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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Suggestions & Issues (slight spoilers)

A topic by ShortLived created Mar 09, 2023 Views: 1,558 Replies: 7
Viewing posts 1 to 7
(48 edits)

Just a few suggestions and non-game breaking issues:

1)The Souleater class : When you use consume soul you only obtain the "freefloating" xp not yet used to buy classes. I would suggest that you also gain xp for the amount of classes the target has. If it is considered too good/not canonical/too hard to code to gain the true xp, I would suggest a flat amount per class, e.g. 100.

Currently, the (true) Succubus with the ability to convert lust to xp seems to be able to gain xp faster with their mechanic despite being much easier to obtain as class.

2) Would Holy Strike not fit the Templar better? The class provides additional light damage, but the attack provided by the class does fire damage. I understand Holy Strike is better (and provided by Monk, but perhaps they need a "Deadly Blow" skill, physical damage + stun comes to mind as an option) and perhaps that for balance reasons it was not given, but it is something that I wanted to throw out there as an idea.

3) Several unlockable classes state they provide a skill, while their prerequisite class already provides it. I am not sure if you can randomly find e.g. a sniper or director without meeting the prerequisites for it (which I have seem happen with e.g. the Acoylte class random NPC find), but otherwise it seems redudandant to state it. Examples: Sniper giving medium armor proficiency but this is also provided by Ranger and Archer or Director and Headgirl both give Public Humiliation skill. 

4) The Earthquake spell seems to point to a wrong global (at least textually)

5) You get a pop up for each item created with cooking. Yet, you tend to do more batches there. To prevent spam, I would suggest only a pop-up when one assignment is finished.

6) Perhaps a way to allow for more combat skills in the way more classes are shown, a.k.a. smaller symbols if you get more. You can of course alter which skills are in the bottom row, but if you get to a point you want to use more than 9 (that happens for me for social skills of the master mainly), it is rather cumbersome to change out skills (if I remember at all, as I do not see the other skills. :P But that is my own problem).

7) Personally I would love to see pregnant portraits for the unique characters. So that you can see the development of the story (e.g. Mae, if you do not adhere to her request (trying to avoid to many spoiilers)) - however, you play it.

8) Cali's quest to retrieve her heirloom has localization issue retrieving the neighbour village as [name village]. It does highlight it in the travels menu by making the correct town's name yellow.

9) After winning the heirloom back and calling her daughter, maybe reset the master noun. She does call you daddy in that dialogue, but in the mansion her master noun is still 'master'. Also in later scripted conversations she does not reference this, unless you change the master noun.

10) Some quests I have seen add loyalty to some unique character. However, I did not notice this for missions helping out Daisy, Cali, Mae (if you do right by here), and Lilia. I did not check if it went up and the log just did not show it or if it was not added for these 4 missions.

11) Mae does not actually get proper statblock if you go the not honorable route, she neither has more than 1 partner, nor is she carrying a child.

12) A way to use excess loyalty, as I have a NPC (without having reached the end of the story line yet) with 1k+ extra loyalty.

13) Currently it is unclear (to me at least) in the service mode what overwrites what, as the explanatory text never updates. Does non-penetrative override Sextoy or not? Also, it seems some of the options earn oddly less. As the game values sexual acts, giving the most money, but dancer is above stripper in earning wages.

14) I think the Knight class is subpar to the Paladin class while being mutually exclusive. Only rp wise would I take Knight. The fact of the matter is that Taunt targets all enemies, and even if it "misses" according to the animation one enemy - it still hits. And with the buffing from e.g. shaman the Paladin can be made more than tanky enough. My suggestion would be to make the knight have the higher DEF bonus and make protect last  3 turns or give the knight a armor penetration or to hit bonus to differentiate the two classes a bit.

15) The Zephyra + Cali tavern scene does not stay in the gallery. Perhaps, I should have unlocked group sex for both, but if it is not repeatable you cannot get that done again which is a shame. 

16) Character information does not update properly when doing a group sex action. I took Zephyra and Cali with me, after that nice little scene between them I wanted to build on that. I purposely let them make each other cum (no strap on though)  and it still says only one partner - to me penetration is not the limit of having another partner.

17) Maybe give Renown Royalty a hostess bonus? Seem logical to me and it does take some maneuvering for her to keep/get that class and now it mainly makes her just very expensive to upgrade (via slavemarket).

18) Zephyra's Bath request quest fires after going with to the church, but it seems localization issue happens returning: Zephyra_Bath_Request_Stage_1

19) Zephyra's bathscene is in the gallery with each individual image taking up a slot, whereas the other scenes can be replayed (and thus several images) by clicking on one particular scene.

20) Mae lacks a speechbubble in her character screen in order to talk to her. 

21) Maneater plants are weak vs. light. Plants normally like light, so that seems odd to me.

22) Fishing Tools are not seen at the fishing task (letters do not become green, nor does there seem to be a bonus for having them)

23) Quality of Life would be to retrain classes (for a heap of money as otherwise it is unbalanced). Example: I learned later that fairies have innate heal. If I had known that I would buff that with acolyte, but I went the caster route. This is just a small thing though as said.

24) In the search for Fred quest, you can immediately go in Aliron to Fred (via the Search for Fred button after you went to his living space). If you than go to fight the bandits, you cannot select a team (as you did not move to Aliron with a team). This causes a hard lock of the game, where you have to end the game. It goes fine if you go to the mansion first, but the purple button  in that case can cause issues.

25) Same as above, but than for curring Leon after you make the potion with Savra. My screen even went to the Elven city background and provided a button "Search for Leon". Once again as you are not there with a party it goes wrong. There is no problem if you first go to your mansion and then via the travel system go to "Leon's Location".

26) Traveling from any none Mansion location to another seems always to take just as much cycles as if you first went back to the mansion, even if in quests they are hinted to be "nearby". This seems odd.

27) [altered because of dergdergdergderg explanation] I would plead that the Druid class might also get an option to skip pass the Anthro- Deer Lady.

28) Sometimes I choose the combat options as they give xp, but I am not sure if by passing a fight actually provides xp (or stat increase - hard to check as you are not in the mansion and there may be other fights).

29) Perhaps let Luxury rooms increase the capacity for the amount of inhabitants of your mansion?

30) In general, I would lobby to increase the number that can live in the mansion via more upgrades.  With [as of 0.6.8b] 10 obtainable unique (actually 11 but two are mutually exclusive as I understand) characters, master, starter slave and a few good pick ups. You easily hit 15 characters for the first generation. This means you have but room for one additional generation before you have to ... sell characters you like or sell of your children, which feels pretty bad.

31) Very, very small thing as you can upgrade slaves via the slave market, but the unique characters seem mainly focusses towards magic or lewd classes and very few towards melee (due to their physique factors or starting classes). If a new character is still to be introduced I would suggest to make it melee focussed

31b) Unless of course it does not fit them, like Amelia. ;) She does hint after all she really does like you as a master and in the previous game we also saw other NPCs leave their original position, e.g. Ayda. And an unique Half-Breed Cat is not yet on the roster. ^_^

32) The hostess in the Zephyra+Cali tavern scene refers to them as Halfkin instead of Half-Breed and the description pop-up (when you hover over half-breed in a character screen) also refers to Halfkin. Yet, in the character screen races are called Half-Breeds. Seem inconsistent (though it is not unusual for two names to be used for something, but it is noticeable).

33) Quality of life improvement might be that in the work screen, you have a column showing which work item is equipped. I know the text in the lower left corner goes from red to green, but for quick overview purposes that would be wonderful.

34) Blood Explosion works differently than it is worded. It does 300% damage to one enemy. Than 50% to all Enemies. The wording seems to suggest the 300% is to all enemies as well.

35) When retrieving Lira for for Erlen, you get a wits check in order to think of another solution to get in. Despite getting a message stating I fail the check (I have wits at great/150), I am still offered the other plan which seems to work as I can bring her to Erlen

36) Heleviel's first scene does not show up in the Gallery unlike Lira.

37) In the text with the Anastasia men, if you take the deal and you go to the bedroom there is a [her] and a [he/she(?)], and a [she] in the text

38) You can still ask slaves to marry you after you married. I do not get the option at the church however to marry someone else. If you wish to have monogamy in the game, you may want to remove the option to ask other slaves to marry you or allow polygamy.

39) The Master Bedroom states that you gain 2 additional daily sex actitivies. These activities are only weekly and it only gave a +1 for my character. So it seems to have two errors in its description,

40) Pregnancies seem influenced by sending someone on an assignment. Two half-breed bunnies (one Daisy) were impregnated in the same action. Yet the non-unique half-breed bunny slave gave birth about a week later.

41) For one slave I get a message she will certainly get pregnant from the action as she is a "Breed Sow". However, there is no such class nor is she a taurus (she is a demon). Not sure if this pops up with a certain combo of classes, but in that case I would love to see why.

This is probably my last update for 0.6.8b. Thank you for the series, I was way more invested in getting classes for the other folks outside myself. I felt it leaned more strongly into the combat side of things than the original. I look forward to seeing the progress and I hope to hear if any of this was useful to the developers of this game.

3) Several unlockable classes state they provide a skill, while their prerequisite class already provides it.

Not the same thing, but in a similar vein:  Could the classes that allow Advanced physical/magical combat also allow the basic version?  Right now you can, e.g., have a Caster with no other magic-related classes--so they can't use a basic magic staff!

5) You get a pop up for each item created with cooking. Yet, you tend to do more batches there. To prevent spam, I would suggest only a pop-up when one assignment is finished.

Even moreso, if you have someone performing a collection task and they run out of resources, you get a message for each individual instance of the resource they would have collected.  If this could be reduced to a single message, that would be useful.  

Thanks!

27) It might be planned already, but despite (the feeling) of getting close ("maybe I can prove my sincerity") with the deer lady I cannot offer her anything. I am not sure what the (planned) trigger is, but I am druid. This class would be, with shaman, a logical choice to understand her but alas.

There are four ways to bypass the (first) White Stag battle:  The MC can have the Smith, Bard, or Knight class, or Zephyra can be along for the encounter.  Each of these will allow either the MC or Zephyra to promise to do something for the Stag to prove their sincerity, but as far as I know they don't *actually* have to do this--they just promise to do so, and it will skip the fight against the anthro Stag.  

I think you still have to fight the Stag in its beast form no matter what.  

(+1)

Is there a limit to the amount of classes that a unit can have or is it possible for a single unit to attain every available class in their race? I wouldn't want to get classes as soon as they become available if I get capped at a certain amount.

(1 edit) (+1)

[nvm answered below by dergdergdergderg] ;)

(+3)

Theoretically, there's no limit to the number of classes a character can have.  But the experience required to gain a new class increases each time, until eventually (around 10-12 classes or so) it takes 5000 EXP for each new class.  

(1 edit)

There's currently a bug with the acquiral/removal of sex traits. Sometimes after learning them, it doesn't appear, and sometimes it doesn't remove the negative traits. What I noticed is that the traits are added/removed to the wrong character, i.e the wrong character in the end message has "Character A lost this trait" but actually character A never had this trait, character B had, but didn't lose it. It's the same with adding traits, the text message says they learn it, but then nothing shows up. This issue seem to matter only in group sex actions.

EDIT: Apparently this could be a misinterpretation of undiscovered sex traits, and working as intended. See https://itch.io/t/2360962/bug-in-sex-traits

(1 edit)

I think this is meant to be the loyalty perk for interbreeding, not entirely sure.

"41) For one slave I get a message she will certainly get pregnant from the action as she is a "Breed Sow". However, there is no such class nor is she a taurus (she is a demon). Not sure if this pops up with a certain combo of classes, but in that case I would love to see why."