixed the sword rain thing, thanks!
Yeah i wasn't sure if it also should included inherted skills so I excluded them at the moment but they could be included. And making it trigger after an in battle transformation would just lead to a lot of potential bugs so that is a thing thats unfortunately not possible. That's intentional, it excludes important battles as well as bosses. Would be nice but haven't found a way to do it sadley.

Pretty much all of them are monster drops or from treasure chests but some also can be bought at the guild to save up on grinding if you have the money left to spare. But yes you are right, tehre is no real indication wher to find them.

Oh you're right, I missed that!

I actually have no idea what the case could have been, there is no fluctuation in the skill, the only thing afefcting it would be healing rate but that wouldn't randomly change. I am working on an overhaul for the healing rate, so that might fixed it in the future.

They were left in by accident the new versions patched them out. Sorry for teh invonvinience!


That's true, he only updates his text after finding an golden egg. But now I also giving him so extra test and a very small hint.
Actually a cutscene should play when talking to her in fox form, but yeah nothing happens in cat form. And I now added some extra dialoge for the cat form as well.

Yeah its only updated after making your way near the fast travel point in the northern parts. Hope taht helps.

Thanksa  lot for teh feedback!

(+1)

In regards to the slimes, they have at least too much damage. 2 big slimes left me with no choice but to drink potions, as their two attacks nearly depleted my full hp bar. Also had such a situation with 1 big and 3 small slimes.

Other thing I noticed is that Golden Retriever Nana wears sometimes towel, sometimes clothes. After the TF part, I think it should be always clothed, even in battle.

Developer (1 edit)

Kay good to know when I reduce their attack a little bit, thanks!
Just for reference, have you ever used Def increasing potions, bought passive upgardes like Def+ or unpgarde def with skill points?

Oh really, must be a thing i just overlooked for the overworld. For battle that would require drawing a new version with clothes which is just too much work at the monent, but I may do that for the full version.

(+1)

I did upgrade my stats via various means, though not top of the line.

The library is dark at night. This makes it hard to read.

Developer (1 edit)

I see thanks, just wanted to be sure that taht variable is also considered^^
Then i will lower the slimes attacks a little bit, thanks!

Oh that definitely is a bug, will fix taht as well!

(1 edit) (+1)

Is doing 24000 thousand damage per attack normal? Not sure if that is because the enemies are in the western plains or because I have Luca in the party. I killed that ghost in a single attack as well. Hmm, after some further playing, the damage seems more normal? Aside still dying with one attack.
Also, is "Leben Ring" intended, and not "Life Ring"?

Developer (1 edit)

That's an pretty insane amount of dmg and don't sound that normal. A few question:
You doing that much dmg in which form?
On all enemies or just taht Ghost?
Youa re using support skills before hand or just normally atatck without anything else?
Also it just happens tehre and nowhere alse?

(1 edit) (+1)

Session 6.

1. Cure it Alls can be purchased for 250 Gori from TF episode shops yet can be sold for 2500. Granted you have to finish the episode but that's still easy money. They also remove all positiv status effects.

2. Where to Nana's clothes go during the mouse section? They just kinda disappear as is and her sprite is 100% naked.

3. For whatever reason Foxfire is disabled as a mouse despite other Kitsune skills being available.

4. The monster rats respawn meaning you can kill the same one over and over to complete the quest.

5. You can see other rooms from various positions during the mouse quest.

6. The two types of monster rats are hard to differentiate.

7. Healing items have nearly triple the effect on mouse form for some reason.

8. Nana's clothes magically reappeared when the tiny mouse effect was removed.

9. If the stairs are too dangerous for Nana why is she stopped by the bars?

10. Spiritual Border can continue levelling above ten and begins only requiring 5 uses per level, the same amount of uses required for the first level.

11. Giant Coin turns into Protective Coin when picked up.

Developer

1. The description of the item states: "A antidote that removes all negative and positiv status effects."
Yeah I made the items cheaper in the TF episodes but you are right I also should reduce the selling price, thanks for noticing!

2. I mean its just a game about magic, monsters and transformation, not everything needs to be realistic.

3. The tutorial states: "Also you can't use certain skills when you have "Tiny Mouse" effect.". It also includes Fox Fire.

4. Yeah I am aware of that, just couldn't figure another way out without potentially softlocking the player. But I came up with a solution now, will be fixed in the next version^^

5. Makes sense for me since all the rooms are in the same building. So I don't think of it like a bad thing or error.

6. In the mouse quest is only one type, If you talk about all enemies, yeah there exist a brown and a black rat/mouse. Sorry I don't think i get the point.

7. Thats unintentional side effect since I tinkering wit the healing effects, will be fixed in the future as well!

8. Same as 8, just a visual thing to give more variety.

9. Pretty much same reason as for the cutable bushes in pokemon, just to give an excuse why the player can't go there.

10. 10 isn't the Max level. But that is strange, actually each skill level only should take 5 uses. Maybe that is one of teh changes that only affects a fresh new save file? I will look into it later! But the plan is taht every level only should take 5 uses since there are so many skills to choose from.

11. Forgot to rename that after renaming the item. Fixed as well.

Thanks for all the finds again!

(+1)

6. The difference between the two palettes is subtle and they have very different stats. Maybe there should be more distinction between the two.

10. When I was playing each consecutive skill level took more uses than the last. I've seen other RPGMaker games using that plugin in that way, so I thought it was intentional.

Developer

6. Yeah i can see that point. I will replace one of them witha  new drawing once I find the time to draw another one.

10. Yeah it at first was intentional but I later decided since there are so many skills that it would make more sense to always set it to 5. Sometimes plugin change are only reflected in fresh saves but in theory it should be only 5uses per level for all skills.

(1 edit) (+1)

i think that the squirrel skill powerfull bite is bug for the leveling. i thnik that when you use it when you have nut stack you use the attack again a the place of gain a extra hit so it level up really fast i unlock the form not long ago and the skill it level 27 (i just use it again with only 2 stack and gain 1 level from use using it)

Developer

You are right, this is something I overlooked, thanks for noticing it!
Will be fixed in the new version^^

Session 7.

1. Red Chests refill after an update.

2. Serina should not be at full health when she joins for plot reasons.

3. Serina randomly stops Nana from moving.

4. Foxfire and Limit Break on Serina hit one less time than advertised.

5. Divine Judgement only hits once.

6. Serina's Foxfire skips the rest of the turn rather than not taking her turn.

7. The TP urns in the ruin are completely unnecessary, likely a remnant from a previous version where TP was needed to navigate it.

8. Despite using the mouse transformation to go through the hole, both Serina and Nana mentioned slime form (I suspected that was a form from the gates but still a spoiler)

9. Draconic Strike's description takes more space than the text box allows. It's enhanced version also does not work.

10. I did not have a chance to defend against the demon's ultimate.

Developer (1 edit)

1. Which one do you mean? Or all? Maybe could be a side effect of changing toa  newere version, nothing I can do about if taht is the case. But then Normal chest should reill to sicne they use teh same logic.

2.Good point!

3. You mean a softlock? And also where?

4. Limit Break actually was just a placeholder skill I forgot to replace, will be fixed in teh enxt version.

5. Regarding teh others: Are you plaing the newest version? The skills hit count is already fixed, i just looked them up, so tahts strange.

6. Yeah the description only emans it cna be used withut delay in the next turn not that it isn't using upa  turn. Sorry if the description was misleading.

7. They are actually needed but I won't spoil why. But they are meant to be tehre.

8. Already fixed like the skill counts in the patch from yesterday.

9. Its fixed now thanks!

10. Sounds like a bug.

(2 edits) (+1)

3. In battle. I would randomly have Nana's turn skipped for no apparent reason while Serina was in the party.

5/8. I did not get a patch yesterday. In fact, the entire game seems to not be downloadable at the moment.

Developer (1 edit)

3. Was also fixed in yesterdays patch, was becasue of on of Serina's skills.

8. I was just uplaoding a new version now, maybe because of that?

Sorry for the inconvinience should be able to now!

(1 edit) (+1)

Close to Hatena Park is an area accessible by mouse. There you find a hidden hole, but it is actually a chest.

Inside the castle's past, some people answer with Knight, but clearly aren't one.

Developer (1 edit)

Oh you're right I forgot to change the text tehre, thanks!

(+1)

It might possible to end up without TP inside the castle and being trapped there, if the alternative path than the gate hasn't been opened.

Developer (1 edit)

If you mean through leaving the castle through the hole: Nope shouldn't be since the mouse and rabbit holes from teh other sides can be used without TP. But good thinking.

(14 edits) (+1)

I can't find those alternative paths. Not without being able to push rocks. Not sure which form you need for that.

Divine Judgment (human form) seems to heal the enemy instead. Also, "continuing forward" message in castle does not restore vision, when choosing "no". Nana calls Luca Nana in the conversation with the king. In the second highest floor, in the room with wooden chairs, there is a lacking collision for the leftest one, allowing you to walk into the table.

Also not sure, but sometimes Phantasm Barrier doesn't activate with Full Support. It happened with the kitsune form in battle at least. Also, every time I have forced transformation, the order in the party is reset. The evacuation leaves some knights behind.

There is no indication that you can change forms for kitsune.

The "return home" scenarios for the new forms have issues, if you choose the retry option. Kitsune is ending up in human form. Slime doesn't reset the Trasnformation CD. Cat seems fine. Didn't test the others yet.

The abandoned park warning does not work for the gate and you can even leave.

Life Saver Resurrection is not usable if you have full hp.

Not all skill names have colons in them. Dancing Sprititual Flames has Spiritual mispelled.

In the park, when climbing up the area with the arrow pointing upward to the tree, you can fall down on the right side next the mysteria coin chest.

Any reason why Storage Gathering fails to produce Endless Supply even at the beginning of the batlle?

Developer

Just for the case taht you didn't know, in the forest of beginnings where Nana wakes up as a Fox you can find a "Shop" taht sells you hints on where and how to find all tf forms.

Which one. Accidently without noticing I seemed to have used taht name at least twice. If you mean the spear ultimate I didn't found anything wrong with how it works. But all the other things mention I did manage to fix!

Yeah that is some wierd decision on my part, wherner a tf story is active the skill will be excluded in Auto Cast, its a left over from testing that I forgot to remove. Sorry about that.
Sadly tehre is not much taht can be done against at the moment that but, only having three party members with at least guaarntes taht they are always in teh party after a tf story. Since you only have three in battle there isn't a point to bring more anyway. But I amybe find a way in teh future to make the game remeber teh order!

Becasue you shouldn't be able to until after the story is over O.O Seems like tehre is a bug taht allows you to change but thats not intentional.

The Kitsune one should be fixed now! If you transform right before initiating it, I think no skill resets if you end up in an ending quest where Nana dosen't move much. For the cat one you need to move so there was time for the skill to reset. I think that should explain it.

I think I added the warning there too, in yesterdays patch since I forgot it and yeah with the slime form you can still leave before you trigger the transformation.

Really? Thats strange I will look into that! Thanks for mentioning it!

Oh I never noticed it. Now all usable skills should have them taht were missing them! Thanks for even noticing it!

Fixed now as well.

Thanks a lot for all the findings! Will all be fixed in the next patch^^

(1 edit) (+1)

The Final Judgement spear one. But maybe it was another bug, or enemy action I failed to notice.

The Fairy Forest Warning mentions carrot mystery.

Anyway, when I start the game, it always opens another dialog called "Profile Error Occurred" and with the contents "Your profile can not be used because it is from a newer version of NW.js.

Some features may be unavailable. Please specify a different profile directory or use a newer version of NW.js." it is ultimately harmless, but somewhat annoying.

Developer

So it was that one good to now, I will do some testing with it and see if I can replicate it.

You're right, overlooked that. Is fixed as well, thanks!

(2 edits) (+1)

"Current Time" in fairy forest shows only "X:0" instead "X:00".

Developer (2 edits)

That is because the clock system I made is made of variables and you only can set a variable 0 but not 00.
Sadly nothing I can do to change it as far as I am aware of at the moment but only a visual thing at least.

(+1)

in slime form if you use absortion after using cell splitting the other move that you chose to attack with will not be use when you attack

Developer (1 edit)

Yeah its a bit complicated to explain but the "Double Strike" is kinda buggy at the moment. It doesn't work with skills that are more complicated or have multiple phases to them.

I probaly will remove the effect and replace it with something else later, thanks for mentioning it^^

(+1)

there is a probleme with the skill traveler support surprise flash you are the one that take the debuff and not the enemy

Developer

Oh you're right, I somehow completely missed that O.o
Thanks for mentioning it^^

(+1)

The mushroom's in the fairy forest are basically decimating me. Too many attacks, too much damage.

Developer

Interessting, thanks for mentioning it. I will look at them and see what can be changed!

(10 edits) (+1)

Lunatic Moonlight Dance is effectively unactivateable, unless you deliberately forgo all other wolf signature attack skills (or at least manage to activate them before you have too much fury).

I'm somewhat annoyed that Third Tail rounds down. For 10 SP, you get only 2. So this seems a bit a mismatch of granularity here.

Transforming from wolf to kitsune in battle led to all kitsune skills to be unavailable.

Also, before I forget, keeping everyone in the party, even if they don't fight, grants them XP passively. Which is the reason, I want to keep them in the party. I also want the order of party members in a certain way, to allow them using their skills. And I get dialogue to hear involving them.

Phantasm Barrier still doesn't activate reliably with Full Support.

Manticore's Final Word could nearly have a loop of damage. Not sure how many extra attacks are meant to be. I like the Manticore Story, so no change needed.
The desert is as hot in the night as it is in the day. Also I can't reduce the damage taken below 13, despite adding equipment.

The torches to be lit mention a relic, even if you never know that the relic exists. Maybe let Nana try and fail.

Developer (1 edit)

You'rt are right, I thought about that as well. I will reduce the cost to 4 for a test. And we will see how that goes.

Yeah it might be a bit to less. So I incresed the effect to 35% for a test.

You're right, that is a bug, fixed it now. Will make a new version today.

Yeah that is actually a good point. I found a way to keep the order, it will also be included into next version.

Sorry forgot to remove the restriction again. Now its removed as well.

I also rebalanced it a little bit and made the extra hits faster, should be more smooth now as well. Now its two extra hits for every two stacks of "Surging power" of isnstead of one hit per one stack. Should make things faster.

Most armors have a hidden stat on how much they remove or add to the heat dmg taken. It's impossible to get it to 0 with clothes. 13 is already pretty low. I amy add an extra hint to that sections as well.

Thanks again for all teh feeback^^

I see, maybe needs some rewriting there, tahnks for noticing!

(4 edits) (+1)

I would appreciate, if the downloadable file would be versioned in some way. Currently it is mostly guessing if you updated it or not.

The characters talking about the quests for more materials do not change lines after you finish them.

It seems possible to end up softlocked in the park due to lack of tp.

I fond 9 of 8 mystical flames in the western plains.

Inside the demon ruins, there are three gates, through which using slime form does not work.

Developer (1 edit)

Taht actually is a pretty good idea!
Will do that, now the title screen of the game as well as the downlaod file will show the version.
Thanks! Will be in the new version!

Also which characters do you mean?

There is a jar that refills all HP and TP   near where the first golden acorn is found so it shouldn't be possible. Could you describe me how you did it?

Seems like I miscounted, I will update the counter thanks!


Should the gates locking the chests, i assume. Those are opened with switches.
I probaly should changes the gate sprites to avoid confusion.

(+1)

I refer to the character in the northern town part.

I didn't see a jar, but maybe I missed it when checking the area for missing stuff.

Developer

Oh you eman those, got it will give them some extra dialogue as well!

Its gone after compelting the story so it can't be abused for healing and teh charcter can leave with the climbing ability by thenn , so it shouldn't be able to softlock.

(+1)

Checked the park, I missed that exit.

Developer

Yeah some sneaky extra exist to prevent softlocking.

Good to know that tehre isn't a softlock here^^

(1 edit) (+1)

there a problem with the side quest rare herbs thwy ask me to give 7 mystical herb and when i go to the potion shop to give them the quest don't get complete and i have 14 mystical herb in my inventory

Developer (1 edit)

Sorry for teh inconvinience.
I change the amount to 35 but forgot to change te quest description. I will make an updated that fixes the descriptiona nd also lowers the amount to 30.

(+1)

Been having fun but somehow I haven't been able how to figure out how to buy a house, spent hours going around doing other stuff but still can't figure out something that is probably really easy.

Developer (1 edit)

Glad to hear you have enjoying the game^^
You can only buy a the forest home in this demo. And you can buy it in the large shopping buildingon the second floor, in the eastern part of town.

Hope this helps! If not just tell me^^


(1 edit) (+1)

Thank you somehow completely ignored thestairs but checked every single other building.

Though now I seem to be having a issue with the squirrel TF, it says I need 30 acorns to progress, but I currently have 41 and the squirrel still keeps telling me to come back when I have enough. I did buy 15 acorns from the squirrel merchant if those don't count though, if that may be the issue why. Otherwise I have been circling the area grabbing every acorn I can possibly find.

Thanks

Also forgot to note it, but I experienced a crash during the mouse TF where when I was in the bathroom when I went to enter a mouse hole on the north side I moved onto the tile right of it (on the toilet) and the game crashed.


Developer

Glad that i could be of help!

That sounds really strange sicne no one report that bug yet.

Same for the crash, does  it show an error screen? If not this may be an isssue related to the engine and operating system used.

Could you send me your save file so I can take a closer look into it?
You can uplaod it at thsi sire for exsample: https://ufile.io/

(1 edit) (+1)

Sorry nevermind, it seems to be working now. I did absolutely nothing different and talked to the squirrel twice after replying to you, and for some reason it worked this time. Don't know what happened, sorry for the bother.

Developer (2 edits)

Did you were using the newest version?
I tried replicating the crash but I didn't get the game to crash.

(+1)

It wasn't the newest version, went back to replicate it and nothing happened, so it was probably just one time issue.

Developer (2 edits)

Then I have an explanation for you that most likely woudl explain it.
Your game probaly runs over 60 fps, which could cause a bug that could lead to random crashes because of a error in the engine.

One of the newer version fixed that, so if you had an older version it may be that you are experience that bug.
I can't say for sure, but for now that is the best explanation i could come up with.

If you have the feeling that enemies and other objects like npc's are moving to fast be sure to try turning on the 60 fps lock option in the option menu
I also would recomemnd grabbing the newer version, don't worry your save would still be compatible!
Sorry for the inconvenience!

Developer

I see, just tried it out and it worked for me as well.
No worries, good to hear that there wasn't a real game breaking bug^^

Regarding the random crash, were you playing on one of the newer versions when it happened?

(+1)

Seems to be working fine now, I do apologize. Though it only means the game is quite enjoyable otherwise I would have given up after these small issues. :D

Keep up the good work

Developer

Great to hear!

And thanks I will^^

(1 edit) (+1)

i found a weird bug that if you didn't start the quest demon hunt and that you you go there and that you have start the bad ending 2 you will start the quest and you will still be in the bad ending state so because of this you do not have the transformation skill and cannot save.

Also it would be fun to have  a place where you could get some tips to how to get the bad ending  if you want to see them.

(+1)

I'd also prefer a place where you can easily view them, seeing as they're all over the place.

Developer

Oh that is very good to know! Thanks for finding it will fix it today and upload a new version!

It's defnitely planed to have hints on how to find nd get them for the full version if people like the bad endings.
Because the demo only has three it's just not in here.

(+1)

Session 8.

1. Kitsune skills can still be used on anyone

2. Foxfire description now says two hits despite still doing three.

3. The healing portion of "Climax" says "Rabbit support 4."

4. The possessed soldier has plenty of typos.

5. Fatal Barrage is two 7-hit combos to random enemies, not 14 random attacks.

6. Dragon Vein is also not restricted to self-use.

7. Full Claw Charge does not take a turn,

8. There is now an enemy where the missing collision in the western plains used to be.

9. Piercing Thrusts seems to not ignore defense (I'm over level 25 and it did 48 damage)

10. Random enemies that seem to not have elements.


11. Why does MP cost go up with skill level?

12. Not sure if this is already a thing, but I think there should also be a damage penalty for when the attack is of the same element as the target. It would encourage more thinking on the player's end.

13. The synergy between Violent Licking and Rabbit is perhaps a bit too easy to execute for how powerful it is

14. Why do slimes have so much Ultimate Defense?

15. The second wave of the top-left (or is it fourth?) slime nest is a rat.

16. The slime TF scene does not fade to black the entire time.

17. The red chest next to the Mysteria Flame in the sewers holds a "sub weapon."

18. Slime is referred to as "liquid" by skills.

19.

 

20. I think the slime form is just plain ugly, Where is my anime slime girl waifu cute googirl?

21. Absorption is both misspelled and says damaged inflicted,

22. Double Strike removes the support skill's effect of not taking a turn.

23. I think the reason for not being able to defend against enemy ultimates (it happened again with the slime girl) is because I hit the HP threshold midway through an attack, messing up the turn ending thing.

24. Lima's Slime shoot only hits once. Leeching is also misspelled.

25. The other exits to the sewer still have Nana saying she can't leave yet even after destroying the last slime nest.

Developer (1 edit)

1. Oh you mean those, I thought you was refering to the Kitsune form, now erverything makes sense, is fixed now!

2. Small mistake then I went around to nerf it a bit, now it displays 3 again.

3.  Oh true, forgot to change it.

4. The new editor works chronological, they currently working on the Rabbit section, will be some time until we get there. But we will get tehre to fix those as well will just take some time.

5. Forgot to add thw in the sentence, foxed as well.

6. Oh you're right, changed that now as well!

7. Oh forgot to remove that was experiementing with ultimates.

8. Okay? Is that a bad thing, I don't really understand what you are trying to say sorry. Could you explain?

9. It works, the dmg multiplicator for the skill was just really low, I buffed it a bit.

10. Thats normal. The tutorial states:
"If you focus your magical energy, you should be able to see an icon over the head of your foes. This symbol shows what element the enemy is. If there is no element symbol above their head, it means their type is Physical."

11. They shouldn't go up. I tested this with leveling "Fire Ball" and the cost never didn't go up. So I have no idea what you are refering too. Also I can confirm that the 5 castes per level stay the same and also do not go up, at least on a fresh safe file.

12. If the player atatcks a wind enemy with a wind based attack does 25% less dmg. 125% for the effective element and only 50% for the resistent element.

13. Yeah but not a bug, more of a strategy I would say. Except it is WAY to powerful then it ay need nerfing. What do you think?

14 -19 Fixed.

20. I normally stick to draw fluffy tf's so that is definitely not my specialty but I don't think it looks that bad. Also that's just taste an not really useful feedback.

21. Fixed

22. Yeah its a bit complicated to explain but the "Double Strike" is kinda buggy at the moment. It doesn't work with skills that are more complicated or have multiple phases to them. I working on remove the effect and replace it with something else at the moment.

23. Would be the best thing I could think of but it shouldn't be the case. I will keep looking for a solution on how to fix this.

24. Fixed

25. Its to prevent sequence breaking but I could add an extra other text.

(1 edit) (+1)

i found a bug that when you are in golden retriever form and that you start a battle with the auto buff activate the playfulness don't go up.

Also the ultimate last word dog group give overexcitement at the place remove it


also i don't know if it a bug or if it is the purple chest of the mouse that do that but when i use one of my skill it activate 2 time at the place of one.

Developer

Oh tahnks for noticing, thoses two things will be fixed in the next version.

Yeah i think that was the special bonus of the Equipment for the Mouse form, from the purple chest, so not a bug.

(+1)

ok thank for the info but i could be usefull to know what each equipement from the purple chest do what when they are equip with the good form

Developer (4 edits)

You're welcome!
You can look at the equipment and its effects, it's in your inventory under the clothes/accessory section. (Don't know right now, out of my head, what the section was called.)

(+1)

i found 2 more bug with skill i auto buff is activate and in squirell form the skill storage gathering will not give the status endless supply and if you use the skill third tail quan ata lachu the sp point will be give but if a form activa sommething with the sp point it will not be count like in cat form with the skill prey catching when you have 2 fortune the attack hit all foes but if the second point is give in the same turn it will not hit every foes

Developer

The SP Bar in the Cat form is a bit special compared to all other forms, it's actually just a visual indicator and holds no actual relevance. That's the reason it does nothing there.
Thanks for noticing, fixed both things and also rework the skill a little bit to function ebtetr with forms like rabbit.
Will be in the next version! Sorry for the inconvenience.

(1 edit) (+1)

cat form was just a exemple i see it also with mouse form if you use the skill and that you gat all the sp tiny mouse will end the next turn and not the turn that you gain the sp (i think it happen because that the turn in process and it don't know how to process it)

Developer

Thanks for mentioning it, I actually rewrote the entire skill to give me some more control over it, it now also checks after adding the SP if somwthing else should trigger like giving or removing specific status effects. Just need to test it out later, will eb fixed in teh next version!

(+1)

In this tree all the chest say that they were mimic but a did't get a mimic fight

Developer

Oh you're right, I forgot that I changed the room location in the past.
It's fixed now!

Viewing posts 21 to 40 of 80 · Next page · Previous page · First page · Last page