I just published the first public release of my pre-release tabletop role playing game Crypto! It's been designed for playing near-ish future dystopian games with a cyberpunk flavor.
It's a lightweight system with a focus on social networks (contacts are part of the player's inventory!) and interesting characters that differentiate during game play using their skills. It features fast character creation done using writing-prompt style cards that let you build a character's backstory and get mechanical boons at the same time, initiative-less encounters that encourage team play and player engagement, and a ton of NPCs archetypes and gear (most with microgames that make them playable rather than just ownable).
I'm look for feedback as I work on the artwork, final proof-reading, and layout. There's also a sprawling, non-linear (but easy to run!) adventure in play testing at the moment that will eventually be released as well. Let me know what you think if you grab it and take a look!
Thanks in advance!